ARK-Servers.net Blog Feed en https://ark-servers.net/ Tue, 15 Jan 2019 23:16 CET ARK-Servers.net is a ARK servers list. Its goal is to provide an efficient way for players to find a server that suits their needs and also for servers owners to get more players on their servers. 60 Structures Plus & Kibble Rework Beta Is Live & Extinction Transfers Open! https://ark-servers.net/blog/44/structures-plus/ https://ark-servers.net/blog/44/structures-plus/ Tue, 15 Jan 2019 23:16 CET Structures Plus (S+) & Kibble Rework Beta!
It is finally here! This is the first time we've done a public beta branch for ARK, so here is a lengthy but necessary introduction.

As a quick starting note: Before accessing a beta branch you should create a backup of any single player games, characters, or server files that you may have for ARK to prevent any corruption or loss of player data from occurring. When you’re done playing with the beta you’ll need to navigate back to the branch selection dialogue and opt-out of the beta (choose NONE). You cannot access your official server while on the beta because they are not the same version. Depending on your internet connection this process could take some time so if you’re doing anything time sensitive on your official server, be cautious of swapping!



How to access the beta:
From your Steam games library, right-click on ARK: Survival Evolved and choose Properties. From this new window you’ll click on BETAS at the top. Here is where you’ll swap between the beta version and the live version of the game. 

Choose the beta called qolbeta_public from the drop down list and then close the Properties window once the window says it has successfully accessed the beta. Your Steam client will begin to download the beta (at the time of this post, v290.103). 

Depending on your internet connection this process could take some time. You can tell you are successfully on the beta when [qolbeta_public] appears next to ARK: Survival Evolved on your Steam games list. 

Providing feedback:
In order for us to effectively analyze feedback from beta users we have set up two separate threads, one for Structures Plus related feedback and one for the Kibble changes. Please use these threads linked below when reporting issues, bugs, and feedback to us.

Feedback about Structures Plus changes:
https://survivetheark.com/index.php?/forums/topic/399606-structure-plus-beta-feedback/

Feedback about Kibble changes:
https://survivetheark.com/index.php?/forums/topic/399609-kibble-rework-beta-feedback/

Please see the first comment under this post for currently known issues. We will be taking your feedback into serious consideration regarding both of these changes. Once we're happy with where these features are at, we will be bringing them over to the PC main game.

Changes on the beta include:

Structures:

- Structure quick pickup time is now configurable in ini file (ServerSettings -> StructurePickupTimeAfterPlacement, default = 30)
- Added new ini config option to ignore the duration and always allow quick pickup (ServerSettings -> AlwaysAllowStructurePickup, default = false)
- Improved quick pickup HUD text to avoid overlapping other text, and duration is now formatted as a timestamp if over 60 seconds to support very long timers.
- Enabled structure quick pickup for ALL structures. For structures that previously had pickup disabled, they now auto-disable quick pickup as soon as the player interacts with the structure in any way (unless AlwaysAllowStructurePickup is set to true)

New structures/variants:

- 'Smooth' sidewall textures variants (like the stone foundation) to the stock square foundations [Adobe, Metal, Stone, Tek, Thatch, Wood]
- Triangle foundations [Adobe, Metal, Stone, Tek, Wood]
- Triangle ceilings [Adobe, Metal, Stone, Tek, Wood, Greenhouse]
- Triangle roofs [Adobe, Metal, Stone, Tek, Wood, Greenhouse]
- Large (4x height) walls [Adobe, Metal, Stone, Tek, Wood]
- Flexible pipe [Stone, Metal]
- Flexible electrical cable
- Stairs (with freely swappable ramp variant) [Adobe, Metal, Stone, Tek, Wood]
- Double door frames [Adobe, Metal, Stone, Tek, Wood]
- Double doors [Adobe, Metal, Stone, Tek, Wood]
- Dedicated storage (Tek structure that allows storing a large amount of a single resource)
- Fence supports (allows you to build fences that are level along the top) [Adobe, Metal, Stone, Tek, Wood]

The blueprint paths for the new structures are listed below so you can spawn them in for testing. You can also use creative mode for easier and faster building. With admin enabled you can type cheat gcm into the console (press Tab) to enable creative mode.

Triangle Foundations
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Foundations/Triangle/Adobe/PrimalItemStructure_TriFoundation_Adobe.PrimalItemStructure_TriFoundation_Adobe'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Foundations/Triangle/Metal/PrimalItemStructure_TriFoundation_Metal.PrimalItemStructure_TriFoundation_Metal'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Foundations/Triangle/Stone/PrimalItemStructure_TriFoundation_Stone.PrimalItemStructure_TriFoundation_Stone'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Foundations/Triangle/Tek/PrimalItemStructure_TriFoundation_Tek.PrimalItemStructure_TriFoundation_Tek'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Foundations/Triangle/Wood/PrimalItemStructure_TriFoundation_Wood.PrimalItemStructure_TriFoundation_Wood'" 10 0 0

Triangle Ceilings
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ceilings/Triangle/Adobe/PrimalItemStructure_TriCeiling_Adobe.PrimalItemStructure_TriCeiling_Adobe'" 10 0 0
cheat giveitem "/Game/PrimalEarth/StructuresPlus/Structures/Ceilings/Triangle/Greenhouse/PrimalItemStructure_TriCeiling_Greenhouse.PrimalItemStructure_TriCeiling_Greenhouse'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ceilings/Triangle/Metal/PrimalItemStructure_TriCeiling_Metal.PrimalItemStructure_TriCeiling_Meta'l" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ceilings/Triangle/Stone/PrimalItemStructure_TriCeiling_Stone.PrimalItemStructure_TriCeiling_Stone'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ceilings/Triangle/Tek/PrimalItemStructure_TriCeiling_Tek.PrimalItemStructure_TriCeiling_Tek'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ceilings/Triangle/Wood/PrimalItemStructure_TriCeiling_Wood.PrimalItemStructure_TriCeiling_Wood'" 10 0 0

Triangle Roofs
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Roofs_Tri/Adobe/PrimalItemStructure_TriRoof_Adobe.PrimalItemStructure_TriRoof_Adobe'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Roofs_Tri/Greenhouse/PrimalItemStructure_TriRoof_Greenhouse.PrimalItemStructure_TriRoof_Greenhouse'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Roofs_Tri/Metal/PrimalItemStructure_TriRoof_Metal.PrimalItemStructure_TriRoof_Metal'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Roofs_Tri/Stone/PrimalItemStructure_TriRoof_Stone.PrimalItemStructure_TriRoof_Stone'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Roofs_Tri/Tek/PrimalItemStructure_TriRoof_Tek.PrimalItemStructure_TriRoof_Tek'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Roofs_Tri/Wood/PrimalItemStructure_TriRoof_Wood.PrimalItemStructure_TriRoof_Wood'" 10 0 0

Stairs
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ramps/Adobe/PrimalItemStructure_Ramp_Adobe.PrimalItemStructure_Ramp_Adobe'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ramps/Metal/PrimalItemStructure_Ramp_Metal.PrimalItemStructure_Ramp_Metal'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ramps/Stone/PrimalItemStructure_Ramp_Stone.PrimalItemStructure_Ramp_Stone'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ramps/Tek/PrimalItemStructure_Ramp_Tek.PrimalItemStructure_Ramp_Tek'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ramps/Wood/PrimalItemStructure_Ramp_Wood.PrimalItemStructure_Ramp_Wood'" 10 0 0

4x Height Walls
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Walls_L/Adobe/PrimalItemStructure_LargeWall_Adobe.PrimalItemStructure_LargeWall_Adobe'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Walls_L/Metal/PrimalItemStructure_LargeWall_Metal.PrimalItemStructure_LargeWall_Metal'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Walls_L/Stone/PrimalItemStructure_LargeWall_Stone.PrimalItemStructure_LargeWall_Stone'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Walls_L/Tek/PrimalItemStructure_LargeWall_Tek.PrimalItemStructure_LargeWall_Tek'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Walls_L/Wood/PrimalItemStructure_LargeWall_Wood.PrimalItemStructure_LargeWall_Wood'" 10 0 0

Double Doorframes
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Doorframes_Double/Adobe/PrimalItemStructure_DoubleDoorframe_Adobe.PrimalItemStructure_DoubleDoorframe_Adobe'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Doorframes_Double/Greenhouse/PrimalItemStructure_DoubleDoorframe_Greenhouse.PrimalItemStructure_DoubleDoorframe_Greenhouse'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Doorframes_Double/Metal/PrimalItemStructure_DoubleDoorframe_Metal.PrimalItemStructure_DoubleDoorframe_Metal'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Doorframes_Double/Stone/PrimalItemStructure_DoubleDoorframe_Stone.PrimalItemStructure_DoubleDoorframe_Stone'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Doorframes_Double/Tek/PrimalItemStructure_DoubleDoorframe_Tek.PrimalItemStructure_DoubleDoorframe_Tek'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Doorframes_Double/Wood/PrimalItemStructure_DoubleDoorframe_Wood.PrimalItemStructure_DoubleDoorframe_Wood'" 10 0 0

Double Doors
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Doors/Doors_Double/Adobe/PrimalItemStructure_DoubleDoor_Adobe.PrimalItemStructure_DoubleDoor_Adobe'" 10 0 0
cheat giveitem "/Game/PrimalEarth/StructuresPlus/Doors/Doors_Double/Greenhouse/PrimalItemStructure_DoubleDoor_Greenhouse.PrimalItemStructure_DoubleDoor_Greenhouse'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Doors/Doors_Double/Metal/PrimalItemStructure_DoubleDoor_Metal.PrimalItemStructure_DoubleDoor_Metal'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Doors/Doors_Double/Stone/PrimalItemStructure_DoubleDoor_Stone.PrimalItemStructure_DoubleDoor_Stone'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Doors/Doors_Double/Tek/PrimalItemStructure_DoubleDoor_Tek.PrimalItemStructure_DoubleDoor_Tek'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Doors/Doors_Double/Wood/PrimalItemStructure_DoubleDoor_Wood.PrimalItemStructure_DoubleDoor_Wood'" 10 0 0

Fence Supports
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/FenceSupports/Adobe/PrimalItemStructure_FenceSupport_Adobe.PrimalItemStructure_FenceSupport_Adobe'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/FenceSupports/Metal/PrimalItemStructure_FenceSupport_Metal.PrimalItemStructure_FenceSupport_Metal'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/FenceSupports/Stone/PrimalItemStructure_FenceSupport_Stone.PrimalItemStructure_FenceSupport_Stone'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/FenceSupports/Tek/PrimalItemStructure_FenceSupport_Tek.PrimalItemStructure_FenceSupport_Tek'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/FenceSupports/Wood/PrimalItemStructure_FenceSupport_Wood.PrimalItemStructure_FenceSupport_Wood'" 10 0 0

Flex Pipes and Wires
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Pipes/Flex/Metal/PrimalItemStructure_PipeFlex_Metal.PrimalItemStructure_PipeFlex_Metal'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Pipes/Flex/Stone/PrimalItemStructure_PipeFlex_Stone.PrimalItemStructure_PipeFlex_Stone'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Wires/Flex/PrimalItemStructure_Wire_Flex.PrimalItemStructure_Wire_Flex'" 10 0 0

Tek Dedicated Storage
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Misc/DedicatedStorage/PrimalItemStructure_DedicatedStorage.PrimalItemStructure_DedicatedStorage'" 10 0 0

Kibble:

All eggs have been assigned a value based on the size and rarity of the egg. These sizes include: Extra Small, Small, Medium, Large, Extra Large, and Special. The eggs are used in a recipe to create kibble of a coinciding value, which are: Basic, Simple, Regular, Superior, Exceptional, and Extraordinary. 

The blueprint paths for these new kibbles are listed below so you can spawn them in for testing:

cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Base_XSmall.PrimalItemConsumable_Kibble_Base_XSmall'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Base_Small.PrimalItemConsumable_Kibble_Base_Small'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Base_Medium.PrimalItemConsumable_Kibble_Base_Medium'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Base_Large.PrimalItemConsumable_Kibble_Base_Large'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Base_XLarge.PrimalItemConsumable_Kibble_Base_XLarge'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Base_Special.PrimalItemConsumable_Kibble_Base_Special'" 10 0 0

The recipes for these new kibbles are as follows:

Basic: 5 Fiber, 5 mejoberries, 10 tintoberries, 10 amarberries, 1 cooked meat, 1 extra small egg
Simple: 5 Fiber, 5 mejoberries, 2 rockarrot, 1 cooked fish, 1 small egg
Regular: 5 Fiber, 2 savoroot, 2 longrass, 1 cooked jerky, 1 medium egg
Superior: 5 Fiber, 2 citronal, 2 rare mushroom, 1 cooked prime, 1 sap, 1 large egg
Exceptional: 5 Fiber, 10 mejoberries, 1 rare flower, 1 focal chili, 1 extra large egg
Extraordinary: 5 Fiber, 10 mejoberries, 1 honey, 1 lazarus chowder, 1 special egg

Regarding previously crafted kibble:

- Old kibbles will not be wiped, and will inherit their new "value/color" appropriately.
- Old kibbles will still work to tame their appropriate creatures.
- Old kibble will no longer be craftable, only the new types will be craftable.

Further notes:
If you have a single player or unofficial save file it is worth loading it up on the beta and checking if there are any obvious bugs or compatibility issues. Your pre-existing structures should see no changes on the beta, and kibble that is already crafted should work as normal. If there are any inconsistencies you notice, please report them to us using the threads linked above so we can address them.

Attention builders!
Fancy yourself a top tier builder? We want to see what you can do with the new structure changes! 

Hop into the beta and build to your heart's content using any of our officially supported maps (The Island, The Center, Ragnarok, Scorched Earth, Aberration, Extinction). You can do this in your single player world or your unofficial server if you have access to one. We’ll be picking the best builds submitted to us for featuring in an upcoming video trailer showcasing the building changes to ARK similar to the announcement video we did for our latest mod contest. 

Submit pictures and/or a video of your build, your map save and coordinates to your build to arkfans@studiowildcard.com so we can take a look. You can get the direct coordinates to your build location by enabling setcheatplayer true and jotting down the coordinates presented on screen. You can upload your map save to a file sharing website such as Google Drive, Dropbox, etc, and include the link in the email. 

Entries are due by February 4th, 2018. We look forward to seeing your masterpieces!

Extinction Transfers Open!

Server transfers into our official Extinction servers is now open.]]>
Structures Plus & Kibble Rework Beta This Week! https://ark-servers.net/blog/43/structures-plus/ https://ark-servers.net/blog/43/structures-plus/ Tue, 08 Jan 2019 03:13 CET

We're starting off 2019 strong! The promised public beta including S+ and Kibble changes will be available by the end of this week for survivors to play with. When we're ready to share the build we'll give you some more information on how to opt-in to this build through Steam.

S+ Features that will be in the beta branch:

- Made structure quick pickup time configurable in ini file (ServerSettings -> StructurePickupTimeAfterPlacement, default = 30)
- Added new ini config option to ignore the duration and always allow quick pickup (ServerSettings -> AlwaysAllowStructurePickup, default = false)
- Improved quick pickup HUD text to avoid overlapping other text, and to format durations as timestamps if over 60 seconds to support very long times if configured for that
- Enabled structure quick pickup for ALL structures. For structures that previously had pickup disabled, they now auto-disable quick pickup as soon as the player interacts with the structure in any way (unless AlwaysAllowStructurePickup is set to true)

New structures/variants:

- Added 'smooth' sidewall textures variants (like the stone foundation) to the stock square foundations [Adobe, Metal, Stone, Tek, Thatch, Wood]
- Triangle foundations [Adobe, Metal, Stone, Tek, Wood]
- Triangle ceilings [Adobe, Metal, Stone, Tek, Wood, Greenhouse]
- Triangle roofs [Adobe, Metal, Stone, Tek, Wood, Greenhouse]
- Large (4x height) walls [Adobe, Metal, Stone, Tek, Wood]
- Flexible pipe [Stone, Metal]
- Flexible electrical cable
- Stairs (with freely swappable ramp variant) [Adobe, Metal, Stone, Tek, Wood]
- Double door frames [Adobe, Metal, Stone, Tek, Wood]
- Double doors [Adobe, Metal, Stone, Tek, Wood]
- Dedicated storage (Tek structure that allows storing a large amount of a single resource)
- Fence supports (allows you to build fences that are level along the top) [Adobe, Metal, Stone, Tek, Wood]

Kibble changes that will be in the beta branch:

All eggs have been assigned a value based on the size and rarity of the egg. These sizes include: Extra Small, Small, Medium, Large, Extra Large, and Special. The eggs are used in a recipe to create kibble of a coinciding value: Basic, Simple, Regular, Superior, Exceptional, and Extraordinary. This new system will make it so that creature kibble desires are based on the quality levels instead of specific creatures, which should greatly decrease the number of tamed creatures needed for the purposes of taming.

