ARK-Servers.net Blog Feed en https://ark-servers.net/ Wed, 03 Jul 2019 02:34 CEST ARK-Servers.net is a ARK servers list. Its goal is to provide an efficient way for players to find a server that suits their needs and also for servers owners to get more players on their servers. 60 ARK Summer Bash is Here! https://ark-servers.net/blog/58/ark-summer-bash-is-here/ https://ark-servers.net/blog/58/ark-summer-bash-is-here/ Wed, 03 Jul 2019 02:34 CEST
https://www.youtube.com/watch?v=2d_b5fRZmlA
Run wild on the beach! ARK’s Summer Bash 2019 event has everything you need for fun in the sun: fireworks, patriotic top hats, swimsuits, and more. Plus you can show off that beach bod with new flex emotes, or make special candy that gives your tamed dinos a festive look. Starting July 2nd and running for two weeks, it’s time for some star-spangled survival -- ARK style!

Event Details
- Boosted Rates (Including Valguero). Does not include servers with existing game modes (i.e. Classic PvP, Small Tribes)
  • 2X Breeding (mating interval, egg hatch speed, and maturation)
  • 2X Player XP
  • 2X Harvesting
- Event-colored creature spawns
- Seasonal candy that, when eaten, gives tames random dino colors (50 cooked meat)
- Sparkler Skin (10 cooked meat)
- Fireworks Flare Gun Skin (25 cooked meat)
- RPG Firework Rocket Skin (50 cooked meat)
- Summer Swimsuits Skins (male and female) (50 cooked prime meat)
- Uncle Sam Tophat Skin (100 cooked prime)
- Dino Uncle Sam Tophat Skin (100 cooked prime)
- Flex Emotes (100 prime jerky)
- Dino Colors:
  • Navy
  • Red
  • White
  • Sky blue
  • Brick
  • Blue
  • Silver
  • Parchment
  • Mud
  • Orange
]]>
ARK Summer Bash is Here! https://ark-servers.net/blog/57/ark-summer-bash-is-here/ https://ark-servers.net/blog/57/ark-summer-bash-is-here/ Wed, 03 Jul 2019 02:34 CEST here.]]> Introducing Valguero https://ark-servers.net/blog/55/introducing-valguero/ https://ark-servers.net/blog/55/introducing-valguero/ Mon, 17 Jun 2019 17:15 CEST here.]]> Introducing Valguero https://ark-servers.net/blog/56/introducing-valguero/ https://ark-servers.net/blog/56/introducing-valguero/ Mon, 17 Jun 2019 17:13 CEST Introducing Valguero! The next map headed to the Official Network! Tune in today at 3PM PST for more info! twitch.tv/survivetheark

]]>
The Great Migration https://ark-servers.net/blog/54/the-great-migration/ https://ark-servers.net/blog/54/the-great-migration/ Tue, 11 Jun 2019 02:42 CEST The Great Migration

As a reminder, tomorrow we are removing some of our lower population legacy ARK servers on PC, Xbox, and PS4 from our Official Legacy network. These servers will begin to go offline permanently at 11AMPST/1PM EST. See below for a list of affected servers:

List Of Servers For Removal[survivetheark.com]

How To Move Servers
If you are unfamiliar with the process, you are able to upload your items, creatures, and player through the Obelisk terminal, supply drops, as well as the Tek Transmitter. Survivors are advised to use Cross-ARK immediately to relocate their belongings onto a server that is not included in our take-down list above.

Server Saves of Deleted Servers
We will make the save files available as soon as we can. We will host the PC files which anyone can download and then you are welcome to re-host the save file for your own use. We'll include a link to where you can download server saves in this post when they are available. Nitrado will also be able to provide the saves for use on Nitrado servers for console, as they have done in the past.

We're Going Live!


On Tuesday, June 17th, we'll be going live at 3:00 PM PST on Twitch to discuss a few things in store for ARK. Tune in to get a "pizza" what's coming up. You don't want to miss out!

Mod Contest News


A quick reminder that the mod contest is still open for submissions. You have until 6/29 to enter your submission before voting begins.

At the end of the contest, there will be a raffle held for each category. Voting gets you a chance to win an ARK: Collectors Edition box set that has been signed by members of the development team!

Social Roundup


The Social Roundup is geared to showing you some of the social activity you might be otherwise missing. Here we will highlight some of the posts that happened on our various social platforms. Topics might range from existing bugs to questions about events or future content.

GASBAGS EXPLOIT

MOD WINNERS BECOMING OFFICIAL CONTENT

METRICS

MESHING

TIMELINES AND DATES

Evolution Event


Survivors on all platforms will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 31st of May at 1 PM EST until Monday the 3rd of June at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes:

  • 2x Harvesting Rates
  • 2x Taming Rates
  • 2x EXP Rates

That's it for this week!

As always if you’ve got anything to share you can find us at:

Twitter: twitter.com/survivetheark
Facebook: facebook.com/survivetheark
Reddit: reddit.com/r/playark
Instagram: instagram.com/survivetheark
Twitch: twitch.tv/survivetheark
Steam: steamcommunity.com/app/346110
Youtube: youtube.com/survivetheark]]>
The Great Migration https://ark-servers.net/blog/53/the-great-migration/ https://ark-servers.net/blog/53/the-great-migration/ Tue, 11 Jun 2019 02:42 CEST here.]]> Introducing the Deinonychus! https://ark-servers.net/blog/52/introducing-the-deinonychus/ https://ark-servers.net/blog/52/introducing-the-deinonychus/ Sun, 09 Jun 2019 00:42 CEST

Deinonychus

Common Name: Deinonychus
Species: Deinonychus magna pede
Time: Cretaceous
Diet: Carnivore
Temperament: Aggressive


Wild
By the time you hear the scurrying claws of the Deinonychus, it's often too late. Superior hunters, they leap from a hiding place and pounce on their prey. The Deinonychus is an agile climber as well, jumping from wall ledge to wall ledge as it seeks high vantage points to lie in wait.

A hungry Deinonychus tends to be fearless and will hunt prey much larger than itself, latching onto a dinosaur's back with its sickle-shaped claws, then starting to feed before its victim is even dead. While it likes its meat fresh, a Deinonychus isn't above scavenging a carcass if no other food is available.


Domesticated
Raising a Deinonychus in captivity requires an ample food supply, as they have a fast metabolism to match their high activity level. The Deinonychus is also fiercely territorial near nests with eggs, even if the eggs aren't its own. This makes breeding successive generations a hazardous process.

Unless raised from eggs, they cannot be tamed; the hunter instinct of a wild Deinonychus is so strong that it reflexively pounces on a would-be master.

When will this creature make its first appearance on the ARK? Find out more soon!

Twitter: twitter.com/survivetheark
Facebook: facebook.com/survivetheark
Reddit: reddit.com/r/playark
Instagram: instagram.com/survivetheark
Twitch: twitch.tv/survivetheark
Steam: steamcommunity.com/app/346110
Youtube: youtube.com/survivetheark

All the best,
Studio Wildcard]]>
Introducing the Deinonychus! https://ark-servers.net/blog/51/introducing-the-deinonychus/ https://ark-servers.net/blog/51/introducing-the-deinonychus/ Sun, 09 Jun 2019 00:42 CEST here.]]> Classic PvP Changes, Patch Wednesday, Social Roundup, and Game Suggestions! https://ark-servers.net/blog/50/classic-pvp-changes-patch-wednesday-social-roundup-and-game-suggestions/ https://ark-servers.net/blog/50/classic-pvp-changes-patch-wednesday-social-roundup-and-game-suggestions/ Tue, 23 Apr 2019 01:30 CEST
Update On Classic PvP!
It's been over a month since we launched Classic PvP and we've read a lot of feedback since launch! Today we'd like to announce upcoming changes for Classic PvP this week.

On Wednesday 4/24, Classic PvP will be merging all of the separated clusters into one large cluster. Our current Official PvP Network will remain unaffected. Tweaks to existing gameplay and the addition of removed content are still things that are under consideration.

Thank you for sharing your ideas and suggestions on Classic PvP! Let us know your thoughts!

Upcoming Patch This Wednesday!
We'd like to let survivors know that there is a patch coming down the pipeline this Wednesday to fix a couple of issues that popped up in the Eggcellent Adventure update. Here is a list of the changes coming on April 24th, 10am PST.