Regarding previously crafted kibble:

- Old kibbles will not be wiped, and will inherit their new "value/color" appropriately.
- Old kibbles will still work to tame their appropriate creatures.
- Old kibble will no longer be craftable, only the new types will be craftable.

We will be taking your feedback into serious consideration regarding both of these changes so we invite you to communicate with us on our social media, the forums, reddit, etc with your opinions and critique. Once we're happy with where these features are at, we will be bringing them over to the PC main game.

Modding Community Updates!

Hello, Modders!

I just wanted to remind everyone that the application for the sponsored mod program is open again. There is still a month to prepare your projects and apply for the program. Remember that these sponsorships are longer-term support, so I want to see what everyone has planned for up to a year of sponsorship time.

Head over here to find the application:
https://survivetheark.com/index.php?/modding/apply-for-sponsorship/

For anyone that isn't familiar with the program, we have a rolling set of community projects for which we provide support to the mod authors. You can check out the current sponsored projects here:
https://survivetheark.com/index.php?/ark-sponsored-mods/

Be sure to read the weekly Community Crunch over on our website, survivetheark.com![survivetheark.com]]]>
Happy New Year! Public Beta & Extinction Transfers Soon! https://ark-servers.net/blog/42/happy-new-year-public-beta/ https://ark-servers.net/blog/42/happy-new-year-public-beta/ Wed, 02 Jan 2019 23:20 CET 2018 in Review!


Happy New Year, Survivors! Thank you all for making us a part of your 2018. It has truly been an insane year for us. As always we are humbled by your support of all things ARK and we could not have achieved these milestones without you.

Let's bring in the new year with a roar, and keep on surviving in 2019!

Structure Plus & Kibble Rework!

We look forward to being back in the office this week and back to the grind so we can bring you more ARK this year. In case you missed our post about it, two of the main things we are currently working on in the month of January include Structures Plus and the Kibble rework, which you can read about here:

https://steamcommunity.com/gid/103582791438250696/announcements/detail/1698317167857800202

The extra exciting news is that we will be launching a public beta for the next round of S+ implementation and the kibble changes very soon. We will be relying on your feedback and making tweaks and changes during the beta process before these features make their way into the live game for everyone to enjoy. When the beta releases we invite you to break these new features as much as possible! ;)

Extinction Transfers Opening Soon!



We have been getting a lot of questions about this lately and rightfully so. We will be opening server transfers on our official servers into Extinction on January 15th! There will be no transfer restrictions on creatures (unlike Aberration).

Winter Wonderland!



Don't forget that Winter Wonderland is here but it won't be around forever! This winter-themed holiday event ends on January 7th so be sure to get your fill of this festive event before Raptor Claus and Gacha Claus make their way back to the North Pole.

Be sure to read the weekly Community Crunch over on our website, survivetheark.com![survivetheark.com]]]>
Happy Holidays! https://ark-servers.net/blog/41/happy-holidays/ https://ark-servers.net/blog/41/happy-holidays/ Mon, 24 Dec 2018 22:18 CET

Raptor Claus and Studio Wildcard would like to wish you a very Happy Holidays this season!

Thank you for making us a part of your festive time this year!]]>
Winter Wonderland 2018! https://ark-servers.net/blog/40/winter-wonderland-2018/ https://ark-servers.net/blog/40/winter-wonderland-2018/ Tue, 18 Dec 2018 03:05 CET Winter Wonderland 2018!


Winter Wonderland is almost here! This winter-themed holiday event begins tomorrow at 10am PST and will last through until January 7th. All of our maps are supported in both single player and multiplayer. The event will automatically activate on any map, even on your modded map servers.

Raptor Claus will be sailing across the night sky in his sleigh, air-dropping presents filled with high-end loot as well as Mistletoe, and Coal for those naughty Survivors. 



Raptor Claus won't be alone this year. He is joined by Gacha Claus who will be roaming all maps in a dashing Santa Hat and sporting holiday-themed colours to help out the very busy Raptor Claus. He will be accepting your coal and in exchange will gift you holiday themed items, or you can trade in your mistletoe for weapons and armor!

Gacha Claus will also have a random chance to gift you with a new special dino holiday candy when given mistletoe. This candy appears to have a strangely festive effect on any creature that eats it however. Better give it a try and see what happens. Bon appetit!

https://steamcommunity.com/sharedfiles/filedetails/?id=1594036744

Survivors can stay warm this season in their festively decorated homes with the holiday lights, decorative Christmas tree, wreaths, stockings, snowmen, and wrapped presents they receive from trading with Gacha Claus. Be sure to spread the holiday cheer wherever you go while it lasts!



Be sure to send us all your holiday-themed pictures, videos, and artwork on survivetheark.com or on Twitter as we'd love to see them!

In addition to the holiday event, we've included a bevy of fixes that we're launching simultaneously across all three platforms. We're starting to reach into the backlog and fix issues that you've been asking for starting with improvements to commanding flyers and better AI for the Manticore.

Patch Notes:

Winter Wonderland!
- Raptor Claus
- Flies over any map between 0am and 2am in-game (with event enabled)
- Drops Holiday Gifts     
- Gacha Claus
- Spawns where you'd find Parasaurs on all maps
- Has holiday colors and wears a Santa Hat
- Cannot be tamed
- Doesn't like being near other wild dinos
- Accepts Coal
* Gives Holiday Items in return
* Drops Dino Candy
* Feed this to a tamed dino for a strange effect    
- Accepts Mistletoe
* Gives Items in return       
- Colorization
- 20% of wild dinos will spawn with Holiday colors
- Uses the ActiveEvent system
- ActiveEvent=WinterWonderland
- Cleans up after ActiveEvent is reset
- Auto applies to all non-TC sessions from 12/18-1/7 (UTC)
- Run with ActiveEvent=None to disable

Extinction
- Fix for King Titan environmental effects starting again after boss despawned
- Fix for other bosses interrupting King Titan environmental effects
- Cave entrance cooldown display bug fix 
- Increased radius of city meteor shield
- Improvements to dome shaders
- Reduced meteor impact damage to 750
- Improvements to height fog in desert biome

Titans  
- Increased Mek sword damage to tamed titans approximately 9x
- Increased Mek pistol damage to tamed titans approximately 3x
- Increased turret damage multipliers to tamed Titans
- Changes to Titan downloading
- Titan is disabled for 15m after download
- Titan takes increased damage during this time       
- Increased Titan download cooldown to 6+ hours
- Fix typo in vertical Can't Damage message

Orbital Supply Drop
- Buffed Legendary Drops in difficulty and quality of loot
- Can now be claimed by a tribe in PVE
- Only that tribe can disable shield, eject items, gather loot
- Fixed bug that eventually only allowed 1 event at a time in a session
- Improvements to shield behavior on low FPS servers 
- Improvements to attacker pathing and behavior

Element Vein
- Can now be claimed by a tribe in PvE
- Only that tribe can harvest element
- Fixed bug that eventually only allowed 1 event at a time in a session
- Improvements to attacker pathing and behavior

Desert Titan
- Increased damage when it strikes itself with lightning
- Improvements to Desert Titan follow to address flying away
- Fix for flocks not defending properly
- Improvements to tail attack accuracy
- Made tail attack damage consistent
- Disabled cryoing the flock
- Fixed encumbered movement when walking on a Desert Titan

Dropped Items   
- Improvements to dropped item interpolation on low fps servers (less poking -through ground)
- Prevented dropped items from falling through structures on load
- Prevented dropped items from ghosting through structures if thrown close to them

Eggs
- Improvements to egg interpolation on low fps servers (less poking through ground)
- Prevented eggs from falling through structures on load
- Prevented eggs from ghosting through structures if thrown close to them
- Fix for invisible Rock Drake and Wyvern eggs

Velonasaur  
- Increased accuracy of AOE attack
- Reduced AOE damage to compensate for increased accuracy
- Wild Velonasaurs will no longer shoot for too long
- Fix for Wild Velonasaurs not doing damage in PvE
- Improvements to desyncs between spines and damage
- Reduced hovering when walking
- AOE attack will no longer loot victims

Managarmr
- Fixed anim bug related to Ice Breath
- Fixes for several orientation desyncs
- Fixes for desyncs when moving on low fps server
- Minor buff to landing damage
- Improvements to ice breath targeting
- Added message when you are unable to dive
- Slowed down baby Managarmrs

Enforcer
- Fixed instances where Enforcer could teleport to a non-existant wall
- Fixed instances where it could jump back to its last jump position 

Scout
- Improved Scout tagging accuracy
- Improvements to player inspection mechanic
- Scout will now show floating damage text when damaged

Item Balloon    
- Fixed instances of it not going to the correct destination
- Fix for cases where balloons didn't explode after landing
- Improvements to weight calculation

Gacha
- Fix for unclamped loot quality 
- Fix for incorrect UI when taming is interrupted

Ice Titan
- Fix for broken dino animations related to Ice Breath
- Increased collision radius for shoulder Corruption

Flyers  
- Improved flyer following when in water
- Added Whistle Land Flyer command
- Commands a flyer to land nearby

Crash
Fix low frequency crash

Manticore
- Improvements to landing logic

Performance
- Improvements to server performance

Map Markers
- Add support for decimal values

Snow Owl
- Slowed down baby food consumption rate

Daedon
- Disable healing when frozen

Modding Community Updates!

A reminder for mod authors that the sponsored mod program will be opening up applications again on January 1st. If you would like to apply for sponsorship you will have five weeks after the application period starts, so make sure that your submissions are ready!

In the meantime, I have received a couple questions about the sponsorship applications that I would also like to address. While this is is not all encompassing of the process of selection, in regards to the application process itself I hope that this helps you ready your submissions with more confidence.

One thing that has been a common request is for feedback on why a given project isn't selected. While I would like to be able to give feedback on projects, it is extremely time consuming to prepare these, especially with the volume of applications I receive. I want everyone to understand though that not having your project selected does not necessarily mean that there is something wrong with it, there are simply limited slots available with each application period. So don't let it discourage you from applying in the future.

The other question I have received rather frequently is for what kind of information you should include in your applications and design documents. How you choose to organize your design documents is up to you, but here is a very general explanation of what I am looking for. First is that you have a plan for the duration of sponsorship; the more detailed this plan, the better. After looking at the design documents and learning about what you do with your project, I then look at the mods as they currently are available on the workshop and try to determine whether or not the content available shows a good probability of being able to deliver on that plan. I might also look at other projects in your workshop to help determine that information.

I look forward to seeing what everyone puts forward in January. Happy modding!

Be sure to read the weekly Community Crunch over on our website, survivetheark.com![survivetheark.com]]]>
What's Next: Structures Plus & Kibble Rework https://ark-servers.net/blog/39/what-s-next-structures-plus/ https://ark-servers.net/blog/39/what-s-next-structures-plus/ Tue, 04 Dec 2018 19:28 CET
It's patch day and we've got two exciting things to chat about that we are currently working on.

Structures Plus:

Now that Extinction has been officially released, the team will be dedicating some time to the integration of Structures Plus. Pulling S+ into ARK's already existing structure system without causing issues with current structures is very important to us. There are also many features that exist in S+ that we cannot integrate into official servers without taking into consideration the impact on game balance.

The plan is to integrate S+ on a feature by feature basis, prioritizing features that are compatible with the official game. We may integrate additional features gated by options for unofficials as time permits. 

https://gfycat.com/appropriatefearfulfiddlercrab

Our first bit of integration starts immediately in today’s PC patch where we introduce the ability to pick up undamaged structures for free if it was placed in the last 30 seconds. You can pick up a placed structure by looking directly at the structure and pressing the interact key (E). This change will be included in the next patch for console, due later this week.

Kibble Rework:

Extinction's kibble setup (known as Augmented Kibble) was phase one of our kibble rework. We are currently in the process of assigning these new kibble types to all of the remaining ARK creatures across all maps. 

All eggs will be assigned a value based on the size and rarity of the egg. These sizes include: Extra Small, Small, Medium, Large, Extra Large, and Special. The eggs are then used in a recipe to create kibble of a coinciding value: Basic, Simple, Regular, Superior, Exceptional, and Extraordinary. This new system will make it so that creature kibble desires are based on the quality levels instead of specific creatures.

We plan to introduce these changes on an experimental beta branch before letting it loose into the wild population at a later date. We’re excited to tackle this much needed rework!

NOTE: These plans are subject to change.]]>
Winter Wonderland & Developer Diary! https://ark-servers.net/blog/38/winter-wonderland/ https://ark-servers.net/blog/38/winter-wonderland/ Tue, 04 Dec 2018 01:41 CET Winter Wonderland Is Returning!


Have you been Naughty or Nice this year? I've heard whispers from the elves and reindeer that a certain Mr. Claws may be dropping gifts for all of the good survivors this holiday season, and coal for the naughty ones too. ;)

We'll have more information on this in the coming weeks!

Dev Diary!



This weeks diary entry is brought to you by Lead Programmer, Chris Willoughby. This weeks dev diary is about Extinction-related game balance and also about the big fixing process of Extinction since it's initial release.

ARK, at its core, is successful because it offers the best and most diverse survival experience that it can to each player who plays it, and the many options that we provide allows that to happen. There are many, many players that play our game over multiple platforms and each of them has a different definition of what’s most important to them, what ARK does well, and what it should do better. Early on we made a decision to offer a vast array of options, modes, maps, servers, and mods to get as close as we could to being the best survival game for everyone. This creates a major challenge when it comes to development however, as each piece of content or change is used in a large number of different ways. The many play modes are likely to be at odds with each other and are competing for the same development resources, so we have to make a number of tough decisions and pick our priorities. This can result in mechanics that feel less than ideal for your setup or bugs that only appear in certain modes. I do believe it’s better than the primary alternative - not offering or supporting these options at all.

In this industry we need to develop and introduce new content and mechanics to keep our game interesting and relevant. When we set out to develop something with the size and scope of Extinction, we first sit down and figure out what new experiences we could bring to the table. We brainstorm far and wide, documenting and elaborating on ideas before scoring them. We try very hard to introduce features that either have broad reach and appeal across our play modes or add a high amount of depth to one. The things that resonate the most through this process are grouped together into creatures, items, or features that become the key features for the expansion. Generally when we do this we’re intentionally trying to shake up the meta to breathe new life into the game. Often times it’s hard to predict exactly how the new features will be used by players, and just how much they’ll shake things up.

On the other side of the coin, testing changes to a game like ARK is quite difficult. Stepping back, it’s really a numbers game. Let’s say, for example, that you have 10 QA testers, and they’re testing 50 hours a week, that’s 500 hours of testing per week. Next, let’s say that you have 3 months to fully test your changes. Multiply the 500 by 12, and you get 6,000 hours of serious, in-depth testing. That can seem like a lot, but it’s nothing compared to the amount of time that players put in. ARK averaged ~50k users for November on PC. If you multiply that by 30 days and 24 hours, you end up with a rough estimate of 36,000,000 hours of ARK played in November. That’s 6,000 times as many hours as in the example above. There were approximately 1,200,000 hours of ARK played in the first day of Extinction. There were 50,000 hours played in the first hour after release. 10 minutes after Extinction released, players had already played 10,000 hours of Extinction, eclipsing the amount of testing done by the 10 testers above. Suffice it to say that when you experience problems when playing a game just after release this is a big reason why.

Obviously we don’t like it when our game has problems, so we focus much of our testing on critical areas and we test them over and over again and prioritize the issues we find. As you can imagine, this is a lot easier in a single player game with a fixed path through a scripted storyline. Once you start multiplying out all of the options and variables, however, it quickly becomes a monumental challenge. As illustrated above, it’s impossible to test every experience that a player is going to have in a game like ARK within a reasonable timeframe. Our volume of players means that players will always have for more time playing ARK than us. When you combine this with the fact that most of those players are playing competitively you realize that many of them are looking for a way to get a leg up on their competition. Very quickly they’re using things in ways that you didn’t intend or even think about, and it’s up to strong systems and well placed testing to make sure that they stay in a healthy place. Sometimes you experience breakdowns in one or two of the above and you have to turn around a fix as fast as possible.

When we built the Titans, for example, we balanced them against dinos, items, each other, and bases. We wanted each of them to feel different and wanted them to have roles almost like classes in a class-based shooter. We wanted them to be somewhat slow and predictable, and ultimately squishy when faced with organized and concentrated fire. We felt very early on that they should be able to do a lot of damage to an endgame base, if left unchecked. Beyond countering this strength, we wanted to limit how fast people could tame and transfer in Titans, and make it a difficult decision to make - so we went for cooldowns on transfer and starvation. Of course, players discovered a way around starvation (kibble?!?!?!), so that broke a big piece of their cost completely. Last week we released a patch that brought this back closer to where we envisioned it, but it’s unlikely that it’s the end of balance changes to the Titans.

Meks were built to counter Titans. Generally, the math that we used when developing the Titans and Meks was that approximately three Meks should be able to make short work of a Titan, and we set out to arm the Meks with abilities (like the rocket pack) that would allow them to take the Titans on. In this regard, our primary focus was on the defensive capabilities of the Mek. Unfortunately, in our efforts to nail the defensive-side of things we overlooked a few issues that could occur on the offensive side; especially related to base raiding. The reality is that this was a mistake. Players discovered within the first few days that they could be used to dismantle bases by bypassing most of their automated defenses. Once something like this is discovered we need to act quickly - we ask ourselves if we feel like the mechanic is overpowered. Then we ask if it fits with the design of the creature. We ask what the counter is and talk through the best way to balance it. Ideally, we’d have all of these discussions and make all of these decisions early in development. When faced with the numbers game above, however, you realize how likely it is that a few of these slip through the cracks to the final game. We work diligently to to step up and resolve the issue the best way that we can, as fast as we can.

If I were to step back and put on an Idealistic hat, I’d want to reshape ARK such that none of these bugs ever made it through to our players. I’d want to test and retest every interaction, every spot in every map, every scenario that a player could find themselves in. The reality, however, is that it would take a very large team, a very large amount of time to develop something as broad as ARK and deliver it flawlessly. Large enough on both fronts, that the likelihood of success drops dramatically. And even then, that game would have bugs. Yes, ARK is not perfect. However, we enjoy working on a game that delivers a broad, good experience to many players over one that offers a narrow but perfect experience to only a few or takes ten years to make. We strive to minimize the number of problems. We pride ourselves on recognizing and resolving them as fast as possible. As we continue to work on Extinction issues, long standing issues, previous promises, and whatever is next for ARK (stay tuned!), we’ll continue to approach it from that perspective. Our job is to provide the best experience we can to the highest number of players we can reach, as fast as we can. Sometimes there will be bumps in the road, but they’re a necessary part of making the things we make at the scale that we make them. We think it’s worth it.

PC Patch Tomorrow!

Tomorrow at 10am PST there will be a PC patch. There will also be another post tomorrow here on the community forums going over some of the changes coming up and things currently being worked on by our development team.

Mod Community Updates!

Hello, fellow modders. You'll be happy to know we have a manual devkit update ready that includes all of the extinction content!

https://forums.unrealengine.com/development-discussion/modding/ark-survival-evolved/62293-12-2-ark-dev-kit-v287-1-is-now-on-google-drive

We also have a new tutorial ready for you, this time we're finally going to get started on some graphs for this mod. Specifically how to convert our tamed creatures into the sentry crystals that will be used elsewhere by the mod.

https://survivetheark.com/index.php?/forums/topic/387144-wildcard-workshop-19-vss-virtualization-process/

https://www.youtube.com/watch?v=4Z99VYpN59o
Be sure to check out todays Community Crunch post on our website for the full Crunch announcement post.[survivetheark.com]]]>
ARK: Extinction Expansion Pack Available Now! https://ark-servers.net/blog/37/ark-extinction-expansion-pack-available-now/ https://ark-servers.net/blog/37/ark-extinction-expansion-pack-available-now/ Wed, 07 Nov 2018 01:54 CET
Today, Studio Wildcard is proud to announce ARK’s third expansion pack, “Extinction”!

https://www.youtube.com/watch?v=uOH-IOA9qq0
https://store.steampowered.com/app/887380/ARK_Extinction__Expansion_Pack/



Finish your journey through the worlds of ARK in ‘Extinction’, where the story began and ends: on Earth itself! An Element-infested, ravaged planet filled with fantastical creatures both organic & technological, Earth holds both the secrets of the past and the keys to its salvation. As a veteran Survivor who has conquered all previous obstacles, your ultimate challenge awaits: can you defeat the gigantic roaming Titans which dominate the planet, and complete the ARK cycle to save Earth's future?



ARK: Extinction is an entirely new map that promises to deliver the long-awaited climax to the ARK storyline, returning to where the story began and now ends: on Earth itself! Visit the ruined world that’s rampant with Element-corrupted creatures, scour the land for Orbital Supply Drops, tame exotic creatures, and build a Mek powerful enough to defeat the colossal, tameable Titans dominating the landscape.



A PLANET IN DISTRESS



Extinction brings survivors back to where the mysterious journey all started; Earth. What was once a lush and thriving home world is now a corrupt, hostile and desolate shell of its former self. Venture into the diverse landscape where ruins of a past civilization reveal clues to Earth’s demise along with the keys to reviving its future. At the heart of this bleak and foreboding terrain is an overgrown, deserted technological metropolis that rises amidst the waste. Discover and explore long abandoned micro-biospheres which served as the early prototypes for the ARKs of today.

Patch notes for 285.104:
- Extinction Expansion Pack!
- Removed Bodybags exploit!
​​​​​​​- Group ranking n​​​​umber increased by 5



TAME NEW CREATURES



Capture, tame and craft powerful and unusual organic and mechanical creature types different from anything previously seen in the ARK universe. Increase situational awareness by flying and controlling robotic surveillance drones. Harvest valuable resources by taming and feeding organic transmutation machines. Reach new heights and remote locations by climbing and teleporting with the ultimate security bot. Ensure your survival by building and piloting your own customizable battle Mek to victory!



CRAFT UNIQUE ITEMS



Ensure mastery on this forsaken world with many new and exotic craftable items. Keep your tames where you want them with a creature leash, use taxidermy tools to enhance your home decor with trophy mounts from your most memorable kills, span and traverse previously uncrossable gaps with a Tek bridge, store and preserve your favorite friendly creature in a portable cryopod for reuse later, utilize Tek gravity grenades to attract or repel foes to your advantage, and autonomously airlift loot back to your base with an airborne delivery crate!



CONQUER NEW CHALLENGES





As Element runs rampant across Earth, corrupting and mutating all that it touches, Survivors must be prepared for the unique challenges fueled from these cataclysmic events. Engage in epic battles of titanic proportions when encountering the colossal Titans that rule this hostile planet as the ultimate apex predator. Scour the wastelands for orbital supply drops and protect the precious cargo they contain while fending off an onslaught of Element-corrupted monstrosities barely resembling their former selves. Survive and shelter from environmental anomalies such as Element eruptions, eclipses and meteor showers.



Return to Earth and complete your conquest of the ARK universe, gain sought after answers to advance the storyline, discover the fate of the original explorers, determine the true purpose of the ARK network, and unravel the remaining mysteries of the Homo Deus!



Haven’t yet explored the thrilling world of ARK? Jump into the adventure today during ARK’s Free Weekend on Steam, where the base game ARK: Survival Evolved is available to play for free now - Sunday, Nov 11th, paired with massive discounts to own ARK and its other expansion packs, Scorched Earth and Aberration.

Stay tuned to our Twitter account for the most up-to-date information on Extinction official servers going live.

ARK on Sale!

]]>
Extinction Release Info, Free Week, & Extra Life 2018! https://ark-servers.net/blog/36/extinction-release-info-free-week/ https://ark-servers.net/blog/36/extinction-release-info-free-week/ Tue, 06 Nov 2018 04:14 CET Extinction Server Information!


As we all know by now ARK: Extinction will be launching tomorrow on November 6th. We are expecting the download to be approximately 10-20gb in size for PC. The information below pertains to PC ARK servers that will be brought online tomorrow at approximately the same time as the expansion pack becomes available. 

On launch you'll be able to transfer your existing character from your current server into Extinction. You will not be able to transfer items or tames. You can however transfer characters, items, and tames out of Extinction onto other maps. If you were around for the release of Scorched Earth or Aberration this is the exact same process those servers underwent. 

There are no disabled engrams in Extinction like there was at Aberration's launch, meaning things such as Tek Teleporters are allowed. Creatures like flyers are also enabled on Extinction.

We will be introducing North American and European Extinction servers first. We will be releasing an initial start batch of servers, and bringing more servers online as needed so please be patient for us during this period. The servers will be the standard 70-player cap. Extinction will be included in all CrossARK clusters (except 'TheHundred'), as well as Conquest and Small Tribes servers. Extinction will not be supported in Primitive Plus on launch, but it is something we will consider looking into at a later date. Extinction will also not have NoTek/NTek-NoTaming, Primitive, or TheHundred servers for those currently playing on those subsets of gamemodes. The legacy network will get a few servers, however they will be in small supply. 

ARK: Survival Evolved will be free to play for a week, starting November 6th 10AM PST through November 11th! On-board your friends and family who have not experienced to give them a taste of The Island, Ragnarok, or The Center yet for no cost during those few days. And consider buying it if you enjoyed your time on the ARK to keep on surviving!

Extra Life 2018!

25-hours later, our Extra Life charity stream has come to a close and thus another chapter of our Extra Life journey does as well.

https://www.twitch.tv/videos/331846172

There were so many great and funny moments throughout the stream. Members of the ARK dev team battled it out in several games that resulted in the loser receiving a penalty. There were wigs, there were hats, there were costumes and hair adornments. There were a special unicorn that managed to steal the show on multiple occasions as well.

There were also special previews and discussions regarding our upcoming expansion pack, ARK: Extinction. We showed off taxidermy, Ice Titan taming, Cryopods, Orbital Supply Drop gameplay, and a few creatures that you'll be able to get your hands on soon.

https://steamcommunity.com/sharedfiles/filedetails/?id=1558017754
This is our fourth year participating in this event and it also happens to be the 10th anniversary for Extra Life as a whole. We were thrilled to learn that on this 10th anniversary we were able to surpass our total donations raised in the past four years to over $100,000! As an individual member (not including team member contributions) we've reached $112,246.44 and counting! As a team we have raised $188,782.75 over the last 4 years (and counting as today is still on-going!).

This year was our highest ever personal amount raised. Previously our record was $23,805 and we are sitting at $45,122.27 at the time of writing this post. This was also our highest ever team goal. Previously we had raised $62,004.01 and right now we're sitting at $76,536. Our original goal when we began the stream was hoping to reach $30,000 and we more than doubled that amount, with $11,000 raised before the stream had even begun at 9AM. With all of those numbers, we're currently sitting at rank 7 globally as an individual and rank 6 globally as a team for donations to Extra Life this year!

We would like to give special recognition to our top streamers and top individual donators who were a big help in assisting us to our goals this year. We could not have done this without you!

Top Streamers (in order of amount raised):
LazyCat
Xastus the Mad King
RoyaleWithCheese
Ryan S.
FistofTheWalrus
Belle
Syntac
Kara_dee

Top Donators:
Pavan
Fred316
vl_darkangel_lv
Helldiver,
Anthomnia
SurvivalServers.com
Eric K.
Jerryn
tribe of bozo
JustPixie
Pac-Man443 family
KageRamen
Pip, Acidic
songtao ke
Eric P.
Jesse P.

If you want to contribute to the campaign it's not too late, you can do so right here![www.extra-life.org]



Congratulations and thank you again to all of the survivors who joined us at any point during our stream. We'll see you again next year!]]>
Creature Teaser Tomorrow & ARK Digest 55! https://ark-servers.net/blog/35/creature-teaser-tomorrow/ https://ark-servers.net/blog/35/creature-teaser-tomorrow/ Tue, 23 Oct 2018 01:38 CEST Extinction Creature Teaser Tomorrow!
Be sure to tune in to the Xbox channel on Mixer at 11am PST tomorrow (Tuesday) to see a teaser of one of the creatures coming in Extinction during their ARK stream!
https://steamcommunity.com/sharedfiles/filedetails/?id=1545824930
Last week we introduced you to our adorable giant sloth friend, the Gacha.
https://www.youtube.com/watch?v=iHLPGQHB_RQ
ARK Digest 55!

Thank you for all of your questions for this digest, Survivors! Here is our question and answer session with Lead Programmer Chris Willoughby. This week we've covered some of the very popular questions we've received regarding Extinction.

https://steamcommunity.com/sharedfiles/filedetails/?id=1516371542
Survivor Asher asks, "Will extinction have an ocean, or at least a large body of water for some bigger aquatic creatures?" and survivor Alex asks, "All Extinction related pictures you've published were mostly on land. Is Extinction is going to be a map like Scorched Earth with no sea or is it a map with water creatures?"

Extinction does not have a large body of water. As you can imagine, the surface of the Earth has undergone some dramatic changes, one of which is that most of the water has dried up. That said, we did build the Extinction creatures with water in mind, and there should be a few surprises waiting for you when you take them to other maps!

Survivor Caleb asks, "Is the dev team currently working on a long-term solution to improve the quality of life/tame cap issues on PVE? If so, could the team provide us with some details?"

We think that Cryopods coming in Extinction should help with this problem directly. When a creature has been captured into a Cryopod, it does not count against the tame cap of the server. In addition, Cryopods can be kept forever in a Cryofridge with power, arming players with a powerful tool to work around the limitations of the cap.

Survivor Nattix asks, "As you mentioned in the previous digest, titans are going to be temporary tames. Will titans have more uses for PVE players who aren't looking to go to war or are they going to be solely for PVP like titanosaurs?"

Our hope is that Titans bring a new type of PVE encounter to the game with in-world boss fights and interesting new mechanics that are interesting in themselves. Once tamed, Titans are very powerful. They can clear space and take down lots of dinos quickly making them good for area cleanup or meat runs. In addition, we’ve worked to make each of them fun to ride. I enjoy exploring the various maps on them for that reason.

Survivor Thomas asks, "In a previous teaser we saw some Defense Units roaming the land, this time without their supreme leader summoning them. Could this be the time we finally are able to get our chance to befriend the buggers instead of ripping them apart limb-from-limb (or at least, put them back together again :P)?"

The Defense Units found within Extinction are part of the automated force that served and defended the city before it fell into disarray. These days they like to roll around and punch Dodos. They aren’t craftable like the other Robots found within the city (such as the Scout or Enforcer), but we felt like they brought a missing piece to the ecosystem there, namely punching Dodos.

Survivor Thomas asks, "Since we already have seen a glimpse of some Wyvern-action on the land below, can we then confirm that Extinction will have some more creatures from previous expansions living on earths crust and if so, will they be living under similar conditions as they were on their respective arks accordingly?"

There are a number of creatures that make their return in Extinction, and they exist in biomes/environments that you’d expect to find them in. In addition, a number of existing creatures have been corrupted by Element and they roam the wasteland. These creatures will not behave as they would traditionally, instead destroying anything that gets in the way of their hunt for additional Element to consume.

If you have a question you want answered by the ARK dev team please submit your questions with the Subject "ARK Q&A" to our email address: arkfans@studiowildcard.com

Community Livestream Update!

There won't be a community livestream this coming Thursday, but it's because we're super busy poreparing for our TwitchCon event coming up this week, and our yearly Extra Life stream AND the launch of Extinction falls shortly after! These next few weeks sure will be busy. Jen will be present at our special TwitchCon event this year along with ARK producer John. To those of you that RSVP'd to attend we look forward to seeing you there and we hope you enjoy getting to be the first to play Extinction!

In case you've missed our last couple of mentions of it, Extra Life this year is on November 3rd and we'll be streaming for 24-hours straight to raise money for sick kids hospitals. We'll be dropping some Extinction teasers along the way and boosting our official server rates as our Extra Life team gets closer to our goal. Be sure to tune into our Twitch channel on the 3rd and we'll have more details about this next week.

Mod Community Updates!

Over the last two weeks, we managed to spotlight almost every mod in the contest. If you missed any and would like to see what all of the mods have to offer, the streams have been sliced and put into convenient episodes, all of which can be found in this Twitch collection.