Patch Notes!
Eggcellent Adventure
- Added missing Dino Marshmallow Hat skin to the Cooking Pot

Plant X
- Disabled Fast Turret Targeting change for now, further iteration required

Dinos
- Fixed movement bugs related to stacked impulses change which affected movement for Managarmr, Gasbags, and others

Turrets
- Now ignore players using 'leavemealone' or 'enemyinvisible' admin cheats

Mantis
- Fix for weapons not equipping properly

Social Roundup!
The Social Roundup[survivetheark.com] is a new addition that is geared to showing you some of the social activity you might be otherwise missing. Here we will highlight some of the posts that happened on our various social platforms. Topics might range from existing bugs to questions about events or future content.

Let us know here[survivetheark.com] if this is something you'd like to see more of, and we'll be sure to include more posts in future Community Crunches!

Game Suggestions!
Suggestions and feedback are very important for developing a healthy and successful game and we want to make sure we're seeing them all. Currently, there is a dedicated forum for Suggestions on our Community Forums[survivetheark.com], but well be turning that into something much more robust! Soon you will be able to submit feedback and upvote other ideas you would like to see in the game. This will allow us to easily see what things are getting the most attention.

We'll be looking to make this change to the Feedback forum tomorrow. Be on the lookout for the change and start getting your ideas in! We're excited to implement new ways to engage and hear your feedback.

Oh, and happy Earth Day, survivors!]]>
Eggcellent Adventure Returns Tomorrow! https://ark-servers.net/blog/49/eggcellent-adventure-returns-tomorrow/ https://ark-servers.net/blog/49/eggcellent-adventure-returns-tomorrow/ Tue, 16 Apr 2019 01:58 CEST https://www.youtube.com/watch?v=YkbI36Kuazk
Beginning tomorrow, Tuesday April 16th until April 30th, survivors will be able to experience our annual Eggcellent Adventure event! During Eggcellent Adventure, survivors will be able to collect special "Bunny Eggs" across the ARK from wild Bunny Dodo's. These Bunny Eggs can paint or used in special Cooking Pot recipes to craft new holiday-themed item skins the Marshmallow Dodo Hat and Chocolate Bunny Club, as well as returning skins: Bunny Ears, a Bunny Costume for the Procoptodon, Knitted Chick Hat, and Egg Shell Hat!



Bunny Oviraptor's will also drop festive Dino Candy this year. Collect the candy and feed it to your tames for a special festive effect! To top it all off, wild creatures roaming the ARKs will also find themselves feeling eggcellent, sporting bright colours of Green, Magenta, Yellow, and Blue!



New Items:
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_EasterDinoCandy.PrimalItemConsumable_EasterDinoCandy'" 1 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Skin/PrimalItemSkin_DinoMarshmallowHat.PrimalItemSkin_DinoMarshmallowHat'" 1 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Skin/PrimalItemSkin_MarshmallowHat.PrimalItemSkin_MarshmallowHat'" 1 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Skin/PrimalItemSkin_Club_ChocolateRabbit.PrimalItemSkin_Club_ChocolateRabbit'" 1 0 0

Existing Items:
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Skin/PrimalItemSkin_DinoChickHat.PrimalItemSkin_DinoChickHat'" 1 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Skin/PrimalItemSkin_EasterChick.PrimalItemSkin_EasterChick'" 1 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Skin/PrimalItemSkin_DinoEasterEggHat.PrimalItemSkin_DinoEasterEggHat'" 1 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Skin/PrimalItemSkin_EasterEggHat.PrimalItemSkin_EasterEggHat'" 1 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Skin/PrimalItemSkin_BunnyHat.PrimalItemSkin_BunnyHat'" 1 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Leather/PrimalItemSkin_DinoBunnyHat.PrimalItemSkin_DinoBunnyHat'" 1 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemCostume_ProcopBunny.PrimalItemCostume_ProcopBunny'" 1 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/Halloween/PrimalItemStructure_EasterEgg.PrimalItemStructure_EasterEgg'" 1 0 0



Eggcellent Adventure Patch Notes!

Eggcellent Adventure 4 (2019)!
- Auto Activates 4/16-4/30
- Not supported in Primitive Plus mode
- Wild Bunny Oviraptors
* 50% of wild Oviraptors (33% of wild Aberrant Dodos on Aberration) are Bunny Oviraptors
* Cannot be tamed
* NEW! Drop Easter Candy as they spread Easter joy!
* Feed your candy to your tame for a fun festive effect!
- Wild Bunny Dodos
50% of wild Dodos (33% of wild Aberrant Dodos on Aberration) are Bunny Dodos
* Cannot be tamed
* Drop Easter Eggs as they spread Easter joy!
- Easter Eggs
* Can be placed in the world and painted
- Easter Skins
* Craftable in the Cooking Pot from Easter Eggs
* Bunny Ears Skin
* Procoptodon Bunny Costume
* NEW! Marshmallow Dodo Hat
* NEW! Chocolate Bunny Club
* Egg Shell Hat
* Chick Hat
- Wild creatures have a chance to spawn with additional colors: Green, Magenta, Yellow, and Blue

Managarmr
- Drastically reduce frost breath range
- Freezing stops at approximately turret range
- Damage stops at approximately half turret range

Prim+
- Fixed inability to craft Primitive+ specific resources in the forge
- Fixed inability to harvest coal from obsidian
- Fixed inability to harvest beeswax
- Fixed problems with beehive functionality
- Cauldron/Industrial Cooker can now craft new kibble
- New kibble is now functional on dinos

Meshing
- Hole fixes across Aberration, Extinction, Island, Ragnarok, Scorched Earth, and The Center
- Iteration on metrics
- Desert Titan now requires line-of-sight to do melee or lightning damage

Environment
- Added bottom cap to mushroom trees on Aberration
- Fixed Aberration Surface Damage gaps
- Fixed issue with blue mushrooms not allowing Ankylo to harvest properly on Aberration
- Moved 4 spawn points to be out of potential geo on The Island
- Fixed location where player could become stuck on Extinction

Exploits
- Fixed exploit related to stacking physics impulses
- Fixed exploit related to Rockwell Tentacles
- Fixed exploit related to Tek Swords
- Fixed exploit related to Fish Baskets
- Prevented cryoing Karkinos while they are carrying something

Platform Saddle
- Enable platform build limits saddles PlatformSaddleBuildAreaBoundsMultiplier, can be used to increase this radius on unofficials
- Prevent platform Saddles counting towards the max turret limit

Taxidermy
- Now properly supports Weapons on Humans!
- Adjusted Desert Titan's dermis offset

Homestead
- Icon Iteration
- Fixed LODs for Tek Triangle Roof
- Setup colorization for Fence Foundation
- Setup colorization for Wood Railing

Kentrosaurus
- Added a hard clamp to damage reflection

Equus
- Fix preferred kibble

GPS Transponders    
- Fixed transponders disappearing
- Placed Transponder Node no longer scales up after restart

Mind Wipe    
- Updated description of Mind Wipe to reflect 24-hour cooldown 

Cryopods
- Cryosick dinos are no longer able to attack
- Now use players in-game name in the tribe log

Industrial Cooker    
- Now supports pulling water from any connected source
- Never auto-activates when connected to water

Extinction
- Removed GlobalCuddleFoodList Override array

Turrets
- Use FastTurretTargeting system automatically for anything moving faster than 300 cm/s

Sloped Wooden Wall
- Adjusted Left Sloped Wooden Wall to fit better with attaching to a normal wall

C4
- Can now place C4 near ORP protected structures, except near foundations

Dino Leash        
- Dino leashes no longer can be placed near enemy foundations

Armor
- Fix for lod issue for flak
- Fix for lod issue for Ghillie

LOD iteration for
- Basilisk
- Doedicurus Saddle
- Mammoth Saddle

Egg Painting Contest!



After you've managed to hunt down a Bunny Dodo or Bunny Oviraptor and find yourself an egg, place the egg down on the ground and take out your paint brush and dyes. You'll be able to paint select regions on the egg as well as free-hand paint it with the brush to paint any design on it. Be creative!

There will be multiple competitions with a prize to the winner of $100!

- PC Egg Painting
- Real-life Egg Painting

Players are expected to paint their own designs and downloading templates or images to use is not allowed.

In the real-life category, we're looking for you and your tribe mates to get together and paint some eggs in real life that somehow reflect the world of ARK! Screenshot or photo quality won't be taken into consideration but try to get a picture that best shows off your egg.

The entries will be judged by our community team. Submissions are limited to three eggs per survivor, so choose your best egg. You'll have the month of April to enter, with April 30th being the final day to enter. Submit your images in the thread linked below, and we look forward to seeing your creativity!

https://survivetheark.com/index.php?/articles.html/community-crunch-177-eggcellent-adventure-returns-tomorrow-r1176/

Update on Meshing...