Public voting for the Mod Contest has concluded but technical evaluations are still being finalized so rankings may still continue to change until the winners are announced on November 1st. The current Rankings can be found here:

https://survivetheark.com/index.php?/modding/contest-home/

The start date for the next contest has not yet been determined, the management system will be taken offline during the winter months for some updates and adjustments based on feedback from the current contest. Once a date is determined everyone will be made aware of it.

Fanart of the Week!
https://steamcommunity.com/sharedfiles/filedetails/?id=1541038695
ARK: Evolution Event!



Survivors will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 26th of October at 1 PM EST until Monday the 29th of October at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes:

2x Harvesting Rates
2x Taming Rates
2x EXP Rates

That's it for this post guys! As always if you’ve got anything to share please get in touch and be sure to follow us on:

Community Hub: www.survivetheark.com
Twitter: twitter.com/survivetheark
Facebook: facebook.com/survivetheark
Reddit: reddit.com/r/playark
Instagram: instagram.com/survivetheark
Twitch: twitch.tv/survivetheark
Youtube: youtube.com/survivetheark]]>
Even More Extinction Teasers! https://ark-servers.net/blog/34/even-more-extinction-teasers/ https://ark-servers.net/blog/34/even-more-extinction-teasers/ Tue, 16 Oct 2018 19:39 CEST
First off, be sure to tune in to the Xbox channel on Mixer[t.co] at 2pm EST today to see a brand new Extinction creature teaser during their stream!

We're also sharing some more previews of our upcoming expansion pack ARK: Extinction. Check out the images below for a sneak peak at what you can expect to see on planet Earth!

https://steamcommunity.com/sharedfiles/filedetails/?id=1540666780
In Extinction, Earth has become an Element-infested planet filled with fantastical creatures both organic and technological. Element has ravaged the planet and corrupted both the landscape and some of its inhabitants, causing mutations in the creatures and plants that can be found there.

https://steamcommunity.com/sharedfiles/filedetails/?id=1540666929
This will be the last Extinction Chronicles related event and teaser before Extinction release. We hope that you've been enjoying them, and we're very excited to be sharing the entirety of Extinction with you very soon.

Our Extinction Chronicles V event is going on right now, including new Corrupted skin, Explorer Notes, and Tek dinos. You can read all about it in yesterdays announcement:

https://steamcommunity.com/gid/103582791438250696/announcements/detail/2931173216371980922]]>
Extinction Chronicles V Tomorrow! https://ark-servers.net/blog/33/extinction-chronicles-v-tomorrow/ https://ark-servers.net/blog/33/extinction-chronicles-v-tomorrow/ Mon, 15 Oct 2018 22:08 CEST Extinction Chronicles V!


Tomorrow there will be a client and server side update that will bring Extinction Chronicles V to survivors on PC, Xbox, and PS4!

Leading up to the release of Extinction there will be monthly drops of Extinction-related Explorer Notes on The Island, Scorched Earth, and Aberration. Once collected these notes will unlock new Extinction-related skins!

https://steamcommunity.com/sharedfiles/filedetails/?id=1540093443
There will also be the appearance of more powerful Tek-themed Dinosaur variants within the ARKs each month. These Tek Dinos are permanent additions (meaning they will continue to spawn even after the event is over), with a new one beginning to appear each month.

* In Extinction Chronicles I we released three Explorer Notes, the Corrupted Helmet and the Tek Rex.
* In Extinction Chronicles II we released three Explorer Notes, the Corrupted Boots and the Tek Stego.
* In Extinction Chronicles III we released three Explorer Notes, the Corrupted Pants and the Tek Raptor.
* In Extinction Chronicles IV we released three Explorer Notes, the Corrupted Shirt and the Tek Parasaur.



And now, tomorrow we're excited to bring you three new Explorer Notes, the Corrupted Gloves and a new Tek creature, the Tek Quetzal!

https://steamcommunity.com/sharedfiles/filedetails/?id=1540094608
In addition, special colored dinos will be populating the ARKs. You'll be able to find creatures sporting black, red, green, purple, and white up until the launch of Extinction, beginning tomorrow. Be sure to take advantage of these special colors before they're extinct!

Last but not least: just like we did last month, you can expect to see some more extinction screenshots tomorrow here on our forums! Be sure to check back for that.

Patch Notes!

Here are the full fixes and notes in Extinction Chronicles V update.

- Extinction Chronicles V
- Added Tek Quetz
* New breeding line
* 5% chance to spawns
* 20% higher base level
- Added new color set (black, red, green, purple, white)
- Added 3 new Explorer Notes and matching unlock (Corrupted Gloves)
- Increased maximum player level by 1

- Climbing pick meshing fixes
- Better handling for low fps server dino attacking
- Fix for failure to cleanup structure placers
- Pre-emptive API for server structure cleanup improvement
- Increased damage range for players/dinos on surface of Aberration

Be sure to check out todays Community Crunch post on our website for the full Crunch announcement post.[survivetheark.com]]]>
Extinction Chronicles V Next Week & Developer Diary! https://ark-servers.net/blog/32/extinction-chronicles-v-next-week/ https://ark-servers.net/blog/32/extinction-chronicles-v-next-week/ Tue, 09 Oct 2018 02:09 CEST Extinction Chronicles V Next Week


On October 16th Extinction Chronicles V will be released on all platforms. As usual survivors can expect a new tek dino, new Explorer Notes, a new cosmetic, increased level cap, and special colored dinos on all ARKs!

Developer Diaries!

This weeks diary entry is brought to you by Lead Programmer, Chris Willoughby. This weeks dev diary is about undermeshing, a hot button issue within our official server community. Rest assured that we’re listening and are hard at work on the issues that you have surfaced through our various channels. We thought it would be worth taking an opportunity to share our thoughts on the issue, some of the reasons it exists, and why it’s so challenging to resolve.



Undermeshing refers to the ability to get to where you aren't supposed to by moving outside of the playable space. Almost every game is susceptible to undermeshing in some form. Most speed runs rely on undermeshing, for example. It's effectively impossible to solve completely, at least automatically. The approaches taken to prevent it are usually a tradeoff between how much freedom you want the player to have, how complex your world is, and how much processing time you can afford to spend on physics. Generally, when there's an instance of meshing, it's caused by bad collision setup, improper level geometry (holes), or a problem with the algorithm used to move the character through the world. In some instances, you place kill volumes in locations that you want to guarantee that the player doesn't end up, but that isn’t a global solution.

The collision setup for our objects varies based on their complexity. For very simple objects, we use a basic primitive shape (box, sphere, capsule) that matches the shape of the object. It's very good if you're able to take this approach, because natively the physics system can treat that individual object as water tight - ensuring that another physical object will never end up inside of it, and that you'll always detect it if you're already inside. When constructing a modern game, however, it's very likely that you need to use shapes that are more interesting to look at and interact with than a simple box or sphere - so you use mesh based collision. Mesh collision treats the surface of the mesh as the collideable surface, but it cannot be treated as watertight, and the physics system cannot guarantee that you don't pass through it. You might ask why, then, don't you try to represent that larger object as a bunch of smaller watertight ones? We do that in a small number of instances, but quantity of primitives is also a major concern, so it is not feasible to do this for the entire world. Take the ground under your feet, for example, at any given moment you'd be surrounded by thousands of primitives to approximate the surface of a natural looking ground, and yet it'd be less smooth than the pure mesh shape. In addition, a guarantee to not end up inside of a single body isn’t a guarantee that you won’t end up between them even if they’re tightly clumped, leading to more instances of getting stuck.

When we lay out our levels - we construct them in the way that is interesting and optimize them for efficiency so that we can maximize quality and quantity. What that means is generally the world outside of the space you're meant to play in is empty - we spend our resources on the spaces where players are at. In addition - we reuse assets many, many times - rotating a rock different ways to make it look different before shoving it into the terrain at various depths to mask the reuse and keep it visually pleasing. Technically, the physics for these objects overlaps, and if you get past the surface of one, you'll stand on the next one down. While that sounds like it would help, it’s actually the meat of the problem. Adding more meshes doesn’t help, because once you can get past one, you can get past the next one. That said, there have been many instances where we’ve flagged the collision on an object incorrectly, or left a minute hole that we can and do address through Level Design.

Nearly every game uses custom physics for characters. Much of ours is built on the out of the box simulation that you get from UE4. Fortunately for our players, our game is one where the world is vast and complex, and players have the freedom to build many objects and have many dinos. Unfortunately for us, this pushes all of these algorithms to their breaking point. We've had to augment, rework, and add additional tests in many places that affect the simulation to improve our core player experience. In addition, we've built many gameplay mechanics that don't exist out of the box. Wall climbing, for example, requires a completely new set of physics tests to understand and hug the wall surface. When we set these up, we build them to be as flexible as possible, but it can be difficult to predict how the player base will use something when they get it in their hands. In many cases, this is a good thing - we’re delighted with the creative things that our players do, but sometimes they’re able to abuse mechanics in unintended ways. When we find problems with them, we have to find solutions that won't break the mechanic completely for the many other use cases, sometimes an impossible feat! This is also why we aren’t quick to completely disable a feature - we evaluate how much harm versus good it is doing across the entire experience.

We do use kill volumes at a broad scale - usually high in the air, or far below the surface. Far outside of the playspace, to segment specific areas. The reality, though, is that when someone is meshing, they're usually not out in that empty space around the world, they're running around on the insides of overlapping shapes or physical surfaces that are just below the real surface. In order to implement kill boxes in these places, we'd have to go back to every location in the map and place a kill volume just below the surface that will kill someone that touches it. As with the terrain example above, it would require entirely too many objects to cover the entire world in these accurately. In addition, a major downside to this approach is also the fact that it will detect and kill something that may have a good reason to be below the mesh - on a Basilisk? You just got killed by the kill volumes. Misjudge where the surface is, and a bunch of players are being killed erroneously and losing their stuff.

As with all aspects of making a game, it's all a balancing act. We try to spend our time on the things that are most valuable to as many of our players as possible - which means attacking holes in the world in waves and making algorithm changes when it's become obvious that they're having a large enough negative effect on the experience for our players. The reality is that there is no silver bullet, no automatic solution - so it continues to be a problem that our game (and many others) continue to fight throughout their lifetimes. Recently, we’ve fixed a bunch of holes across all of the maps and did a pass at removing Climbing Pick exploits. Going forward, our best bet is to remain diligent about resolving issues as they arise and improving the experience over time. The good news is that we like solving hard problems - and exploits like these are some of the more interesting ones to try and tackle!

Mod Community Updates!

Today marks the start of a two-week streaming schedule to spotlight all of the mods entered into the contest. You can vote now for your favorite mods as they compete for a Grand Prize of $15,000!

https://survivetheark.com/index.php?/modding/voting/

You can follow the rankings with hourly updates as well!
https://survivetheark.com/index.php?/modding/contest-home/

Meanwhile, I will be streaming from the ARK twitch channel showcasing all of these mods, every weekday for the next two weeks! You can find the full schedule here:

https://survivetheark.com/index.php?/forums/topic/371532-ark-modding-contest-stream-schedule-october-2018/

Come check out some mods and support your fellow community members that give so much of their time to make these fantastic creations!

Community Livestream #9 This Thursday!



This Thursday October 11th the community team will be doing another biweekly livestream!

During these livestreams Zen Rowe, Chris, and Jen bring you ARK news, celebrate modding, and the community as a whole every other week. We mix it up between playing ARK, showing off mods, and showing off your community creations for all to see. Survivors are invited to join us in the chat (and sometimes even in-game) to play and talk with the community team.

https://steamcommunity.com/sharedfiles/filedetails/?id=1391754339
We are accepting any type of ARK related fanart to be featured in the showcase section of the stream and entries are always open. This can be drawings, videos, builds, ANSEL screenshots, handmade crafts, anything ARK related!

You can submit your ARKwork to our streaming email address: arkfans@studiowildcard.com

Be sure to follow us on our Twitch page so you don't miss a stream! twitch.tv/survivetheark

We'll be hosting our next Community Live Stream on Thursday, October the 11th at 1pm EST! We hope to see you there :)

Fanart of the Week!

https://steamcommunity.com/sharedfiles/filedetails/?id=1532287707

ARK: Evolution Event!



Survivors across ALL Platforms will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 12th of October at 1 PM EST until Monday the 15th of October at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes:

2x Harvesting Rates
2x Taming Rates
2x EXP Rates

That's it for this post guys! As always if you’ve got anything to share please get in touch and be sure to follow us on:

Community Hub: www.survivetheark.com
Twitter: twitter.com/survivetheark
Facebook: facebook.com/survivetheark
Reddit: reddit.com/r/playark
Instagram: instagram.com/survivetheark
Twitch: twitch.tv/survivetheark
Youtube: youtube.com/survivetheark]]>
Mysterious Mysteries: Introducing ??????? https://ark-servers.net/blog/31/mysterious-mysteries-introducing/ https://ark-servers.net/blog/31/mysterious-mysteries-introducing/ Fri, 05 Oct 2018 06:00 CEST Mysterious Mysteries: Introducing ???????


What an intriguing discovery survivors, can you guess what this creature is?

???

https://www.youtube.com/watch?v=SVF5S4yBNX0
Mod Community Announcements!

The ARK Modding Contest submission period ends in 5 days. Make sure to get your entries in before the end of the day on October 5th! After that, we'll begin the voting phase which will last for two weeks, so get your communities ready to vote on their favorite mods.

Enter the contest here![survivetheark.com]

I also have a new tutorial prepared for you today. We need to cover bitmasks before we start dealing with custom structures. After this we'll be moving on to a new project that builds on some of the concepts from our Dino Shrine mod, so look forward to the Virtual Sentry Mod that will be the focus of coming tutorials.

https://survivetheark.com/index.php?/forums/topic/370188-wildcard-workshop-15-bitmasks/

https://www.youtube.com/watch?v=HCM5uIFkpmg
ARK: Evolution Event!



Survivors will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 5th of October at 1 PM EST until Monday the 8th of October at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes:

2x Harvesting Rates
2x Taming Rates
2x EXP Rates

That's it for this post guys! As always if you’ve got anything to share please get in touch and be sure to follow us on:

Community Hub: www.survivetheark.com
Twitter: twitter.com/survivetheark
Facebook: facebook.com/survivetheark
Reddit: reddit.com/r/playark
Instagram: instagram.com/survivetheark
Twitch: twitch.tv/survivetheark
Youtube: youtube.com/survivetheark]]>
Conquest Servers Open Tomorrow! https://ark-servers.net/blog/30/conquest-servers-open-tomorrow/ https://ark-servers.net/blog/30/conquest-servers-open-tomorrow/ Fri, 28 Sep 2018 01:01 CEST

What is Conquest?

Conquest is a new PvP player experience for PC players which focuses on large-scale PvP while avoiding the problem of mega tribes. Increased rates will allow tribes to set up and establish themselves quickly and enable them to rebuild after potential losses instead of being wiped completely.

Conquest Breakdown:

- Experience gain, taming, gathering, breeding, hatching, and raising rates have been doubled compared to our standard Official Servers (2x).
- Tribes are set to 25 players max.
- Alliances are allowed.
- Servers have a maximum player count of 100.
- There will be 36 servers in total on the Conquest cluster.
- Server transfers are enabled.
- Conquest servers are unaffected by Evolution Events.

Enforcement:

Our Enforcement team will be expanding to patrol this new cluster actively. We are testing this type of active enforcement and while we know this presents a challenge, we hope to be able to maintain this program while working alongside players. We desire to actively patrol and get to know the players of each server. The leader of each large tribe on Conquest will be able to submit a request to join a Discord server (to be announced at a future date) with access to the Enforcement team. We hope that this style of active enforcement and cooperation from the Conquest players will ensure that the servers are fair, fun, and competitive.

The Enforcement team consists of both English and Chinese support, with expansions coming to Russian and Portuguese in the near future. Failure to comply with our Code of Conduct[survivetheark.com] will result in consequences, including but not limited to a tribe, item, structure, and dino wipe by the Enforcement Team. Players should be aware that all reports submitted to Enforcement[survivetheark.com] are taken seriously.

Tribe Spotlight Program:

It is our goal that your tribe in Conquest will become your identity on this cluster, a team name that you’ll carry with you into battle like a badge of honor. We will be offering clean/validated tribes (via the Discord) opportunities to brand themselves within the community. Tribes will have the opportunity to be spotlighted in articles on SurviveTheARK and will also receive opportunities to be promoted on our social media (such as retweets for content creators). This program is still in development and will be further fleshed out in the weeks to come.