“Meshing” is the common term used to reference a variety of exploits in the game that involves going under terrain or behind walls to access unintended areas.  While under the terrain, an exploiter may build bases, turrets, and a multitude of other things that prevent fair and fun gameplay for everyone.  There are many ways that a player can access these areas but one of the easiest and most common are holes in the mesh itself.  The term “collision” in games is what prevents players from being able to go through what would otherwise be hollow 3D objects. Some areas and objects have incorrect collision and provide easy access to areas behind terrain.  Other cases of meshing can happen as a result of items in the game or the gameplay functionality they allow.  Items like chairs, climbing picks, and platform saddles can be susceptible to exploits like meshing due to how they manipulate the player character.

Meshing has been a hot topic within the community for some time. Behind the scenes, we have been identifying these vulnerabilities by attacking them at different vantage points.  Our ideal goal is to prevent players from getting into the mesh in the first place.  We actively look for areas in maps where collision can be improved or tweaked to avoid the occurrence from someone purposefully or intentionally getting under the terrain.  We are happy to report that this upcoming patch (patch number) has considerable improvements in this area. Since prevention is the preferred method to tackle meshing, bugs in items that allow players to access areas behind terrain are a priority for the gameplay team.

Players in unintended areas are in violation of our Code of Conduct and it is something we take very seriously. The Enforcement Team has employed the use of new data and metrics in an effort to combat meshing and investigate each case thoroughly.  In many cases, they are preventing minor issues from becoming substantial ones. The mesh detection tool has provided the Enforcement Team with new data that enables them to act quickly and efficiently. If the mesh detection tool becomes more refined, we plan to integrate it on other platforms (like console) to reduce meshing exploits in a more automated fashion. The Enforcement Team has seen a noticeable drop in reports related to meshing because of these implementations and we feel we are making positive strides towards eliminating this issue as a whole. 

If you are aware of meshing or exploits that are happening on PC, please report them here by selecting Report Abuse and filling out a quick report:

https://support.survivetheark.com/hc/en-us/requests/new#

We will continue to keep you updated with any significant advancements on the topic. It is and has always been, an important topic for us.

Update on Recent Lost Characters...

Please see our recent announcement if you were affected by the recent rollback that occurred on the Official Server Network.  If you have not submitted your ticket yet, please do so here. The Customer Service team is still actively working through tickets.

https://survivetheark.com/index.php?/articles.html/update-regarding-recent-lost-characters-r1167/]]>
Classic PVP, Eggcellent Adventure Returns, and More! https://ark-servers.net/blog/48/classic-pvp-eggcellent-adventure-returns-and-more/ https://ark-servers.net/blog/48/classic-pvp-eggcellent-adventure-returns-and-more/ Tue, 02 Apr 2019 05:15 CEST Classic PvP Begins Tomorrow!


Last week, in conjunction with Snail Games, we announced a new game mode called “Classic PvP” as an exciting large-team competitive experience for ARK. As a studio, we want to explore fun, new ideas and we believe large group PvP has a lot of undiscovered potential. With Classic PvP we'll be looking for your help to suggest balance changes throughout the seasons, while we strive to make this mode fun and competitive for everyone. Over time, as the game mode receives its adjustments and tweaks, we will be connecting the isolated clusters to each other so that they form a more extensive network.

Although Aberration and Extinction aren’t available in Classic PvP, the development team is actively looking for opportunities to re-include the content into the mix with balance changes that are in line with the new Classic PvP game mode. While we hope to re-add this content to expand on Classic PvP, there is no specific timeline or timing on this.

The Classic PvP game mode will also serve as a test for new experiences to come, and we’re excited for all the possibilities it can lead to. To start, we'll be working with the community to actively seek out tribes and tribe leaders to be representatives in a new type of broadcasted competitive Classic PvP event. These representatives may be sponsored; therefore they must ensure that they’re upholding fundamental values within their tribe which promote clean and fair play. By doing so, they'll be playing a significant role in expanding ARK’s competitive PvP gameplay and helping us shape the future of large group PvP.

Look out for the launch of our Classic PvP servers tomorrow at 10 AM PST!

If you missed the Classic PvP details last week be sure to read up on them at the link below:
https://survivetheark.com/index.php?/articles.html/community-crunch-174-introducing-classic-pvp-r1131/

Undermeshing Concerns...

Last week it was made very clear by the community that meshing remains a critical issue in ARK. Without going into extreme technical detail, it is complicated to show our internal efforts to combat meshing, which is something we have continually been working on. Since it is such a hot topic, ARK developers have been more vocal on social media about ways we've tried to detect and circumvent those who do mesh. If it's one thing we know - players are ingenious and creative, which extends into how they approach meshing, and exploiting the game at large. Giving up too much of the internal working of changes we have made and continue to work on would compromise these efforts. With that said, here's what can be said definitively:

- We'll make an effort at being more transparent about what we’re doing in regards to preventing undermeshing partly by calling them out in the patch notes going forward
- We are actively seeking out people who use mesh exploits and banning them

As you might imagine, crafting a solution that handles all cases of meshing on all of our maps is challenging. Beyond fixing the sources of meshing, we're continually refining the methods we use to detect players under the mesh. We've made significant strides in this area recently by developing an approach that lets us know sooner than ever if someone is where they shouldn't be, which enables our Enforcement team to take action more quickly. We started issuing bans based on this new method on Friday and will continue to issue bans against anyone who intentionally meshes and exploits the game.

ARK: Eggcellent Adventure 4 Coming!



You’ve guessed it, Eggcellent Adventure is back later this month! And to encourage everyone to get into the festive spirit, we’ll be holding our egg painting competition again this year.

During the event: after you've managed to hunt down a Bunny Dodo or Bunny Oviraptor and find yourself an egg, place the egg down on the ground and take out your paint brush and dyes. You'll be able to paint select regions on the egg as well as free-hand paint it with the brush to paint any design on it. Be creative!

There will be multiple competitions with a prize to the winner of $100!

- PC Egg Painting
- Real-life Egg Painting

Players are expected to paint their own designs and downloading templates or images to use is not allowed.

In the real-life category, we're looking for you and your tribe mates to get together and paint some eggs in real life that somehow reflect the world of ARK! Screenshot or photo quality won't be taken into consideration but try to get a picture that best shows off your egg.

The entries will be judged by our community team. Submissions are limited to three eggs per survivor, so choose your best egg! You'll have the month of April to enter! Submit them in the provided thread later this month when the in-game event begins, and we'll pick a winner at the end of the month!

Conquest Server Backups!

Along with the closure of the Conquest servers, we’ve made backups of these server saves available at the link below for any players who wish to maintain their progress on their server.

https://survivetheark.com/index.php?/server-backups/

------

Be sure to read the weekly Community Crunch over on our website, survivetheark.com![survivetheark.com]]]>
ARK Stream & Homestead Update Tomorrow! https://ark-servers.net/blog/47/ark-stream/ https://ark-servers.net/blog/47/ark-stream/ Tue, 05 Mar 2019 05:37 CET https://youtu.be/VdXku3-sxi4
It's finally arrived! We're beyond thrilled to be releasing Structure Plus (S+) and the long-awaited kibble rework (now packaged together as 'Homestead') to all of our survivors March 5th 2019!



If you can dream it, you can build it! Homestead includes the major elements of Structures Plus (S+), a player created Sponsored Mod by Orionsun. S+ has maintained a large following of users over an extended period of time, and its move to console has long been requested. We are particularly excited to finally be able to share this with our console survivors who will be using it for the very first time.



Here are the new building features included in Homestead:

- Dedicated bulk storage
- Triangle foundations, ceilings and roof pieces
- Four high walls
- Fence supports for level walls
- Flexible pipes and electrical cables
- Double doors
- Swappable variants for ramps/stairs
- New visual variants for existing structures





Along-side the update to structures we also have our kibble rework included in this patch! Previously the Kibble system worked like a tree, the egg of one creature being used in a kibble to tame the next creature in line. Often these kibbles didn’t make sense in terms of game progression and became more redundant with each new creature that was added to the game. Each creature now falls into one of six categories, and that creature’s egg can be used to tame any creature within that specific category. Instead of having 50+ different kibbles all requiring a different specific egg, it is drastically reduced to: Basic, Simple, Regular, Superior, Exceptional, and Extraordinary kibbles!



You can expect the Homestead update to hit your respective platform around 10am PST tomorrow starting with PC and concluding with PS4. We invite you to watch our Homestead trailer to see a preview of the variety of structures that are now possible. All of the builds featured in the trailer are player-created and you can find links to how to build the structures in the video description. It has been an amazing experience for us to see our dedicated players create things we could have never imagined! 



We hope these changes to ARK inspire survivors to turn their wooden shack on the beach into the fortress of their dreams!

Homestead patch notes:

S+
Variant System
- Added Structure variant system to cycle visuals for a structure

Structure Pickup
- Enabled pickup of the following structures:
            - Elevator Platforms
            - Elevator Tracks
            - Electric Generator
            - Grill
            - Industrial Forge
            - Industrial Grinder
            - Chem Bench
            - Fabricator
            - Tek Generator
            - Tek Replicator
            - Tek Transmitter
- Disabled pickup of Bee Hives
- Added ServerSettings ini config option StructurePickupHoldDuration to allow unofficials to configure (or disable by setting to 0) the quick-pickup hold duration
- Changed default for quick-pickup to 0.5 seconds (from 1 second)

Structure Additions
- Added 'Smooth' sidewall variants (like the stone foundation) to the stock square foundations [Adobe, Metal, Stone, Tek, Thatch, Wood]
- Triangle foundations [Adobe, Metal, Stone, Tek, Wood]
- Triangle ceilings [Adobe, Metal, Stone, Tek, Wood, Greenhouse]
- Triangle roofs [Adobe, Metal, Stone, Tek, Wood, Greenhouse]
- Large (4x height) walls [Adobe, Metal, Stone, Tek, Wood]
- Flexible pipes [Stone, Metal]
- Flexible electrical cables
- Stairs (with freely swappable ramp variant) [Adobe, Metal, Stone, Tek, Wood]
- Double door frames [Adobe, Metal, Stone, Tek, Wood]
- Double doors [Adobe, Metal, Stone, Tek, Wood]
- Tek Dedicated storage (Tek structure that allows storing a large amount of a single resource)
- Fence supports (allows you to build fences that are level along the top) [Adobe, Metal, Stone, Tek, Wood]

Kibble Rework

- Categorized Kibble
- Creatures prefer their category of Kibble or above
- Produced
            - Allosaurus - Superior
            - Ankylosaurus - Regular
            - Archaeopteryx - Simple
            - Argentavis - Superior
            - Baryonyx - Regular
            - Basilisk - Exceptional
            - Brontosaurus - Exceptional
            - Carbonemys - Regular
            - Carnotaur - Regular
            - Compy - Simple
            - Dilophosaur - Basic
            - Dimetrodon - Regular
            - Dimorphodon - Simple
            - Diplodocus - Regular
            - Dodo - Basic
            - Featherlight - Basic
            - Gallimimus - Simple
            - Giganotosaurus - Exceptional
            - Hesperornis - Extraordinary
            - Ichthyornis - Simple
            - Iguanodon - Simple
            - Kairuku - Basic
            - Kaprosuchus - Regular
            - Kentrosaurus - Regular
            - Lystrosaurus - Basic
            - Mantis - Superior
            - Megalania - Superior
            - Megalosaurus - Superior
            - Micro Raptor - Simple
            - Morellatops - Simple
            - Moschops - Superior
            - Oviraptor - Simple
            - Snow Owl - Superior
            - Pachycephalosaurus - Simple
            - Pachyrhinosaurus - Regular
            - Parasaur - Basic
            - Pegomastax - Simple
            - Pelagornis - Regular
            - Pteranodon - Simple
            - Pulmonoscorpius - Regular
            - Quetzalcoatlus - Exceptional
            - Raptor - Simple
            - Rex - Exceptional
            - Rock Drake - Extraordinary
            - Sarcosuchus - Regular
            - Spinosaur - Superior
            - Stegosaurus - Regular
            - Tapejera - Superior
            - Terror Bird - Regular
            - Therizinosaurus - Exceptional
            - Thorny Dragon - Regular
            - Titanboa - Superior
            - Triceratops - Simple
            - Troodon - Regular
            - Velonasaur - Regular
            - Vulture - Basic
            - Wyvern - Extraordinary
            - Yutyrannus - Exceptional

- Preferred
            - Allosaurus - Superior
            - Angler Fish - Regular
            - Ankylosaurus - Regular
            - Araneo - Simple
            - Archaeopteryx - Simple
            - Argentavis - Superior
            - Baryonyx - Regular
            - Basilosaurus - Exceptional
            - Beelzebufo - Regular
            - Brontosaurus - Exceptional
            - Carbonemys - Regular
            - Carnotaur - Regular
            - Castoroides - Superior
            - Daeodon - Superior
            - Dilophosaur - Basic
            - Dimetrodon - Regular
            - Dimorphodon - Simple
            - Diplocaulus - Simple
            - Diplodocus - Regular
            - Direbear - Superior
            - Direwolf - Superior
            - Dodo - Basic
            - Doedicurus - Regular
            - Dunkleosteus - Superior
            - Gallimimus - Simple
            - Gasbags - Superior
            - Giant Bee - Simple
            - Gigantopithecus - Regular
            - Giganotosaurus - Exceptional
            - Griffin - Extraordinary
            - Ichthyornis - Simple
            - Ichthyosaurus - Simple
            - Iguanodon - Simple
            - Kairuku - Basic
            - Kaprosuchus - Regular
            - Karkinos - Exceptional
            - Kentrosaurus - Regular
            - Lymantria - Regular
            - Mammoth - Superior
            - Managarmr - Exceptional
            - Megalania - Extraordinary
            - Megaloceros - Simple
            - Megalodon - Superior
            - Megalosaurus - Superior
            - Megatherium - Superior
            - Mesopithicus - Basic
            - Morellatops - Simple
            - Mosasaurus - Exceptional
            - Onyc - Simple
            - Snow Owl - Superior
            - Pachycephalosaurus - Simple
            - Paraceratherium - Superior
            - Parasaur - Basic
            - Pegomastax - Simple
            - Pelagornis - Regular
            - Phiomia - Basic
            - Plesiosaurus - Superior
            - Pteranodon - Regular
            - Pulmonoscorpius - Regular
            - Purlovia - Regular
            - Quetzalcoatlus - Exceptional
            - Raptor - Simple
            - Reaper - Exceptional
            - Rex - Exceptional
            - Rock Elemental - Extraordinary
            - Sabertooth - Regular
            - Sarcosuchus - Regular
            - Spinosaur - Exceptional
            - Stegosaurus - Regular
            - Tapejera - Superior
            - Terror Bird - Regular
            - Therizinosaurus - Exceptional
            - Thorny Dragon - Regular
            - Thylacoleo - Extraordinary
            - Triceratops - Simple
            - Velonasaur - Regular
            - Woolly Rhino - Superior
            - Yutyrannus - Extraordinary

Exploits
- Fixed exploit related to water well
- Fixed exploit related to Titan downloads
- Fixed exploit related to Tek Swords
- Fixed exploit related to Velonasaurs
- Fixed exploit related to Platform Saddles
- Fixed exploit related to Rafts on The Center

Crashes
- Fixed crash related to shoulder pets
- Fixed crash related to Taxidermy

Managarmr
- Fixed issue with Managarmr breath causing flyers to teleport
- Fixed Managarmr's forward dash not triggering consistently when spamming it
- When Managarmr freezes a dino with a rider, the rider will no longer be dismounted but rather frozen for 1 second
- Character frozen visual effect should change more smoothly
- A player frozen either standing, crouching, or prone can no longer change that state
- Duration of frozen for player characters is now a function of health and armor rating
- Duration of frozen for player characters is significantly reduced overall
- Fixed Managarmr space launch bug
- Managarmr ice breath is no longer stopped by Dino Leash
- Speculative fix for the Managarmr breath client crash
- Whistle Stop and Whistle Follow will interrupt the current ability
- Ice breath freeze amount is now more significantly reduced by distance
- Clamped forward dash movement to horizontal plane
- Cheat spawning a dino should no longer cause you to get stuck on that dino - if it dies while being frozen by Managarmar Ice breath
- Reduced Managarmr ice breath damage ~25%
- Added new freeze immune icon

Cryopods
- Disable following after releasing from Cryopod
- Now show gender in the tooltip
- Tribe log displays the name of the Cryopod owner who's Cryopod broke
- Fix for dino owner not transferring when stealing a Cryopod with a dino in it

Environments
- Fixed buildable space outside of bounds
- Fixed multiple holes and meshing locations
- Moved Desert Titan player spawn point to an area inside the structure prevention zone
- Removed the Ruins of Nosti gate
- Fixed climbable trees in Extinction
- Reduced shadow cost of some meshes

Defenders
- Defenders are harvestable for light robotic materials

Kairuku
- Base affinity increased by 30% now that it has a preferred kibble

Ice Wyverns
- Fixed creature icon being blank

Bear Traps
- Bear traps are now placeable again!