The Conquest servers will be spun up and available for PC players on September 28 at 10am PST. We'll be monitoring the success of the cluster and then evaluate bringing them to console at a later date. We encourage PvP players to check these new servers out for a fresh experience tomorrow!]]>
Extinction Chronicles IV Patch & New Extinction Teasers! https://ark-servers.net/blog/29/extinction-chronicles-iv-patch/ https://ark-servers.net/blog/29/extinction-chronicles-iv-patch/ Tue, 18 Sep 2018 20:22 CEST Extinction Chronicles IV!


Extinction Chronicles IV is now live!

Leading up to the release of Extinction there will be monthly drops of Extinction-related Explorer Notes on The Island, Scorched Earth, and Aberration. Once collected these notes will unlock new Extinction-related skins! 



There will also be the appearance of more powerful Tek-themed Dinosaur variants within the ARKs each month. These Tek Dinos are permanent additions (meaning they will continue to spawn even after the event is over), with a new one beginning to appear each month.

* In Extinction Chronicles I we released three Explorer Notes, the Corrupted Helmet and the Tek Rex.
* In Extinction Chronicles II we released three Explorer Notes, the Corrupted Boots and the Tek Stego.
* In Extinction Chronicles III we released three Explorer Notes, the Corrupted Pants and the Tek Raptor.



And now, we're excited to bring you three new Explorer Notes, the Corrupted Shirt and a new Tek creature, the Tek Parasaur!



In addition, special colored dinos will be populating the ARKs. You'll be able to find creatures sporting black and green for the next month beginning tomorrow. Be sure to take advantage of these special colors before they're extinct!

Patch Notes!

Here are the full fixes and notes in Extinction Chronicles IV update.

- Extinction Chronicles IV
            - Added Tek Parasaur
                * New breeding line
                * 5% chance to spawns
                * 20% higher base level
            - Added new color set (green and black)
            - Added 3 new Explorer Notes and matching unlock (Corrupted Chest)
            - Increased maximum player level by 1
- Hole fixes on The Island, Ragnarok, Scorched Earth, The Center, Aberration
- Windmills are no longer affected by electric storms
- Decreased Cliff Platform build radius by half

New Extinction Previews!

In celebration of the patch today we're sharing what we have been working on: some more brand new previews of our upcoming expansion pack ARK: Extinction. Check out the images below for a sneak peak at what you can expect to see on planet Earth!



In Extinction, Earth has become an Element-infested planet filled with fantastical creatures both organic and technological. Element has ravaged the planet and corrupted both the landscape and some of its inhabitants, causing mutations in the creatures and plants that can be found there.



We look forward to sharing more in the months ahead as we work towards our Extinction release!

Be sure to check out yesterdays Community Crunch post on our website for the full Crunch announcement post.[survivetheark.com]]]>
Extinction Chronicles IV Next Week, Dev Diary, & Upcoming Server Maintenance! https://ark-servers.net/blog/28/extinction-chronicles-iv-next-week-dev-diary/ https://ark-servers.net/blog/28/extinction-chronicles-iv-next-week-dev-diary/ Tue, 11 Sep 2018 00:11 CEST Extinction Chronicles IV Next Week


On September 18th Extinction Chronicles IV will be released on all platforms. As usual survivors can expect a new tek dino, new Explorer Notes, a new cosmetic, increased level cap, and special colored dinos on all ARKs!

Developer Diaries!

This weeks diary entry is brought to you by Lead Programmer, Chris Willoughby, as he talks about the process for designing gameplay mechanics for Extinction.

Hello Survivors! Today, I'd like to talk today about what goes into designing and building new gameplay mechanics. For brevity, I'll focus on the Scout, a creature that we've revealed as part of our upcoming Extinction expansion.



When we approach designing gameplay mechanics we start by brainstorming interesting ideas that would make a compelling addition to our sandbox. The Scout started as a desire for the ability to fly around the battlefield with a drone. We have several members of the team who enjoy flying drones, so collectively we fell in love with the idea of remote piloting early. We also had another gameplay mechanic that we were interested in that finds its origins in another franchise - the ability to tag enemies to reveal them to your allies. This idea was also high on our list, and through further brainstorming, we found it was a natural fit for the Scout, so they came together in the brainstorming phase.

From there we seek to match those abilities up with concepts that fit well into the world we're building. This one was pretty easy. We knew that we were building a futuristic city for Extinction, and immediately we latched onto the idea of some kind of automated security force that patrols it. It took several more sessions to land on the idea of the interplay between Scouts and Enforcers, and the way that the Scout is deployed, but we're happy with where it landed.



Next, we'll build the mechanic and iterate numerous times, using multiple weekly gameplay review sessions to nail the fine details. The Scout was deployable from a grenade and had remote viewing baked in pretty early on. Originally it's tagging mechanism was a projectile that it fired. This was very difficult to use, so we switched to more of a raygun. The tags originally lasted a very short time, so they weren't very useful. We've since upped the time that they last - making the Scout a key target for the other team to take out. In addition, we didn't originally allow the tagging of allies, but this slotted in naturally as a way to give a more complete view of the battlefield.

Finally, we turn our experienced set of player testers loose to hammer on the mechanics until they fit well. This process is underway for the Scout and for Extinction as a whole as I write this. We've got nearly all of the mechanics playable and we're iterating on the roles that they play individually and collectively within Extinction and within the larger game. As such, the abilities described above represent a snapshot of where they are as I'm writing this. These can and likely will change before launch! This is part of the reason that often times when we talk about something early on it doesn't match up with what the final product becomes. However this iteration process is necessary to deliver the best playing experience that we can.

Thanks for reading, survivors!

Upcoming Server Maintenance!

This Wednesday, September 12th at 12pm EST we will be merging the PC ARKpocalypse servers into one cluster. It is important for players on those servers to note that during this process any items or creatures uploaded into the Obelisk will be lost. Therefore it is strongly encouraged that you download anything in your cloud to ensure nothing is lost before Wednesday.

You can follow us on Twitter to keep up-to-date with this server process.

Mod Community Updates!

The ARK Modding contest is now in full swing, and we've been getting some good entries, but I still want to encourage anyone that has ever considered making mods for ARK to dive in and participate. The submission period will be open until Saturday, October 6th so polish up those mods and let's have some fun. After that, we'll move into the voting phase where we'll post all the mods in the contest publicly and let everyone try them out and vote on their favorites.

We've also received a couple tutorial bounty claims for chat commands and map optimizations and I have added a bunch of new bounties to the board ready to be claimed. You can find all of them here:

https://survivetheark.com/index.php?/forums/topic/345036-modding-tutorial-bounty-board/

We're going to need some new tutorial requests too, and please check the list in the form to see if the request already exists, as I choose new bounties based on demand which can only be counted if everyone submits the form using one of the items from the drop-down.

Next week I'll have a new tutorial ready. I've been getting a ton of requests for a tutorial on version control, so I'm going to show everyone how to use Git with the devkit.

Happy modding!

Community Livestream #8 This Thursday!



This Thursday September 13th the community team will be doing another biweekly livestream!

During these livestreams Zen Rowe, Chris, and Jen bring you ARK news, celebrate modding, and the community as a whole every other week. We mix it up between playing ARK, showing off mods, and showing off your community creations for all to see. Survivors are invited to join us in the chat (and sometimes even in-game) to play and talk with the community team.

https://steamcommunity.com/sharedfiles/filedetails/?id=1391754339
We are accepting any type of ARK related fanart to be featured in the showcase section of the stream and entries are always open. This can be drawings, videos, builds, ANSEL screenshots, handmade crafts, anything ARK related!

You can submit your ARKwork to our streaming email address: arkfans@studiowildcard.com

Be sure to follow us on our Twitch page so you don't miss a stream! twitch.tv/survivetheark

We'll be hosting our next Community Live Stream on Thursday, September the 13th at 1pm EST! We hope to see you there :)

Fanart of the Week!

https://steamcommunity.com/sharedfiles/filedetails/?id=1504244666
https://steamcommunity.com/sharedfiles/filedetails/?id=1504249202
https://steamcommunity.com/sharedfiles/filedetails/?id=1504246010
https://steamcommunity.com/sharedfiles/filedetails/?id=1504247549
We would like to give a special shout out this week to creature paint artist Sharkcat for their Jurassic World raptor paints!

ARK: Evolution Event!



Survivors across ALL Platforms will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 14th of September at 1 PM EST until Monday the 17th of September at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes:

2x Harvesting Rates
2x Taming Rates
2x EXP Rates

That's it for this post guys! As always if you’ve got anything to share please get in touch and be sure to follow us on:

Community Hub: www.survivetheark.com
Twitter: twitter.com/survivetheark
Facebook: facebook.com/survivetheark
Reddit: reddit.com/r/playark
Instagram: instagram.com/survivetheark
Twitch: twitch.tv/survivetheark
Youtube: youtube.com/survivetheark]]>
Mysterious Mysteries: Introducing ??????? & ARK Modding Contest! https://ark-servers.net/blog/27/mysterious-mysteries-introducing/ https://ark-servers.net/blog/27/mysterious-mysteries-introducing/ Tue, 28 Aug 2018 00:06 CEST Mysterious Mysteries: Introducing ???????


What an intriguing discovery survivors, can you guess what this creature is?

Mod Community Announcements!

We have two important announcements for the modding community!

The first is that we are making some changes to the sponsored mod program. Previously it was more challenging to get eyes on the potential candidate projects as we would have to scour the workshop, discords, and forums; we could only see projects in their current public state, and what information the mod author chose to include. We will instead be moving to a more structured system.

Starting on September 1st, you can fill out this application[survivetheark.com] to apply for sponsorship. This will help ensure that only the projects that are interested and ready for sponsorship are being brought to our attention and allow those mod authors to provide some additional information about where they are planning to take their project.

The program will also be moving to a more regular pattern, the application will be open for a period of five weeks starting in the months of January, March, May, July, and September at which point there will be slots opening in the program. Sponsorship periods will be capped at a year, but it is possible to re-apply for sponsorship after that period.

These changes will lead to a more predictable schedule of the program and give a more clear route to sponsorship for all interested mod authors.

Now for something a bit more exciting...



The ARK Modding Contest is back!!!

That's right; your eyes are not deceiving you, the ARK Modding Contest will return on September 1st! We have $28,000! in cash prizes for mod authors to compete for, and the Grand Prize is a whopping $15,000!!! So saddle up those Dev Kits, ready the mod cannons, and prepare for battle!

This will be our third modding contest, and the modding community as a whole has come a long way in terms of skill and creativity since we held the last one.

There will be a five-week entry phase followed by a two-week voting phase where players can show support for their favorite mods. Head over to http://ark.gg/ModContest for more information on the contest and to start preparing. This will take you to the main contest page where you can find out current information about the contest as it progresses, including hourly updates on rankings once we enter the voting phase.

Community Livestream #7 This Thursday!



This Thursday August 30th the community team will be doing another biweekly livestream!

During these livestreams Zen Rowe, Chris, and Jen bring you ARK news, celebrate modding, and the community as a whole every other week. We mix it up between playing ARK, showing off mods, and showing off your community creations for all to see. Survivors are invited to join us in the chat (and sometimes even in-game) to play and talk with the community team.

https://steamcommunity.com/sharedfiles/filedetails/?id=1391754339
We are accepting any type of ARK related fanart to be featured in the showcase section of the stream and entries are always open. This can be drawings, videos, builds, ANSEL screenshots, handmade crafts, anything ARK related!

You can submit your ARKwork to our streaming email address: arkfans@studiowildcard.com

Be sure to follow us on our Twitch page so you don't miss a stream! twitch.tv/survivetheark

We'll be hosting our next Community Live Stream on Thursday, August the 30th at 1pm EST! We hope to see you there :)

ARK: Evolution Event!



Survivors will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 31st of August at 1 PM EST until Monday the 3rd of September at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes:

2x Harvesting Rates
2x Taming Rates
2x EXP Rates

That's it for this post guys! As always if you’ve got anything to share please get in touch and be sure to follow us on:

Community Hub: www.survivetheark.com
Twitter: twitter.com/survivetheark
Facebook: facebook.com/survivetheark
Reddit: reddit.com/r/playark
Instagram: instagram.com/survivetheark
Twitch: twitch.tv/survivetheark
Youtube: youtube.com/survivetheark]]>
ARK Digest 53 and Mod Community Updates! https://ark-servers.net/blog/26/ark-digest-53-and-mod-community-updates/ https://ark-servers.net/blog/26/ark-digest-53-and-mod-community-updates/ Mon, 20 Aug 2018 23:09 CEST ARK Digest 53!
Thank you for all of your questions, Survivors! We're excited to be bringing back the ARK Digest as it's been quite awhile since we had one. We plan to do these approximately once a month going forward so Digest 54 will take place near the end of September.

Here is our question and answer session with Lead Programmer Chris Willoughby!

Survivor Tiny Hippo asks, “I'm getting the feeling that Extinction will be a no-flyer map like Aberration was. The new cryo-chamber system, the climbing Enforcer, the drone, floating boxes, and the Gasbags seem like things that would replace flying, so I just get the idea that there may not be fliers on Extinction. Would you please clarify if there will or won't be?”

Fliers are allowed on Extinction! There will be a number of existing fliers that spawn in Extinction, and we’re working on a few more to add to your collection. That said, there will be new challenges for fliers on this map that we’re excited for you to discover and contend with.

Survivor Max K asks, “Any news on the kibble tree rework?”

While imperfect, a lot of thought and work went into building the kibble tree as it stands now. A number of us internally would like to make major changes to this, potentially rebuilding it from the ground up. The reality is that this represents a significant undertaking, and would be very disruptive to the game. If we decide to tackle this, it will be post Extinction.

Survivor B Anthony asks, “Will there be artifacts in Extinction? And will the Obelisks still be used to go to the boss's room in Extinction?”

We’re still hammering out the exact summoning mechanics, but the Titan battles in Extinction will take place on the live map. There will not be separate boss fight arenas for them.

Survivor Caleb H asks, “Is there a scheduled frame of time that the S+ mod mechanics will be implemented? If so, when could we expect to see them? I'm sure the community would love to see the progress you have made.”

S+ is a shining example of the benefits of releasing mod tools to the community. It contains a number of improvements to the building system that we’d like to integrate. That said, it also contains a number of features and mechanics that circumvent systems in the game. Given this, we aren’t planning to integrate the mod wholesale. We are, however, examining and tracking individual improvements that would make sense to integrate. Any improvements in this area would come after Extinction launches.

Survivor Kim R asks, “Have you definitely decided for or against whether some mechanics from the expansion packs might carry over to other maps? I'm thinking of the cliff platforms that would be cool to build on the Island or other maps.”

When we set out to build an expansion, we seek to add gameplay that adds to the core experience. Our goal, then, is to allow those mechanics to be used in all the places that make sense. Cliff Platforms work on all maps, for example. A number of the features we’re adding in Extinction are meant to be used across all of the other maps. They’re meant to change things up on multiple levels.

Survivor Kim R asks, “Is it, or will it be, possible to run multiple events as a server owner? For example, both the Easter Event and the ARKaeology Event?”

Unfortunately, no. When we set out earlier this year to rebuild the event system in a way that they would persist, we decided not to ensure compatibility between them. Largely they modify many of the same bits, so making them fully compatible would take a significant amount of work and lower the likelihood that we could implement cool things like the bone pile spawning in the ARKaeology event.

Survivor Austin K asks, “With Extinction being the biggest DLC you've done yet, can we expect most if not all dinos in the game to be featured on the map?”

A number of our previous creatures will inhabit the Extinction map. As with our other expansions, we’ll bring across the ones that make the most sense and incorporate them. In addition, we’re adding the highly aggressive corrupted versions of a number of creatures to provide new challenges.

Survivor BrokenRealm asks, “Will there be another Ark: Fear Evolved?”

We like creating new and interesting events for our players. Unfortunately, most of our effort at that time will be focused on ensuring a smooth and enjoyable launch for Extinction. Doing a Halloween event and wrapping the expansion at the same time would have a negative impact on both, so we’ll be skipping Halloween this year.

Survivor Dave M asks, “Will there be any new mods coming out for console players?

We’re aware that our console players would like to see more in this space. We don’t have anything specific to announce at the moment, but stay tuned.

Survivor Joaquin S asks, “If you had to describe Extinction in one to three words, what would they be?”

Prodigious, challenging, fresh. The Titans bring a number of new elements to the core experience through public boss fights and taming of even larger creatures. The new in-world event system we’re building will bring new gameplay to both PVE and PVP servers. Finally, the introduction of the city brings a whole new dynamic to exploration and building. I’m really excited about these new elements.