Tek Dinos
- Now drop electronics/metal as intended

Item Stacks
- Fixed ConfigOverrideItemMaxQuantity issue with RawPrimeMeat

Mosasaurus
- Reduced Mosasaurus speed per level up by 50%

Manta
- Reduced Manta speed per level up by 75%

Gasbags
- Set gasbags to mature at the rate of Wooly Rhinos due to similar utility capabilities

Giganotosaurus
- Increased damage required to enrage a giga by 55%

Movement
- Fixed players getting stuck when walking off foundations in single player

Desert Titan
- Reduced tamed Desert Titan total hp by 33%

Corrupted Heart
- Fixed item to use correct icon

Mind Wipe
- Characters can be respeced once every 24 hours

UI
- Improved search filtering on inventory and crafting menus

Elevators
- Set Primitive Elevator Platforms and Tracks to be craftable by wood instead of requiring fungal wood

ARK Developer Stream Tomorrow!

https://www.twitch.tv/survivetheark

Tomorrow at 1 PM Pacific Time (March 5th), members of the ARK development team will be hosting a Developer Livestream on our Twitch channel![www.twitch.tv]

Our Community-focused livestreams went over well with the community so we decided to restructure slightly to bring even more members of our team into the mix! We invite you to join us from our Seattle office as we discuss the latest developments with ARK.

In this stream we will be showcasing and discussing our biggest addition and change to the game: the Structures Plus and Kibble rework.



We'll also be answering questions from you--the community--in a live form Digest. We invite you to leave your ARK or development related questions in the comment section below and we will be selecting an assortment of your questions to answer live on stream.

The developers on-camera this stream will be:

Cedric: Host, Gameplay Programmer
Chris: Lead Programmer & Lead Designer
Colin: Senior Producer
Jen: Community Manager

We look forward to seeing you all on our Twitch channel tomorrow!

Mod Community Updates!

We're bringing in two new projects to the Sponsored Mod Program this month, and don't forget that we have already started another round of applications for the sponsored mod program. You'll be able to submit an application until April 5th. So polish up those design documents and send them in. We love seeing the amazing projects everyone is working on.

First up we have Additional Lighting by ReinerSCT. This mod adds a plethora of new lighting options of different colors, styles, and configurations. Ever wanted to make your own disco room, or set up a complex lighting system for your over-the-top castle? This mod will let you do it!

https://steamcommunity.com/sharedfiles/filedetails/?id=1380777369
We're also happy to bring in the Play as Dino mod by Finntastic. Does anybody else ever use the old mantra "Don't just hunt the raptor... Be the raptor"? No? Just me? Either way, with this mod you can! The author has a lot of cool systems being worked on for this mod and we're happy to provide some support for them.

https://steamcommunity.com/workshop/filedetails/?id=662773951

Happy Modding!]]>
ARK Stream Returns & S+ & Kibble Rework Beta Closing! https://ark-servers.net/blog/46/ark-stream-returns/ https://ark-servers.net/blog/46/ark-stream-returns/ Tue, 26 Feb 2019 04:35 CET our Twitch channel![www.twitch.tv]

Our Community-focused livestreams went over well with the community so we decided to restructure slightly to bring even more members of our team into the mix! We invite you to join us from our Seattle office as we discuss the latest developments with ARK.

In next weeks' stream we will be showcasing and discussing our biggest addition and change to the game: the Structures Plus and Kibble rework.



We'll also be allowing questions from you--the community--in a live form Digest. We invite you to leave your ARK or development related questions in the comment section below and we will be selecting an assortment of your questions to answer live on stream.

The developers on-camera this stream will be:

Cedric: Host, Gameplay Programmer
Chris: Lead Programmer & Lead Designer
Colin: Senior Producer
Jen: Community Manager

We look forward to seeing you all on our Twitch channel on March 5th!

Structures Plus (S+) & Kibble Rework Beta Closing!



This week is the final week to participate in the open Structures Plus and Kibble Rework beta before the testing period closes to the public. If you have not tried it out and/or given your feedback regarding the changes we invite you to do so! Please check out the post below for all of the information on how you can get involved in play testing this beta.

https://survivetheark.com/index.php?/articles.html/structures-plus-s-kibble-rework-beta-is-live-r1074/

Mod Sponsorship Applications Opening!

Get your mods ready, sponsorship program applications open again on Friday! We will also be announcing a couple of new sponsored projects next week!

We're making some adjustments to what has been our focus for sponsored projects. Going forward we will be looking at more small scope projects as well, instead of only the large scope projects like we have been up to this point. A result of this adjustment is that you will begin to see more projects with shorter-term sponsorship's making their way into the program and, by proxy, a somewhat higher rotation rate leading to more opportunities.

We want to encourage everyone, no matter the scale of your projects, to apply for sponsorship during each application period. Even if a project isn't selected during a given application period it helps me to keep a finger on the pulse of everyone that's interested in being sponsored and seeing how your projects and plans develop.]]>
Valentine's Day Event On Now Until 18th! https://ark-servers.net/blog/45/valentine-s-day-event-on-now-until-18th/ https://ark-servers.net/blog/45/valentine-s-day-event-on-now-until-18th/ Fri, 15 Feb 2019 18:59 CET

Currently on-going until February 18th, love will fill the air as we celebrate Valentine's Day!

The ARK will be placed under Cupid's loving spell. With this event, creatures have also been affected by Cupid's spell in the following ways:

- Red, Pink, and White colored wild creatures can be found wandering the ARKs searching for true loves kiss.
- When mating, creatures have a 25% chance to drop an item.  That item has a 50/50 chance to be one of the following:
- Valentines Chocolate: Restores full HP, or knocks 40% off a creatures taming bar.
- Valentines Candy: Gives your tame random dino colors when eaten.


All servers official and unofficial will also experience the following bonuses (auto-activated or can be toggled manually by running ActiveEvent=vday):

- Mate Boosted range increased by 2x
- Mating Speed and Mating Recovery increased by 3x
- Creature Maturing and Egg Incubation speed has been increased by 3x
- Baby Food Consumption has been decreased by 1/3


Survivors also have the opportunity to send out their own customs Valentine's Day card to their loved ones. Head over to http://playark.com/valentines and create your custom card! Be sure to send us a tweet with your image attached and the #MateBoosted, so that over the course of the week we can retweet your loving messages! ]]>
Structures Plus & Kibble Rework Beta Is Live & Extinction Transfers Open! https://ark-servers.net/blog/44/structures-plus/ https://ark-servers.net/blog/44/structures-plus/ Tue, 15 Jan 2019 23:16 CET Structures Plus (S+) & Kibble Rework Beta!
It is finally here! This is the first time we've done a public beta branch for ARK, so here is a lengthy but necessary introduction.

As a quick starting note: Before accessing a beta branch you should create a backup of any single player games, characters, or server files that you may have for ARK to prevent any corruption or loss of player data from occurring. When you’re done playing with the beta you’ll need to navigate back to the branch selection dialogue and opt-out of the beta (choose NONE). You cannot access your official server while on the beta because they are not the same version. Depending on your internet connection this process could take some time so if you’re doing anything time sensitive on your official server, be cautious of swapping!



How to access the beta:
From your Steam games library, right-click on ARK: Survival Evolved and choose Properties. From this new window you’ll click on BETAS at the top. Here is where you’ll swap between the beta version and the live version of the game. 

Choose the beta called qolbeta_public from the drop down list and then close the Properties window once the window says it has successfully accessed the beta. Your Steam client will begin to download the beta (at the time of this post, v290.103). 

Depending on your internet connection this process could take some time. You can tell you are successfully on the beta when [qolbeta_public] appears next to ARK: Survival Evolved on your Steam games list. 

Providing feedback:
In order for us to effectively analyze feedback from beta users we have set up two separate threads, one for Structures Plus related feedback and one for the Kibble changes. Please use these threads linked below when reporting issues, bugs, and feedback to us.

Feedback about Structures Plus changes:
https://survivetheark.com/index.php?/forums/topic/399606-structure-plus-beta-feedback/

Feedback about Kibble changes:
https://survivetheark.com/index.php?/forums/topic/399609-kibble-rework-beta-feedback/

Please see the first comment under this post for currently known issues. We will be taking your feedback into serious consideration regarding both of these changes. Once we're happy with where these features are at, we will be bringing them over to the PC main game.