If you have a question you want answered by the ARK dev team please submit your questions with the Subject "ARK Q&A" to our email address: arkfans@studiowildcard.com

Community Livestream #6 Roundup!

On August 16th we had our sixth Community Livestream. Thank you to all of those who attended and participated! The community team had a lot of fun and we hope you did as well. If you weren't able to catch the stream you can watch the video-on-demand on our Twitch page or by clicking on the video below.

https://www.twitch.tv/videos/298128665

This stream we were joined by the creator of the mod Auction House, Ghazlawl. Auction House allows you to create, bid on, and purchase auctions for items, weapons, blueprints, skins, dinos, etc, from players on your server or players on other servers who are also using the mod. On top of that, modded items and dinos are supported! The mod has its own intuiative UI to allow for easy trading.

https://steamcommunity.com/sharedfiles/filedetails/?id=898049820
Chris, Zen and Jen then went on a taming adventure to find a Tek Raptor, which was newly introduced last week in our Extinction Chronicles III update. It was an eventful journey around the island full of action, and by action we mean being pounced on by every raptor except a Tek one.

After a suggestion from chat our adventurers made their way towards the volcano and it was on the way that they finally spotted a female Tek Raptor and tamed her, later dubbed "Raptotron" by chat. Success!

https://steamcommunity.com/sharedfiles/filedetails/?id=1391754339
We are accepting any type of ARK related fanart to be featured in the showcase section of the stream and entries are always open. This can be drawings, videos, builds, ANSEL screenshots, handmade crafts, anything ARK related!

You can submit your ARKwork to our streaming email address: arkfans@studiowildcard.com

Be sure to follow us on our Twitch page so you don't miss a stream! twitch.tv/survivetheark

We'll be hosting our next Community Live Stream on Thursday, August the 30th at 1PM EST! We hope to see you there :)

Mod Community Updates!

Hello everyone! Zen here. It's that time again for some mod news and reminders.

I have been getting some suggestions about changes to make for the tutorial bounty board. I will be thinking about those and consider the proper way to achieve the things people want to get from those suggestions. There are some claims that have been declared this month as well so I will be reviewing them shortly... or at least I should be, but I am actually in the middle of moving into a new apartment, so the bounty claims might be a bit delayed as I will be quite busy from now until the end of the month. I will get to them though, don't worry. The next workshop video will likely be delayed as well since my recording setup may not be ready in time.

I also have another Wildcard Workshop modding tutorial ready for you. I got some asks recently to cover event dispatchers, so here we go. These things are pretty useful so I would give it a watch.
https://www.youtube.com/watch?v=RlZ1DMbI4RM
Fanart of the Week!

We would like to give a special shoutout this week to artist Frillface for their amazing ARKwork created in MSPaint!
https://steamcommunity.com/sharedfiles/filedetails/?id=1482723717
https://steamcommunity.com/sharedfiles/filedetails/?id=1481472756
ARK: Evolution Event!



Survivors across ALL Platforms will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 24th of August at 1 PM EST until Monday the 27th of August at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes:

2x Harvesting Rates
2x Taming Rates
2x EXP Rates

That's it for this post guys! As always if you’ve got anything to share please get in touch and be sure to follow us on:

Community Hub: www.survivetheark.com
Twitter: twitter.com/survivetheark
Facebook: facebook.com/survivetheark
Reddit: reddit.com/r/playark
Instagram: instagram.com/survivetheark
Twitch: twitch.tv/survivetheark
Youtube: youtube.com/survivetheark]]>
New Extinction Teasers! https://ark-servers.net/blog/25/new-extinction-teasers/ https://ark-servers.net/blog/25/new-extinction-teasers/ Tue, 14 Aug 2018 19:07 CEST
In celebration of the patch today we're sharing what we have been working on: some brand new previews of our upcoming expansion pack ARK: Extinction. Check out the images below for a sneak peak at what you can expect to see on planet Earth!



In Extinction, Earth has become an Element-infested planet filled with fantastical creatures both organic and technological. Element has ravaged the planet and corrupted both the landscape and some of its inhabitants, causing mutations in the creatures and plants that can be found there.



We look forward to sharing more in the months ahead as we work towards our Extinction release!

Our Extinction Chronicles III event is going on right now, including new Corrupted skin, Explorer Notes, and Tek dinos. You can read all about it in yesterdays Community Crunch announcement:

https://steamcommunity.com/gid/103582791438250696/announcements/detail/1700558821202964860]]>
Extinction Chronicles III Begins Tomorrow! https://ark-servers.net/blog/24/extinction-chronicles-iii-begins-tomorrow/ https://ark-servers.net/blog/24/extinction-chronicles-iii-begins-tomorrow/ Tue, 14 Aug 2018 02:55 CEST Extinction Chronicles II!


Tomorrow there will be a client and server side update that will bring Extinction Chronicles III to survivors on PC, Xbox, and PS4! 

Leading up to the release of Extinction there will be monthly drops of Extinction-related Explorer Notes on The Island, Scorched Earth, and Aberration. Once collected these notes will unlock new Extinction-related skins! 



There will also be the appearance of more powerful Tek-themed Dinosaur variants within the ARKs each month. These Tek Dinos are permanent additions (meaning they will continue to spawn even after the event is over), with a new one beginning to appear each month. In Extinction Chronicles I we released three Explorer Notes, the Corrupted Helmet and the Tek Rex. In Extinction Chronicles II we released three Explorer Notes, the Corrupted Boots and the Tek Stego.



And now, tomorrow we're excited to bring you three new Explorer Notes, the Corrupted Pants and a new Tek creature, the Tek Raptor!



In addition, special colored dinos will be populating the ARKs. You'll be able to find creatures sporting red, black, white, and grey for the next month beginning tomorrow. Be sure to take advantage of these special colors before they're extinct!

Patch Notes!

Here are the full fixes and notes coming in tomorrows Extinction Chronicles III update.

Extinction Chronicles III:
            - Added Tek Raptor (5% spawn chance)
            - Added new color set (red, black, white, grey)
            - Added 3 new Explorer Notes and matching unlock (Corrupted Pants)
            - Increased maximum player level by 1
Connectivity:
            - Added time out to clients who aren't responding
Aberration Balance:
            - Increased Plant-Z range by 300%
            - Enabled Tek Teleporter on Aberration
Scorched Balance:
            - Crop plots can now be grown where you'd expect (no more sunlight issues)

ARK Digest Making A Return!

Just a quick reminder that the ARK Digest will be making a come back! Our goal is to bring the Digest back about once a month with the first being on August 20th.

If you have a question you want answered by the ARK dev team please submit your questions with the Subject "ARK Q&A" to our email address: 

arkfans@studiowildcard.com

Community Livestream #6 This Thursday!



This Thursday August 16th the community team will be doing another biweekly livestream!

During these livestreams Zen Rowe, Chris, and Jen bring you ARK news, celebrate modding, and the community as a whole every other week. We mix it up between playing ARK, showing off mods, and showing off your community creations for all to see. Survivors are invited to join us in the chat (and sometimes even in-game) to play and talk with the community team.

https://steamcommunity.com/sharedfiles/filedetails/?id=1391754339
We are accepting any type of ARK related fanart to be featured in the showcase section of the stream and entries are always open. This can be drawings, videos, builds, ANSEL screenshots, handmade crafts, anything ARK related!

You can submit your ARKwork to our streaming email address: arkfans@studiowildcard.com

Be sure to follow us on our Twitch page so you don't miss a stream! twitch.tv/survivetheark

We'll be hosting our next Community Live Stream on Thursday, August the 16th! We hope to see you there :)

Mod Community Updates!

Good day everybody! Zen here with some reminders.

I know the devkit update hasn't hit the epic launcher yet, however the devkit update that includes TLC 2 content is available for manual install.
So in case that information never crossed your path, you can get it from here:

https://forums.unrealengine.com/development-discussion/modding/ark-survival-evolved/62293-6-21-ark-dev-kit-v280-0-is-now-on-google-drive

The tutorial bounty board is starting to look pretty popular, I've already received a few submissions for things like map optimizations and chat commands, so you can look forward to a couple tutorials on that subject at the beginning of next month. If you are interested in helping make tutorials, please check out the board each month to see what bounties are available, they do have cash awards attached to them. If you are looking for some tutorials on topics for yourself but there aren't any bounties for it, you will find a form on the same page to submit a bounty request.

This system is designed to be driven by community needs but I do need your help to know what those needs are, whether it be adding new request topics or voting on existing requests to be made into bounties.

https://survivetheark.com/index.php?/forums/topic/345036-modding-tutorial-bounty-board/

ARK: Evolution Event!



Survivors across ALL Platforms will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 17th of August at 1 PM EST until Monday the 20th of August at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes:

2x Harvesting Rates
2x Taming Rates
2x EXP Rates

That's it for this post guys! As always if you’ve got anything to share please get in touch and be sure to follow us on:

Community Hub: www.survivetheark.com
Twitter: twitter.com/survivetheark
Facebook: facebook.com/survivetheark
Reddit: reddit.com/r/playark
Instagram: instagram.com/survivetheark
Twitch: twitch.tv/survivetheark
Youtube: youtube.com/survivetheark]]>
Mysterious Mysteries: Introducing ??????? https://ark-servers.net/blog/23/mysterious-mysteries-introducing/ https://ark-servers.net/blog/23/mysterious-mysteries-introducing/ Mon, 30 Jul 2018 20:22 CEST Mysterious Mysteries: Introducing ???????


What an intriguing discovery survivors, can you guess what this creature is?

Community Livestream #5 This Thursday!



This Thursday August 2nd the community team will be doing another biweekly livestream!

During these livestreams Zen Rowe, Chris, and Jen bring you ARK news, celebrate modding, and the community as a whole every other week. We mix it up between playing ARK, showing off mods, and showing off your community creations for all to see. Survivors are invited to join us in the chat (and sometimes even in-game) to play and talk with the community team.

https://steamcommunity.com/sharedfiles/filedetails/?id=1391754339
We are accepting any type of ARK related fanart to be featured in the showcase section of the stream and entries are always open. This can be drawings, videos, builds, ANSEL screenshots, handmade crafts, anything ARK related!

You can submit your ARKwork to our streaming email address: arkfans@studiowildcard.com

Be sure to follow us on our Twitch page so you don't miss a stream! twitch.tv/survivetheark

We'll be hosting our next Community Live Stream on Thursday, August the 2nd! We hope to see you there :)

ARK: Evolution Event!



Survivors will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 3rd of August at 1 PM EST until Monday the 6th of August at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes:

2x Harvesting Rates
2x Taming Rates
2x EXP Rates

That's it for this post guys! As always if you’ve got anything to share please get in touch and be sure to follow us on:

Community Hub: www.survivetheark.com
Twitter: twitter.com/survivetheark
Facebook: facebook.com/survivetheark
Reddit: reddit.com/r/playark
Instagram: instagram.com/survivetheark
Twitch: twitch.tv/survivetheark
Youtube: youtube.com/survivetheark]]>
Extinction Chronicles II, & ARKaeology Ending Tomorrow! https://ark-servers.net/blog/14/extinction-chronicles-ii/ https://ark-servers.net/blog/14/extinction-chronicles-ii/ Tue, 17 Jul 2018 01:46 CEST Extinction Chronicles II!


Tomorrow there will be a client and server side update that will bring Extinction Chronicles II to survivors on PC, Xbox, and PS4.

Leading up to the release of Extinction there will be monthly drops of Extinction-related Explorer Notes on The Island, Scorched Earth, and Aberration. Once collected these notes will unlock new Extinction-related skins!



There will also be the appearance of more powerful Tek-themed Dinosaur variants within the ARKs each month. These Tek Dinos are permanent additions (meaning they will continue to spawn even after the event is over), with a new one beginning to appear each month. In Extinction Chronicles I we released three Explorer Notes, the Corrupted Helmet and the Tek Rex. Tomorrow we're excited to bring you three new Explorer Notes, the Corrupted Boots and a new Tek creature, the Tek Stego!



In addition, special colored dinos will be populating the ARKs. You'll be able to find creatures sporting purple, black, grey, and dark blue for the next week beginning tomorrow. Be sure to take advantage of these special colors before they're extinct!

Patch Notes!

Here are the full fixes and notes coming in tomorrows Extinction Chronicles update.

Extinction Chronicles
- Increased Player and Dino Level Cap by 1
- Added 3 new Explorer Notes
- Added Corrupted Boots unlockable
- Fixed Corrupted Helmet colorization
- Tek Stego (with new breeding line, 5% chance to spawns, 20% higher base level)
- Be on the lookout for Purple, Blue, Black, and Grey dinos for the next week!

Addressed map exploit

The Center bosses now yield more Element (30, 83, and 184 for Easy, Medium and Hard respectively)

Scorched Earth
- Electric Storm only affects tek weapons, tek turrets, tek saddles, and tek shield generators
- Electric Storm duration bumped to 8 minutes

General
- Riot shield can now be crafted from the fabricator
- Crop plots now correctly grow when out range

Added admin commands
- RainDinos
- RainDanger
- RefillStats
- GiveArmorSet
- GiveWeaponSet
- GiveItemSet
- ClearMyBuffs

ARKaeology Event Ends Tomorrow!



There is currently an event going on in the world of ARK: ARKaeology! The event will end on Official Servers on July 17th. Collect bones from fossil mounds and craft them into 4 new skins and returning skeleton costumes.

During this event all wild dinos have a chance to spawn with additional mutation colors: White, Yellow, Grey, and Black. There is also the mighty Tek Rex which you can find and tame, if you can handle it!

Be sure to take advantage of the last day of this event before it's over!

ARK: Evolution Event - Fourth of July!



Survivors across ALL Platforms will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 20th of July at 1 PM EST until Monday the 23rd of July at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes:

2x Harvesting Rates
2x Taming Rates
2x EXP Rates

That's it for this post guys! As always if you’ve got anything to share please get in touch and be sure to follow us on:

Community Hub: www.survivetheark.com
Twitter: twitter.com/survivetheark
Facebook: facebook.com/survivetheark
Reddit: reddit.com/r/playark
Instagram: instagram.com/survivetheark
Twitch: twitch.tv/survivetheark
Youtube: youtube.com/survivetheark]]>
Mysterious Mysteries: Introducing ???????, Fourth of July 2x Breeding, New Bug Reporting System, & Small Tribes Clusters Coming! https://ark-servers.net/blog/15/mysterious-mysteries-introducing-fourth-of-july-2x-breeding-new-bug-reporting-system/ https://ark-servers.net/blog/15/mysterious-mysteries-introducing-fourth-of-july-2x-breeding-new-bug-reporting-system/ Tue, 03 Jul 2018 00:04 CEST Mysterious Mysteries: Introducing ???????


What an intriguing discovery survivors, can you guess what this creature is?

New Bug Reporting System!

We are excited to bring to you a beta of our new bug submission process! By visiting the link below you will be brought to a bug submission page where you can send an issue you're experiencing in-game to our team.

https://survivetheark.com/index.php?/pc-bug-reports/

https://steamcommunity.com/sharedfiles/filedetails/?id=1429701700
We hope that this new submission process will help us collect information and streamline the process. It is important to read and fill out the form correctly with as much information as possible in order for us to quickly and efficiently address issues. Videos and pictures with exact steps on how to reproduce an issue will help us do that.

- If you are in need of a GM's assistance in-game you will still use the Customer Support[support.survivetheark.com] ticket system.
- If you want to report abuse/rule breaking happening on your official server, please use the Incident Report[survivetheark.com] system instead.

Upcoming Maintenance - Small Tribes Servers!

After reading feedback about our Small Tribes players one of the concerns we've seen is transfers. While we don't want to disable them all together, we've made the decision to cluster off the Small tribes servers. This means that each server will be on a separate transfer group from the others, with 8-10 other servers and each of the maps represented in each cluster.

In the future these Small Tribes servers will be added into new clusters as to prevent already existing and established tribes from transferring into them immediately when they are released.

This process will take place on July 16th at 1pm EST. Tribes with multiple bases on multiple servers are advised to be aware of which servers they will have access to and move their bases accordingly so that they are all within the same cluster. It is important to also note that anything saved into your cloud MUST be downloaded prior to the servers being taken offline. Anything that is uploaded will be deleted during the clustering process.

* indicates new servers that will be added between 1-2pm EST tomorrow to fill out the separated clusters.