Changes on the beta include:

Structures:

- Structure quick pickup time is now configurable in ini file (ServerSettings -> StructurePickupTimeAfterPlacement, default = 30)
- Added new ini config option to ignore the duration and always allow quick pickup (ServerSettings -> AlwaysAllowStructurePickup, default = false)
- Improved quick pickup HUD text to avoid overlapping other text, and duration is now formatted as a timestamp if over 60 seconds to support very long timers.
- Enabled structure quick pickup for ALL structures. For structures that previously had pickup disabled, they now auto-disable quick pickup as soon as the player interacts with the structure in any way (unless AlwaysAllowStructurePickup is set to true)

New structures/variants:

- 'Smooth' sidewall textures variants (like the stone foundation) to the stock square foundations [Adobe, Metal, Stone, Tek, Thatch, Wood]
- Triangle foundations [Adobe, Metal, Stone, Tek, Wood]
- Triangle ceilings [Adobe, Metal, Stone, Tek, Wood, Greenhouse]
- Triangle roofs [Adobe, Metal, Stone, Tek, Wood, Greenhouse]
- Large (4x height) walls [Adobe, Metal, Stone, Tek, Wood]
- Flexible pipe [Stone, Metal]
- Flexible electrical cable
- Stairs (with freely swappable ramp variant) [Adobe, Metal, Stone, Tek, Wood]
- Double door frames [Adobe, Metal, Stone, Tek, Wood]
- Double doors [Adobe, Metal, Stone, Tek, Wood]
- Dedicated storage (Tek structure that allows storing a large amount of a single resource)
- Fence supports (allows you to build fences that are level along the top) [Adobe, Metal, Stone, Tek, Wood]

The blueprint paths for the new structures are listed below so you can spawn them in for testing. You can also use creative mode for easier and faster building. With admin enabled you can type cheat gcm into the console (press Tab) to enable creative mode.

Triangle Foundations
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Foundations/Triangle/Adobe/PrimalItemStructure_TriFoundation_Adobe.PrimalItemStructure_TriFoundation_Adobe'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Foundations/Triangle/Metal/PrimalItemStructure_TriFoundation_Metal.PrimalItemStructure_TriFoundation_Metal'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Foundations/Triangle/Stone/PrimalItemStructure_TriFoundation_Stone.PrimalItemStructure_TriFoundation_Stone'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Foundations/Triangle/Tek/PrimalItemStructure_TriFoundation_Tek.PrimalItemStructure_TriFoundation_Tek'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Foundations/Triangle/Wood/PrimalItemStructure_TriFoundation_Wood.PrimalItemStructure_TriFoundation_Wood'" 10 0 0

Triangle Ceilings
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ceilings/Triangle/Adobe/PrimalItemStructure_TriCeiling_Adobe.PrimalItemStructure_TriCeiling_Adobe'" 10 0 0
cheat giveitem "/Game/PrimalEarth/StructuresPlus/Structures/Ceilings/Triangle/Greenhouse/PrimalItemStructure_TriCeiling_Greenhouse.PrimalItemStructure_TriCeiling_Greenhouse'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ceilings/Triangle/Metal/PrimalItemStructure_TriCeiling_Metal.PrimalItemStructure_TriCeiling_Meta'l" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ceilings/Triangle/Stone/PrimalItemStructure_TriCeiling_Stone.PrimalItemStructure_TriCeiling_Stone'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ceilings/Triangle/Tek/PrimalItemStructure_TriCeiling_Tek.PrimalItemStructure_TriCeiling_Tek'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ceilings/Triangle/Wood/PrimalItemStructure_TriCeiling_Wood.PrimalItemStructure_TriCeiling_Wood'" 10 0 0

Triangle Roofs
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Roofs_Tri/Adobe/PrimalItemStructure_TriRoof_Adobe.PrimalItemStructure_TriRoof_Adobe'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Roofs_Tri/Greenhouse/PrimalItemStructure_TriRoof_Greenhouse.PrimalItemStructure_TriRoof_Greenhouse'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Roofs_Tri/Metal/PrimalItemStructure_TriRoof_Metal.PrimalItemStructure_TriRoof_Metal'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Roofs_Tri/Stone/PrimalItemStructure_TriRoof_Stone.PrimalItemStructure_TriRoof_Stone'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Roofs_Tri/Tek/PrimalItemStructure_TriRoof_Tek.PrimalItemStructure_TriRoof_Tek'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Roofs_Tri/Wood/PrimalItemStructure_TriRoof_Wood.PrimalItemStructure_TriRoof_Wood'" 10 0 0

Stairs
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ramps/Adobe/PrimalItemStructure_Ramp_Adobe.PrimalItemStructure_Ramp_Adobe'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ramps/Metal/PrimalItemStructure_Ramp_Metal.PrimalItemStructure_Ramp_Metal'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ramps/Stone/PrimalItemStructure_Ramp_Stone.PrimalItemStructure_Ramp_Stone'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ramps/Tek/PrimalItemStructure_Ramp_Tek.PrimalItemStructure_Ramp_Tek'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ramps/Wood/PrimalItemStructure_Ramp_Wood.PrimalItemStructure_Ramp_Wood'" 10 0 0

4x Height Walls
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Walls_L/Adobe/PrimalItemStructure_LargeWall_Adobe.PrimalItemStructure_LargeWall_Adobe'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Walls_L/Metal/PrimalItemStructure_LargeWall_Metal.PrimalItemStructure_LargeWall_Metal'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Walls_L/Stone/PrimalItemStructure_LargeWall_Stone.PrimalItemStructure_LargeWall_Stone'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Walls_L/Tek/PrimalItemStructure_LargeWall_Tek.PrimalItemStructure_LargeWall_Tek'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Walls_L/Wood/PrimalItemStructure_LargeWall_Wood.PrimalItemStructure_LargeWall_Wood'" 10 0 0

Double Doorframes
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Doorframes_Double/Adobe/PrimalItemStructure_DoubleDoorframe_Adobe.PrimalItemStructure_DoubleDoorframe_Adobe'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Doorframes_Double/Greenhouse/PrimalItemStructure_DoubleDoorframe_Greenhouse.PrimalItemStructure_DoubleDoorframe_Greenhouse'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Doorframes_Double/Metal/PrimalItemStructure_DoubleDoorframe_Metal.PrimalItemStructure_DoubleDoorframe_Metal'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Doorframes_Double/Stone/PrimalItemStructure_DoubleDoorframe_Stone.PrimalItemStructure_DoubleDoorframe_Stone'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Doorframes_Double/Tek/PrimalItemStructure_DoubleDoorframe_Tek.PrimalItemStructure_DoubleDoorframe_Tek'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Doorframes_Double/Wood/PrimalItemStructure_DoubleDoorframe_Wood.PrimalItemStructure_DoubleDoorframe_Wood'" 10 0 0

Double Doors
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Doors/Doors_Double/Adobe/PrimalItemStructure_DoubleDoor_Adobe.PrimalItemStructure_DoubleDoor_Adobe'" 10 0 0
cheat giveitem "/Game/PrimalEarth/StructuresPlus/Doors/Doors_Double/Greenhouse/PrimalItemStructure_DoubleDoor_Greenhouse.PrimalItemStructure_DoubleDoor_Greenhouse'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Doors/Doors_Double/Metal/PrimalItemStructure_DoubleDoor_Metal.PrimalItemStructure_DoubleDoor_Metal'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Doors/Doors_Double/Stone/PrimalItemStructure_DoubleDoor_Stone.PrimalItemStructure_DoubleDoor_Stone'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Doors/Doors_Double/Tek/PrimalItemStructure_DoubleDoor_Tek.PrimalItemStructure_DoubleDoor_Tek'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Doors/Doors_Double/Wood/PrimalItemStructure_DoubleDoor_Wood.PrimalItemStructure_DoubleDoor_Wood'" 10 0 0

Fence Supports
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/FenceSupports/Adobe/PrimalItemStructure_FenceSupport_Adobe.PrimalItemStructure_FenceSupport_Adobe'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/FenceSupports/Metal/PrimalItemStructure_FenceSupport_Metal.PrimalItemStructure_FenceSupport_Metal'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/FenceSupports/Stone/PrimalItemStructure_FenceSupport_Stone.PrimalItemStructure_FenceSupport_Stone'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/FenceSupports/Tek/PrimalItemStructure_FenceSupport_Tek.PrimalItemStructure_FenceSupport_Tek'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/FenceSupports/Wood/PrimalItemStructure_FenceSupport_Wood.PrimalItemStructure_FenceSupport_Wood'" 10 0 0

Flex Pipes and Wires
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Pipes/Flex/Metal/PrimalItemStructure_PipeFlex_Metal.PrimalItemStructure_PipeFlex_Metal'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Pipes/Flex/Stone/PrimalItemStructure_PipeFlex_Stone.PrimalItemStructure_PipeFlex_Stone'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Wires/Flex/PrimalItemStructure_Wire_Flex.PrimalItemStructure_Wire_Flex'" 10 0 0

Tek Dedicated Storage
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Misc/DedicatedStorage/PrimalItemStructure_DedicatedStorage.PrimalItemStructure_DedicatedStorage'" 10 0 0

Kibble:

All eggs have been assigned a value based on the size and rarity of the egg. These sizes include: Extra Small, Small, Medium, Large, Extra Large, and Special. The eggs are used in a recipe to create kibble of a coinciding value, which are: Basic, Simple, Regular, Superior, Exceptional, and Extraordinary. 

The blueprint paths for these new kibbles are listed below so you can spawn them in for testing:

cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Base_XSmall.PrimalItemConsumable_Kibble_Base_XSmall'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Base_Small.PrimalItemConsumable_Kibble_Base_Small'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Base_Medium.PrimalItemConsumable_Kibble_Base_Medium'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Base_Large.PrimalItemConsumable_Kibble_Base_Large'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Base_XLarge.PrimalItemConsumable_Kibble_Base_XLarge'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Base_Special.PrimalItemConsumable_Kibble_Base_Special'" 10 0 0

The recipes for these new kibbles are as follows:

Basic: 5 Fiber, 5 mejoberries, 10 tintoberries, 10 amarberries, 1 cooked meat, 1 extra small egg
Simple: 5 Fiber, 5 mejoberries, 2 rockarrot, 1 cooked fish, 1 small egg
Regular: 5 Fiber, 2 savoroot, 2 longrass, 1 cooked jerky, 1 medium egg
Superior: 5 Fiber, 2 citronal, 2 rare mushroom, 1 cooked prime, 1 sap, 1 large egg
Exceptional: 5 Fiber, 10 mejoberries, 1 rare flower, 1 focal chili, 1 extra large egg
Extraordinary: 5 Fiber, 10 mejoberries, 1 honey, 1 lazarus chowder, 1 special egg

Regarding previously crafted kibble:

- Old kibbles will not be wiped, and will inherit their new "value/color" appropriately.
- Old kibbles will still work to tame their appropriate creatures.
- Old kibble will no longer be craftable, only the new types will be craftable.

Further notes:
If you have a single player or unofficial save file it is worth loading it up on the beta and checking if there are any obvious bugs or compatibility issues. Your pre-existing structures should see no changes on the beta, and kibble that is already crafted should work as normal. If there are any inconsistencies you notice, please report them to us using the threads linked above so we can address them.

Attention builders!
Fancy yourself a top tier builder? We want to see what you can do with the new structure changes! 

Hop into the beta and build to your heart's content using any of our officially supported maps (The Island, The Center, Ragnarok, Scorched Earth, Aberration, Extinction). You can do this in your single player world or your unofficial server if you have access to one. We’ll be picking the best builds submitted to us for featuring in an upcoming video trailer showcasing the building changes to ARK similar to the announcement video we did for our latest mod contest. 

Submit pictures and/or a video of your build, your map save and coordinates to your build to arkfans@studiowildcard.com so we can take a look. You can get the direct coordinates to your build location by enabling setcheatplayer true and jotting down the coordinates presented on screen. You can upload your map save to a file sharing website such as Google Drive, Dropbox, etc, and include the link in the email. 

Entries are due by February 4th, 2018. We look forward to seeing your masterpieces!

Extinction Transfers Open!

Server transfers into our official Extinction servers is now open.]]>
Structures Plus & Kibble Rework Beta This Week! https://ark-servers.net/blog/43/structures-plus/ https://ark-servers.net/blog/43/structures-plus/ Tue, 08 Jan 2019 03:13 CET

We're starting off 2019 strong! The promised public beta including S+ and Kibble changes will be available by the end of this week for survivors to play with. When we're ready to share the build we'll give you some more information on how to opt-in to this build through Steam.

S+ Features that will be in the beta branch:

- Made structure quick pickup time configurable in ini file (ServerSettings -> StructurePickupTimeAfterPlacement, default = 30)
- Added new ini config option to ignore the duration and always allow quick pickup (ServerSettings -> AlwaysAllowStructurePickup, default = false)
- Improved quick pickup HUD text to avoid overlapping other text, and to format durations as timestamps if over 60 seconds to support very long times if configured for that
- Enabled structure quick pickup for ALL structures. For structures that previously had pickup disabled, they now auto-disable quick pickup as soon as the player interacts with the structure in any way (unless AlwaysAllowStructurePickup is set to true)

New structures/variants:

- Added 'smooth' sidewall textures variants (like the stone foundation) to the stock square foundations [Adobe, Metal, Stone, Tek, Thatch, Wood]
- Triangle foundations [Adobe, Metal, Stone, Tek, Wood]
- Triangle ceilings [Adobe, Metal, Stone, Tek, Wood, Greenhouse]
- Triangle roofs [Adobe, Metal, Stone, Tek, Wood, Greenhouse]
- Large (4x height) walls [Adobe, Metal, Stone, Tek, Wood]
- Flexible pipe [Stone, Metal]
- Flexible electrical cable
- Stairs (with freely swappable ramp variant) [Adobe, Metal, Stone, Tek, Wood]
- Double door frames [Adobe, Metal, Stone, Tek, Wood]
- Double doors [Adobe, Metal, Stone, Tek, Wood]
- Dedicated storage (Tek structure that allows storing a large amount of a single resource)
- Fence supports (allows you to build fences that are level along the top) [Adobe, Metal, Stone, Tek, Wood]

Kibble changes that will be in the beta branch:

All eggs have been assigned a value based on the size and rarity of the egg. These sizes include: Extra Small, Small, Medium, Large, Extra Large, and Special. The eggs are used in a recipe to create kibble of a coinciding value: Basic, Simple, Regular, Superior, Exceptional, and Extraordinary. This new system will make it so that creature kibble desires are based on the quality levels instead of specific creatures, which should greatly decrease the number of tamed creatures needed for the purposes of taming.

Regarding previously crafted kibble:

- Old kibbles will not be wiped, and will inherit their new "value/color" appropriately.
- Old kibbles will still work to tame their appropriate creatures.
- Old kibble will no longer be craftable, only the new types will be craftable.

We will be taking your feedback into serious consideration regarding both of these changes so we invite you to communicate with us on our social media, the forums, reddit, etc with your opinions and critique. Once we're happy with where these features are at, we will be bringing them over to the PC main game.

Modding Community Updates!

Hello, Modders!

I just wanted to remind everyone that the application for the sponsored mod program is open again. There is still a month to prepare your projects and apply for the program. Remember that these sponsorships are longer-term support, so I want to see what everyone has planned for up to a year of sponsorship time.

Head over here to find the application:
https://survivetheark.com/index.php?/modding/apply-for-sponsorship/

For anyone that isn't familiar with the program, we have a rolling set of community projects for which we provide support to the mod authors. You can check out the current sponsored projects here:
https://survivetheark.com/index.php?/ark-sponsored-mods/

Be sure to read the weekly Community Crunch over on our website, survivetheark.com![survivetheark.com]]]>
Happy New Year! Public Beta & Extinction Transfers Soon! https://ark-servers.net/blog/42/happy-new-year-public-beta/ https://ark-servers.net/blog/42/happy-new-year-public-beta/ Wed, 02 Jan 2019 23:20 CET 2018 in Review!


Happy New Year, Survivors! Thank you all for making us a part of your 2018. It has truly been an insane year for us. As always we are humbled by your support of all things ARK and we could not have achieved these milestones without you.

Let's bring in the new year with a roar, and keep on surviving in 2019!

Structure Plus & Kibble Rework!

We look forward to being back in the office this week and back to the grind so we can bring you more ARK this year. In case you missed our post about it, two of the main things we are currently working on in the month of January include Structures Plus and the Kibble rework, which you can read about here:

https://steamcommunity.com/gid/103582791438250696/announcements/detail/1698317167857800202

The extra exciting news is that we will be launching a public beta for the next round of S+ implementation and the kibble changes very soon. We will be relying on your feedback and making tweaks and changes during the beta process before these features make their way into the live game for everyone to enjoy. When the beta releases we invite you to break these new features as much as possible! ;)

Extinction Transfers Opening Soon!