EU-PVP-Official-Aberration-SmallTribes5
EU-PVP-Official-Ragnarok-SmallTribes4
EU-PVP-Official-Ragnarok-SmallTribes17
EU-PVP-Official-TheCenter-SmallTribes23
EU-PVP-Official-TheIsland-SmallTribes6
EU-PVP-Official-TheIsland-SmallTribes18
EU-PVP-Official-TheCenter-SmallTribes36
*EU-PVP-Official-ScorchedEarth-SmallTribes49

EU-PVP-Official-Aberration-SmallTribes22
EU-PVP-Official-Ragnarok-SmallTribes10
EU-PVP-Official-Ragnarok-SmallTribes19
EU-PVP-Official-TheCenter-SmallTribes29
EU-PVP-Official-TheIsland-SmallTribes11
EU-PVP-Official-TheIsland-SmallTribes21
EU-PVP-Official-TheCenter-SmallTribes38
*EU-PVP-Official-ScorchedEarth-SmallTribes51

EU-PVP-Official-Aberration-SmallTribes28
EU-PVP-Official-Ragnarok-SmallTribes16
EU-PVP-Official-Ragnarok-SmallTribes34
EU-PVP-Official-TheCenter-SmallTribes35
EU-PVP-Official-TheIsland-SmallTribes12
EU-PVP-Official-TheIsland-SmallTribes24
EU-PVP-Official-TheCenter-SmallTribes47
*EU-PVP-Official-ScorchedEarth-SmallTribes50

NA-PVP-Official-ScorchedEarth-SmallTribes25
NA-PVP-Official-Ragnarok-SmallTribes7
NA-PVP-Official-Ragnarok-SmallTribes13
NA-PVP-Official-TheCenter-SmallTribes2
NA-PVP-Official-TheIsland-SmallTribes1
NA-PVP-Official-TheIsland-SmallTribes14
NA-PVP-Official-Ragnarok-SmallTribes41
*NA-PVP-Official-Aberration-SmallTribes54

NA-PVP-Official-Aberration-SmallTribes42
NA-PVP-Official-ScorchedEarth-SmallTribes3
NA-PVP-Official-Ragnarok-SmallTribes9
NA-PVP-Official-Ragnarok-SmallTribes27
NA-PVP-Official-TheCenter-SmallTribes26
NA-PVP-Official-TheIsland-SmallTribes8
EU-PVP-Official-TheIsland-SmallTribes48
*NA-PVP-Official-TheIsland-SmallTribes55

EU-PVP-Official-Ragnarok-SmallTribes37
NA-PVP-Official-Ragnarok-SmallTribes33
NA-PVP-Official-TheCenter-SmallTribes32
EU-PVP-Official-TheIsland-SmallTribes39
NA-PVP-Official-TheIsland-SmallTribes45
EU-PVP-Official-ScorchedEarth-SmallTribes20
*EU-PVP-Official-Aberration-SmallTribes53

NA-PVP-Official-Aberration-SmallTribes31
EU-PVP-Official-Ragnarok-SmallTribes46
NA-PVP-Official-Ragnarok-SmallTribes40
NA-PVP-Official-TheCenter-SmallTribes44
NA-PVP-Official-TheIsland-SmallTribes15
EU-PVP-Official-TheIsland-SmallTribes30
NA-PVP-Official-Ragnarok-SmallTribes43
*NA-PVP-Official-ScorchedEarth-SmallTribes52

Upcoming Maintenance - Fresh Servers Joining Main Cluster!

On July 3rd the first set of Fresh Servers that were released will be joining the main cluster as the 60 period has expired. This will happen during our 1pm EST deployment.

*FRESH*EU-PVE-Official-TheIsland395
*FRESH*EU-PVE-Official-TheCenter396
*FRESH*EU-PVE-Official-Ragnarok397
*FRESH*EU-PVP-Official-TheIsland398
*FRESH*EU-PVP-Official-TheIsland399
*FRESH*EU-PVP-Official-Ragnarok400
*FRESH*EU-PVP-Official-TheIsland401
*FRESH*EU-PVP-Official-TheCenter402
*FRESH*EU-PVP-Official-Aberration403
*FRESH*NA-PVE-Official-TheIsland404
*FRESH*NA-PVE-Official-TheIsland405
*FRESH*NA-PVE-Official-TheCenter406
*FRESH*NA-PVE-Official-TheIsland407
*FRESH*NA-PVE-Official-Ragnarok408
*FRESH*NA-PVE-Official-Aberration409
*FRESH*NA-PVP-Official-TheIsland410
*FRESH*NA-PVP-Official-TheIsland411
*FRESH*NA-PVP-Official-TheCenter412
*FRESH*NA-PVP-Official-TheIsland413
*FRESH*NA-PVP-Official-TheIsland414
*FRESH*NA-PVP-Official-TheCenter415
*FRESH*NA-PVP-Official-TheIsland416
*FRESH*NA-PVP-Official-TheCenter417
*FRESH*NA-PVP-Official-Ragnarok418
*FRESH*NA-PVP-Official-TheIsland419
*FRESH*NA-PVP-Official-Ragnarok420
*FRESH*NA-PVP-Official-ScorchedEarth421
*FRESH*NA-PVP-Official-TheIsland422
*FRESH*NA-PVP-Official-Ragnarok423
*FRESH*NA-PVP-Official-Aberration424

Community Livestream #5 This Thursday!



This Thursday July 5th the community team will be doing another biweekly livestream!

During these livestreams Zen Rowe, Chris, and Jen bring you ARK news, celebrate modding, and the community as a whole every other week. We mix it up between playing ARK, showing off mods, and showing off your community creations for all to see. Survivors are invited to join us in the chat (and sometimes even in-game) to play and talk with the community team.

https://steamcommunity.com/sharedfiles/filedetails/?id=1391754339
We are accepting any type of ARK related fanart to be featured in the showcase section of the stream and entries are always open. This can be drawings, videos, builds, ANSEL screenshots, handmade crafts, anything ARK related!

You can submit your ARKwork to our streaming email address: arkfans@studiowildcard.com

Be sure to follow us on our Twitch page so you don't miss a stream! twitch.tv/survivetheark

We'll be hosting our next Community Live Stream on Thursday, July the 5th! We hope to see you there :)

Salien!



The Steam Intergalactic Summer Sale is here! Until July 4th you can collect an ARK-themed outfit for your Salien when participating in the sale, or by playing the Summer Saliens Game to win free games!

http://steamcommunity.com/saliengame/play

ARK'S BIGGEST SALE!

ARK and its expansion packs are currently on sale across all platforms at their lowest prices ever! Check out the image and links below for more details!



ARK: Evolution Event - Fourth of July!



Survivors across ALL Platforms will be receiving a special Evolution Event perk this Fourth of July! It will be active from Tuesday the 3rd of July at 2 PM EST until Thursday the 5th of July at 2 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes:

2x Maturation Rates
2x Mating Rates
2x Egg Hatching Rates

And also...

Survivors across ALL Platforms will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 6th of July at 1 PM EST until Monday the 9th of July at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes:

2x Harvesting Rates
2x Taming Rates
2x EXP Rates

That's it for this post guys! As always if you’ve got anything to share please get in touch and be sure to follow us on:

Community Hub: www.survivetheark.com
Twitter: twitter.com/survivetheark
Facebook: facebook.com/survivetheark
Reddit: reddit.com/r/playark
Instagram: instagram.com/survivetheark
Twitch: twitch.tv/survivetheark
Youtube: youtube.com/survivetheark]]>
Discussions Module, GDPR And New Anti-Cheat Tools https://ark-servers.net/blog/13/discussions-module-gdpr-and-new-anti-cheat-tools/ https://ark-servers.net/blog/13/discussions-module-gdpr-and-new-anti-cheat-tools/ Mon, 02 Jul 2018 23:18 CEST Discussions Module As promised we have replaced the comment system with a discussions module. This new module gives more options to people posting messages and to server owners.

GDPR Compliance

To comply with the European GDPR (General Data Protection Regulation), we introduced important changes:
- Our users will not receive anymore newsletter from us unless they explicit choose to receive it.
- Our users have now an option to delete their account and data.

These are the first changes to our website to comply with GDPR and more are coming.

New Anti-Cheat Tools

We have released new tools to increase vote cheating detection. Of course, we will not reveal anything about it. We should see the first results very soon...]]>
ARK: Extinction Release Date Revealed! https://ark-servers.net/blog/16/ark-extinction-release-date-revealed/ https://ark-servers.net/blog/16/ark-extinction-release-date-revealed/ Tue, 19 Jun 2018 18:10 CEST

Hello Survivors!

Studio Wildcard is proud to announce ARK’s third expansion pack, “Extinction”!

https://www.youtube.com/watch?v=_XYWO64b_xc
By far our most ambitious project yet, we are thrilled to take you back to where it all started. Finish your journey through the worlds of ARK in ‘Extinction’, where the story began and ends: on Earth itself! An Element-infested, ravaged planet filled with fantastical creatures both organic and technological, Earth holds both the secrets of the past and the keys to its salvation.





ARK: Extinction will release worldwide on November 6, 2018, joining the desert-themed Scorched Earth and the underground, derelict biome Aberration, in continuing to unravel the mysteries of ARK!





As a veteran Survivor who has conquered all previous obstacles, the ultimate challenge now awaits you. Can you defeat the gigantic roaming Titans which dominate the planet and complete the ARK cycle to save Earth's future?



Extinction Chronicles I!



In the months leading up to Extinction there will be routine drops of Extinction-related Explorer Notes on The Island, Scorched Earth, and Aberration. Once collected these notes will unlock new Extinction-related skins.

There will also be the appearance of more powerful Tek-themed Dinosaur variants within the ARKs each month! We have already released the first set of these Explorer Notes last Friday which also included the first Extinction related skin ‘Corrupted Helm’ and mighty the Tek Rex.



Mysterious Mysteries: Introducing ???????





What an intriguing discovery survivors, can you guess what these creatures are?

PC Gamer Article!

Be sure to check out the PC Gamer article on ARK: Extinction by clicking the text below for even more news and information about the upcoming expansion.

Ark: Extinction brings pocket dinosaurs, ridable 'gas bags,' and massive titans to Earth]]>
Announcing: ARKaeology Event! https://ark-servers.net/blog/17/announcing-arkaeology-event/ https://ark-servers.net/blog/17/announcing-arkaeology-event/ Fri, 15 Jun 2018 22:10 CEST
https://www.youtube.com/watch?v=mKPoBhLC6fU
A short while ago we announced a special countdown timer that was featured on the front page of our forums counting down to a reveal, and today is that day. We are very excited to announce we are launching a new in-game event: ARKaeology!



The event will run beginning today on all platforms until July 15th. As you traverse along the ground on any of the maps (the Island, The Center, Ragnarok, Aberration or Scorched Earth) you will come across fossil mounds which you are able to excavate. Inside the mounds, you'll find a few bones and if you're lucky you'll even find extra loot inside of one (signified by a special particle effect)! After you collect enough bones you’ll be able to craft several skins with the use of a Cooking Pot.

There are four brand new skins to collect:

Brachiosaurus (Brontosaurus Costume)



Stygimoloch (Pachycephalosaurus Costume)



Styracosaurus (Triceratops Costume)



Dilophosaurus Mask (Hat Skin)



There are returning skins, the skeleton bone dino costumes:
  • Rex Bone Costume
  • Carno Bone Costume
  • Raptor Bone Costume
  • Bronto Bone Costume
  • Stego Bone Costume
  • Trike Bone Costume
  • Giganotosaurus Bone Costume
  • Quetzalcoatlus Bone Costume
  • Jerboa Bone Costume
  • Wyvern Bone Costume
The ARKaeology event also brings with it a bionic battle beast - the Tek Rex - for survivors to tame, ride and breed!



The Tek Rex is, as the name implies, a rare, specially armored wild T-Rex that can achieve a higher level than its standard brethren. Previously isolated to just a cosmetic skin, these wild creatures will be roaming the ARKs (on maps where normal Rexes are present) and are yours for the taming, if you can handle it!

ARK'S BIGGEST SALE!

ARK and its expansion packs are currently on sale across all platforms at their lowest prices ever! Check out the image and links below for more details!



Patch Notes for Current Version: v280.114

ARKaeology Event
Scavenge fossils from the various mounds that spawn on every map, be on the lookout for special mounds that contain items and use fossils to craft special skins!

The event will run automatically from 15th of June to 15th of July on Multiplayer and Single Player. If you're using a non coredata mods, or a custom map, you can activate the event with the following commandline:

-ActiveEvent=ARKaeology

you can also run that commandline after the designated period to have the event continue, or opt-out using:

-ActiveEvent=None

The skins added to the event, are the following:
- Brachiosaurus (Brontosaurus Skin)
- Stygimoloch (Pachycephalosaurus Skin)
- Styracosaurus (Triceratops Skin)
- Dilophosaurus Mask (Hat Skin)

Bone Skins!
- Rex
- Carno
- Raptor
- Bronto
- Stego
- Trike
- Giganotosaurus
- Quetzalcoatlus
- Jerboa
- Wyvern

Fortitude rework
- The threshold for being knocked out increases with fortitude increases
- Increased natural insulation from fortitude by 8%

Small Tribe Server rule changes
- 24 hr cooldown on tribe slot reuse
- Disabled dino unclaiming
- Disabled non-tribe pin code access to structures

Tek Rex
- 5% of wild Rex spawns are tex
- 20% higher wild level
- New breeding line

Miscellaneous
- Tek Tapajara saddle range reduced by 75%
- Fix for server performance in certain situations
- Many hole fixes across all maps
- Ragnarok optimizations
- Rendering fixes
- Fix emissive when moving the camera
- Fix for ambient occlusion rendering issue
- Max level increased by 1 to 131

Be on the lookout for hidden mysteries!]]>
Small Tribes Servers, Upcoming Structure Changes, & More! https://ark-servers.net/blog/18/small-tribes-servers-upcoming-structure-changes/ https://ark-servers.net/blog/18/small-tribes-servers-upcoming-structure-changes/ Tue, 05 Jun 2018 03:31 CEST Upcoming Structure Changes!
https://steamcommunity.com/sharedfiles/filedetails/?id=1403113792
Later this week we plan to roll out an update that will make some changes to our current structure decay rules. In essence, we are redefining what we consider a viable minimum base or set of structures. Structures which do not meet this definition will rapidly decay resulting in the ability to either destroy them by hand or have the server automatically destroy the structures when they are loaded/leave stasis.  Our intent behind this change is to address structure spamming issues (pillar/foundation spam) which often takes place when players attempt to claim or grief different areas of the map in both PVE and PVP. We anticipate that this particular update will be iterative and there most likely will be additional adjustments in the coming weeks as we work to resolve this issue.

Code of Conduct Updates!

Following our previous Crunch, the Enforcement Team are back again with another important notice regarding the Code of Conduct. We'd like to make Official Players aware of the following revision:

Hacking and Exploiting

Revision

Exploiting - examples are not limited to but can include:
  • Attacking from, travelling through, or building in unintended game-zones (under the mesh or above the map)
  • Duplication of tames, items, or characters
  • Unintended building mechanics (such as floating structures, using the world barrier as a snap point)
  • Building a box on a platform saddled dino to completely prevent it from taking damage
  • Modifying your game files to remove key graphical components (water, fog, etc)
  • Attacking or blocking players through the terrain with dinosaurs
  • Intentionally crashing users or servers (through DDoS or otherwise)
  • Placing excessive quantities of C4 to prevent hostile C4 from being placed
  • Stacking multiple creatures inside each other's models via raising babies close together, teleporting them near each other, downloading them, etc (ex: multiple brontos in a 1x1 foundation area)
Please remember that these rules are constantly undergoing change, and they are never exhaustive. In addition to the above change, it's recommended you check out the entire code here.[survivetheark.com]

Small Tribe Servers Tomorrow!

Tomorrow we will be releasing our first set of speciality servers on all platforms. These servers will be Small Tribes servers which limit the tribe size to 6 players maximum and alliances are not allowed. Server rates will be 3x (harvest, taming, experience) and will not be affected by Evolution Events. They will also have 2x maturation, 2x egg hatching, 2x gestation and 50% reduced mating interval. These servers will undergo a trial period of 60 days. If after the 60 days they remain active, we will continue to keep the servers active. If after the 60 days the player population is very low, we will try a new game mode type and online new servers for another 60 days.

If you have other game mode ideas for Speciality servers that you think would be fun to play be sure to leave a comment in our suggestion collection thread.[survivetheark.com]

Mod Community News!

Zen here, with your dose of mod news!

Word is that Eco is working on a new decor mod! She's shown us a preview of her Primordial Structures decor which you can see below. The mod is still a work in progress, so I can't say when it will be available, but we'll be including this in her already impressive lineup of sponsored decor mods.



Last week we concluded the submission period for the fifth mod tutorial contest. I will be announcing the winner for that next week. In the meantime, we got some pretty exciting submissions. The quality of these tutorials have increased considerably due to the increased time to work on them, and for that, I want to thank everyone who participates in the tutorial contest.

I received tutorials for ballistic missiles that have an impact on the environment, remote-controlled spy drones, a dynamic creature skin, and a mapping tutorial on cave creation[survivetheark.com] (Something that a lot of people have struggled with).

Links to all of these tutorials are available in the contest thread.[survivetheark.com]

This month the theme for the mod tutorial contest is "Beach and Ocean Fun" and the submission period is currently open until June 30th. Tutorials for this contest could easily range from map level content to maybe some fun mini-games for the summer. We'll have to see what the mod community thinks up! 😉

The Great Migration #3: ETA June 12th!



Just a reminder that there is a week left for the next stage of our Legacy migration.

Here is a quick breakdown of how this process works:

Taking Down Low Pop Servers
With calculations based on sustained player-count as well as the popularity of game mode, we will be removing lower population legacy servers, most of which retain a 0-1 player concurrent population. These servers will be taken offline on June 12th. Any existing server that is not considered a low pop server and is not taken down at this time will still exist on the Legacy network.

Legacy servers will continue to remain on a separate cluster from the new cluster, which means you will not be able to transfer anything between Legacy servers and the new servers.

Servers Up for Deprecation
Below is a complete list of the LEGACY servers that will be deprecated come June 12th. You have from now until then to move your belongings onto a server not present on this list. Please click one of the links below.

Legacy PC Deprecation List[survivetheark.com]

Most Popular Servers
To avoid players having to move again in future, we're publishing the most popular servers across all platforms. These servers are the top 30 most active Legacy servers on each platform and are ones most likely to be safe from any future server removals.

napveragnarok14
thesapveofficialserver505
napveragnarok13
theeupveragnarok35
napveragnarok50
thesaofficialserver502
theeupveragnarok33
theeuragnarok24
theeupveragnarok59
ocpveragnarok39
theasiapveofficialserver526
pveeuaberration905
primitivepvpofficialserver455
naragnarok45
naragnarok2
pveeuaberration904
theeuragnarok26
ocragnarok38
naragnarok47
naragnarok1
theeupveragnarok34
ocpveaberration909
theasiapveragnarok41
theasiapveofficialserver523
theeupveisolatedragnarok60
theasiapveofficialserver511
officialserver5
officialserver37
thesaofficialserver501
theeuragnarok21

Countdown!



The countdown to our special event begins! Survivors can look forward to some epic discoveries with new content and challenges, and we'll have even more exciting news coming in the middle of the month, so stay tuned! ;) Be sure to check the countdown on survivetheark.com.

Community Livestream #3 This Thursday!



A reminder for our stream this Thursday, we are accepting bases for our Base Tour! If you want to show off your base send some screenshots to the email below and include your server name/number. Unofficial server bases are also accepted as long as your server admin will allow us to come tour on your server. All platforms are welcome to participate. We look forward to seeing all of your base designs!

https://steamcommunity.com/sharedfiles/filedetails/?id=1391754339
We are accepting any type of ARK related fanart to be featured in the showcase section of the stream and entries are always open. This can be drawings, videos, builds, ANSEL screenshots, handmade crafts, anything ARK related!

You can submit your ARKwork to our streaming email address: arkfans@studiowildcard.com

Be sure to follow us on our Twitch page so you don't miss a stream! twitch.tv/survivetheark

We'll be hosting our next Community Live Stream on Thursday, June the 7th! We hope to see you there :)

ARK: Evolution Event



Survivors across ALL Platforms will be receiving a special Evolution Event perk this weekend! It will be active from the Friday the 8th of June at 1 PM EST until Monday the 11th of June at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes:

2x Harvesting Rates
2x Taming Rates
2x EXP Rates

That's it for this post guys! As always if you’ve got anything to share please get in touch and be sure to follow us on:

Community Hub: www.survivetheark.com
Twitter: twitter.com/survivetheark
Facebook: facebook.com/survivetheark
Reddit: reddit.com/r/playark
Instagram: instagram.com/survivetheark
Twitch: twitch.tv/survivetheark
Youtube: youtube.com/survivetheark]]>
Happy Birthday ARK: Year Three! https://ark-servers.net/blog/19/happy-birthday-ark-year-three/ https://ark-servers.net/blog/19/happy-birthday-ark-year-three/ Sat, 02 Jun 2018 22:02 CEST

ARK: Survival Evolved is celebrating it's 3rd birthday today! It's been three whole years since we first entered into Early Access on Steam. The game has grown tremendously, from walking naked on a beach to defeating the Ultimate Lifeform! We have loved each and every moment of development, meeting you at events, hosting streams, and watching your content. Thank you so much for all the support you've shown us over the last 3 years. We are truly grateful and in celebration have something very special in store for our community!

Countdown Begins!



The countdown to our special event begins! Survivors can look forward to some epic discoveries with new content and challenges, and we'll have even more exciting news coming in the middle of the month, so stay tuned! ;) Be sure to check the countdown on survivetheark.com.

ARK: Evolution Event



Survivors across ALL Platforms will be receiving a special Evolution Event perk this weekend! It will be active from the Friday the 1st of June at 3 PM EST until Monday the 4th of June at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes:

2x Harvesting Rates
2x Taming Rates
2x Maturation Rates
2x  Mating and Egg Hatching Rates
2x EXP Rates

Year Three of ARK!

So many amazing things have happened in the world of ARK over the past year. With the help of our vibrant community we have been able to achieve quite a lot! Today we're taking a look back on all we have accomplished, and taking the time to feature a handful of some of the amazing creations from the community.

ARK's third year started out with a bang with the release of the map Ragnarok in June.



Along with the map came the Griffin, a very popular and speedy flying mount that spawns only on Ragnarok.



After two years in beta we left early access and officially released ARK in September. And after ARK's Official release, we continued to pump out content and introduced our dear friends the Otter and Phoenix!
https://www.youtube.com/watch?v=5fIAPcVdZO8

With the official release came the first of the live action ARK trailers.
https://www.youtube.com/watch?v=-U8Hbs0f0Ek
At PAX West we released the first details and trailer for our latest expansion pack, ARK: Aberration.



We attended TwitchCon a month later in October and the event was the publics first taste of ARK: Aberration.
https://www.youtube.com/watch?v=fLsE39GjhTs
At the beginning of November ARK: Survival Evolved became available on the Xbox One X and with it came our second live action trailer.
https://www.youtube.com/watch?v=FmSEarAfAHg
In November we participated once again in the Extra Life campaign raising money for sick kids charities. Together we raised $60,000 over the course of our 24 hour live stream on Twitch.



ARK: Aberration released in the middle of December, bringing an entire new world to explore and strange creatures to battle and befriend.
https://www.youtube.com/watch?v=YV-gcT9nYyc
The beginning of 2018 saw the first of the TLC pass conducted on five creatures: the Rex, Procoptodon, Gigantopithecus, Direwolf, and Direbear.
https://www.youtube.com/watch?v=a1T-fyt8Hvg
In March we announced ARK: Survival Evolved on Mobile, being developed by our partner War Drum Studios.
https://www.youtube.com/watch?v=sq6wIIAAil8
And shortly after ARK for the Nintendo Switch was announced too!



Not long after ARK Park was released, a virtual world experience of ARK developed by Snail Games.

https://store.steampowered.com/app/529910/ARK_Park/
And PixARK came next, combining a voxel base universe with the world of ARK, also developed by Snail Games.

https://store.steampowered.com/app/593600/PixARK/
And most recently to the world of ARK, TLC 2 was unveiled, bringing a new look and new abilities to the Argentavis, Parasaur, Raptor, Sarco, Spino, and Trike.
https://www.youtube.com/watch?v=oqTq3rVTMxM
We have barely reached the halfway point into 2018 and we're very excited for what the next few months have in store.

Our Community Faves!

Over the past year there have been some amazing creations done by our community. We would be here all day showcasing all of them, so here is a small collection of just a few of our favourites.

Due to the image limits on Steam you can read this section over on our forums.[survivetheark.com]

Mod Showcase!

Hello everyone, Zen here. While I have not been the Mod Community Manager for this full past year, I have been a part of the modding community for it. I have watched it grow and change. The last year has seen a considerable shift in modding. The community has been evolving in their understanding of the Dev Kit, more people are learning how to take advantage of the features of UE4, and knowledge is shared more freely than ever. The Sponsored Mod Program as well has seen some significant roster changes.

We have had some longtime favorites in the program, such as Survival Plus.
https://steamcommunity.com/sharedfiles/filedetails/?id=829467257

Some have significantly expanded, such as Eco's decor and RP mods, or the ISO: Crystal Isles map.
https://steamcommunity.com/id/ecoModsGames/myworkshopfiles/?appid=346110

https://steamcommunity.com/sharedfiles/filedetails/?id=804312798

We have also seen some excellent talent step from the shadows as we did with immersive taming.
https://steamcommunity.com/sharedfiles/filedetails/?id=1251632107

I have also watched the mod authors work together to create linkages between mods. The Auction House is starting to get methods to allow other mods to change the visual theme of the mod. Dragonpunk has been pulling together mods of its creation but also building with other mods in mind and incorporating them into their hosted servers.
https://steamcommunity.com/sharedfiles/filedetails/?id=1186294401

It's been an excellent year for modding, and I will continue to encourage the healthy and cooperative tone that the modding community has been adopting.

Thank You!



On behalf of everyone here at Studio Wildcard, thank you for joining us on this journey and for being an awesome member of our Tribe!

Community Hub: www.survivetheark.com
Twitter: twitter.com/survivetheark
Facebook: facebook.com/survivetheark
Reddit: reddit.com/r/playark
Instagram: instagram.com/survivetheark
Twitch: twitch.tv/survivetheark
Youtube: youtube.com/survivetheark]]>
Code of Conduct Changes, Great Migration, Cooking with Zen & More! https://ark-servers.net/blog/20/code-of-conduct-changes-great-migration-cooking-with-zen/ https://ark-servers.net/blog/20/code-of-conduct-changes-great-migration-cooking-with-zen/ Thu, 31 May 2018 01:28 CEST

Code of Conduct Updates!

Earlier in April, our Enforcement Team announced some changes made to the Official ARK Code of Conduct, as well as how players can make reports on PC. Thanks to your reports, we have been able to take action consistently against rule breakers and cheaters on our Official Servers. Today we would like to announce some changes to the ruleset, we'll be listing the specific changes beneath but it's recommended you check out the entire code here[survivetheark.com].

Hacking and Exploiting

Revision

Exploiting - examples are not limited to but can include attacking and living in unintended game-zones (under the mesh or above the map), duplication of tames, items and characters, unintended building mechanics (such as floating structures, using the world barrier as a snap point), building a box around your quetzal (or other platform creatures) to completely prevent it from taking damage, modifying your game files to remove key graphical components (water, fog, etc), attacking or blocking players through the terrain with dinosaurs, and intentionally crashing users or servers (through DDoS or otherwise).

PvE Specific Griefing

Additional rule

Intentionally using wild creatures to destroy a player's assets when not in a tribe war.

Player, Steam, and Tribe Names

Revision

Impersonate - pretending to be someone else with intent to impersonate Game Masters ("GM") or Studio Wildcard employees.

The Great Migration #3



Just a reminder that there are just under 2 weeks left for the next stage of our Legacy migration.

Here is a quick breakdown of how this process works:

Taking Down Low Pop Servers
With calculations based on sustained player-count as well as the popularity of game mode, we will be removing lower population legacy servers, most of which retain a 0-1 player concurrent population. These servers will be taken offline on June 12th. Any existing server that is not considered a low pop server and is not taken down at this time will still exist on the Legacy network.

Legacy servers will continue to remain on a separate cluster from the new cluster, which means you will not be able to transfer anything between Legacy servers and the new servers.

Servers Up for Deprecation
Below is a complete list of the LEGACY servers that will be deprecated come June 12th. You have from now until then to move your belongings onto a server not present on this list. Please click one of the links below.

Legacy PC Deprecation List[survivetheark.com]

Most Popular Servers
To avoid players having to move again in future, we're publishing the most popular servers across all platforms. These servers are the top 30 most active Legacy servers on each platform and are ones most likely to be safe from any future server removals.

napveragnarok14
thesapveofficialserver505
napveragnarok13
theeupveragnarok35
napveragnarok50
thesaofficialserver502
theeupveragnarok33
theeuragnarok24
theeupveragnarok59
ocpveragnarok39
theasiapveofficialserver526
pveeuaberration905
primitivepvpofficialserver455
naragnarok45
naragnarok2
pveeuaberration904
theeuragnarok26
ocragnarok38
naragnarok47
naragnarok1
theeupveragnarok34
ocpveaberration909
theasiapveragnarok41
theasiapveofficialserver523
theeupveisolatedragnarok60
theasiapveofficialserver511
officialserver5
officialserver37
thesaofficialserver501
theeuragnarok21

Mod Community Updates!

We have another Wildcard Workshop tutorial for you today. We're going to cover cooking and uploading your mods as well as managing and protecting your workshop linkages in the ARK Dev Kit.

https://www.youtube.com/watch?v=wkQmWvBSxmk

Wildcard Workshop #7: Cooking with Zen[survivetheark.com]

Don't forget that the submission period for the current Mod Tutorial Contest closes on Thursday (31st)! The award increase went into effect for the current contest and beyond, so make sure to get your submissions to me before then.

ARK Modding Tutorial Contest[survivetheark.com]

ARK: Evolution Event



Survivors across ALL Platforms will be receiving a special Evolution Event perk this weekend! It will be active from the Friday the 1st of June at 3 PM EST until Monday the 4th of June at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes:

2x Harvesting Rates
2x Taming Rates
2x Maturation Rates
2x Mating and Egg Hatching Rates
2x EXP Rates

Community Livestream #2 Round-up!



On May 24th we had our second Community Livestream. Thank you to all of those who attended and participated! The community team had a lot of fun and we hope you did as well. If you weren't able to catch the stream you can watch the video-on-demand on our Twitch page or by clicking on the video below.

https://www.twitch.tv/videos/265052275?t=

This week Mod Community Manager ZenRowe showcased Saddle Emporium and Crystal Isles.

https://steamcommunity.com/sharedfiles/filedetails/?id=804312798

https://steamcommunity.com/sharedfiles/filedetails/?id=1208371689

These mods are part of the Sponsored Mod Program and are definitely worth checking out! Saddle Emporium redesigns the ARK saddles and adds multiple variants to them. Crystal Isles is a massive original map by ISO that features crystals and floating islands unlike anything seen before.

Our special guest this week was JayEx23 who gave us some PVP tips on the PS4 Pro. From base design to dino choices, we talked about how you can make it as a new PVP player or a player in a smaller tribe in the great big PVP universe. 

A reminder for next stream, we are accepting bases for a Base Tour section! If you want to show off your base please send some screenshots to the email below and include your server name/number. Unofficial server bases are also accepted as long as your server admin will allow us to come tour on your server. All platforms are welcome to participate. We look forward to seeing all of your base designs!

https://steamcommunity.com/sharedfiles/filedetails/?id=1391754339

We are accepting any type of ARK related fanart to be featured in the showcase section of the stream and entries are always open. This can be drawings, videos, builds, ANSEL screenshots, handmade crafts, anything ARK related!

You can submit your ARKwork to our streaming email address: arkfans@studiowildcard.com

Be sure to follow us on our Twitch page so you don't miss a stream! twitch.tv/survivetheark

We'll be hosting our next Community Live Stream on Thursday, June the 7th! We hope to see you there :)

That's it for this post guys! As always if you’ve got anything to share please get in touch and be sure to follow us on:

Community Hub: www.survivetheark.com
Twitter: twitter.com/survivetheark
Facebook: facebook.com/survivetheark
Reddit: reddit.com/r/playark
Instagram: instagram.com/survivetheark
Twitch: twitch.tv/survivetheark
Youtube: youtube.com/survivetheark

]]>