We have been getting a lot of questions about this lately and rightfully so. We will be opening server transfers on our official servers into Extinction on January 15th! There will be no transfer restrictions on creatures (unlike Aberration).

Winter Wonderland!



Don't forget that Winter Wonderland is here but it won't be around forever! This winter-themed holiday event ends on January 7th so be sure to get your fill of this festive event before Raptor Claus and Gacha Claus make their way back to the North Pole.

Be sure to read the weekly Community Crunch over on our website, survivetheark.com![survivetheark.com]]]>
Happy Holidays! https://ark-servers.net/blog/41/happy-holidays/ https://ark-servers.net/blog/41/happy-holidays/ Mon, 24 Dec 2018 22:18 CET

Raptor Claus and Studio Wildcard would like to wish you a very Happy Holidays this season!

Thank you for making us a part of your festive time this year!]]>
Winter Wonderland 2018! https://ark-servers.net/blog/40/winter-wonderland-2018/ https://ark-servers.net/blog/40/winter-wonderland-2018/ Tue, 18 Dec 2018 03:05 CET Winter Wonderland 2018!


Winter Wonderland is almost here! This winter-themed holiday event begins tomorrow at 10am PST and will last through until January 7th. All of our maps are supported in both single player and multiplayer. The event will automatically activate on any map, even on your modded map servers.

Raptor Claus will be sailing across the night sky in his sleigh, air-dropping presents filled with high-end loot as well as Mistletoe, and Coal for those naughty Survivors. 



Raptor Claus won't be alone this year. He is joined by Gacha Claus who will be roaming all maps in a dashing Santa Hat and sporting holiday-themed colours to help out the very busy Raptor Claus. He will be accepting your coal and in exchange will gift you holiday themed items, or you can trade in your mistletoe for weapons and armor!

Gacha Claus will also have a random chance to gift you with a new special dino holiday candy when given mistletoe. This candy appears to have a strangely festive effect on any creature that eats it however. Better give it a try and see what happens. Bon appetit!

https://steamcommunity.com/sharedfiles/filedetails/?id=1594036744

Survivors can stay warm this season in their festively decorated homes with the holiday lights, decorative Christmas tree, wreaths, stockings, snowmen, and wrapped presents they receive from trading with Gacha Claus. Be sure to spread the holiday cheer wherever you go while it lasts!



Be sure to send us all your holiday-themed pictures, videos, and artwork on survivetheark.com or on Twitter as we'd love to see them!

In addition to the holiday event, we've included a bevy of fixes that we're launching simultaneously across all three platforms. We're starting to reach into the backlog and fix issues that you've been asking for starting with improvements to commanding flyers and better AI for the Manticore.

Patch Notes:

Winter Wonderland!
- Raptor Claus
- Flies over any map between 0am and 2am in-game (with event enabled)
- Drops Holiday Gifts     
- Gacha Claus
- Spawns where you'd find Parasaurs on all maps
- Has holiday colors and wears a Santa Hat
- Cannot be tamed
- Doesn't like being near other wild dinos
- Accepts Coal
* Gives Holiday Items in return
* Drops Dino Candy
* Feed this to a tamed dino for a strange effect    
- Accepts Mistletoe
* Gives Items in return       
- Colorization
- 20% of wild dinos will spawn with Holiday colors
- Uses the ActiveEvent system
- ActiveEvent=WinterWonderland
- Cleans up after ActiveEvent is reset
- Auto applies to all non-TC sessions from 12/18-1/7 (UTC)
- Run with ActiveEvent=None to disable

Extinction
- Fix for King Titan environmental effects starting again after boss despawned
- Fix for other bosses interrupting King Titan environmental effects
- Cave entrance cooldown display bug fix 
- Increased radius of city meteor shield
- Improvements to dome shaders
- Reduced meteor impact damage to 750
- Improvements to height fog in desert biome

Titans  
- Increased Mek sword damage to tamed titans approximately 9x
- Increased Mek pistol damage to tamed titans approximately 3x
- Increased turret damage multipliers to tamed Titans
- Changes to Titan downloading
- Titan is disabled for 15m after download
- Titan takes increased damage during this time       
- Increased Titan download cooldown to 6+ hours
- Fix typo in vertical Can't Damage message

Orbital Supply Drop
- Buffed Legendary Drops in difficulty and quality of loot
- Can now be claimed by a tribe in PVE
- Only that tribe can disable shield, eject items, gather loot
- Fixed bug that eventually only allowed 1 event at a time in a session
- Improvements to shield behavior on low FPS servers 
- Improvements to attacker pathing and behavior

Element Vein
- Can now be claimed by a tribe in PvE
- Only that tribe can harvest element
- Fixed bug that eventually only allowed 1 event at a time in a session
- Improvements to attacker pathing and behavior

Desert Titan
- Increased damage when it strikes itself with lightning
- Improvements to Desert Titan follow to address flying away
- Fix for flocks not defending properly
- Improvements to tail attack accuracy
- Made tail attack damage consistent
- Disabled cryoing the flock
- Fixed encumbered movement when walking on a Desert Titan

Dropped Items   
- Improvements to dropped item interpolation on low fps servers (less poking -through ground)
- Prevented dropped items from falling through structures on load
- Prevented dropped items from ghosting through structures if thrown close to them

Eggs
- Improvements to egg interpolation on low fps servers (less poking through ground)
- Prevented eggs from falling through structures on load
- Prevented eggs from ghosting through structures if thrown close to them
- Fix for invisible Rock Drake and Wyvern eggs

Velonasaur  
- Increased accuracy of AOE attack
- Reduced AOE damage to compensate for increased accuracy
- Wild Velonasaurs will no longer shoot for too long
- Fix for Wild Velonasaurs not doing damage in PvE
- Improvements to desyncs between spines and damage
- Reduced hovering when walking
- AOE attack will no longer loot victims

Managarmr
- Fixed anim bug related to Ice Breath
- Fixes for several orientation desyncs
- Fixes for desyncs when moving on low fps server
- Minor buff to landing damage
- Improvements to ice breath targeting
- Added message when you are unable to dive
- Slowed down baby Managarmrs

Enforcer
- Fixed instances where Enforcer could teleport to a non-existant wall
- Fixed instances where it could jump back to its last jump position 

Scout
- Improved Scout tagging accuracy
- Improvements to player inspection mechanic
- Scout will now show floating damage text when damaged

Item Balloon    
- Fixed instances of it not going to the correct destination
- Fix for cases where balloons didn't explode after landing
- Improvements to weight calculation

Gacha
- Fix for unclamped loot quality 
- Fix for incorrect UI when taming is interrupted

Ice Titan
- Fix for broken dino animations related to Ice Breath
- Increased collision radius for shoulder Corruption

Flyers  
- Improved flyer following when in water
- Added Whistle Land Flyer command
- Commands a flyer to land nearby

Crash
Fix low frequency crash

Manticore
- Improvements to landing logic

Performance
- Improvements to server performance

Map Markers
- Add support for decimal values

Snow Owl
- Slowed down baby food consumption rate

Daedon
- Disable healing when frozen

Modding Community Updates!

A reminder for mod authors that the sponsored mod program will be opening up applications again on January 1st. If you would like to apply for sponsorship you will have five weeks after the application period starts, so make sure that your submissions are ready!

In the meantime, I have received a couple questions about the sponsorship applications that I would also like to address. While this is is not all encompassing of the process of selection, in regards to the application process itself I hope that this helps you ready your submissions with more confidence.

One thing that has been a common request is for feedback on why a given project isn't selected. While I would like to be able to give feedback on projects, it is extremely time consuming to prepare these, especially with the volume of applications I receive. I want everyone to understand though that not having your project selected does not necessarily mean that there is something wrong with it, there are simply limited slots available with each application period. So don't let it discourage you from applying in the future.

The other question I have received rather frequently is for what kind of information you should include in your applications and design documents. How you choose to organize your design documents is up to you, but here is a very general explanation of what I am looking for. First is that you have a plan for the duration of sponsorship; the more detailed this plan, the better. After looking at the design documents and learning about what you do with your project, I then look at the mods as they currently are available on the workshop and try to determine whether or not the content available shows a good probability of being able to deliver on that plan. I might also look at other projects in your workshop to help determine that information.

I look forward to seeing what everyone puts forward in January. Happy modding!

Be sure to read the weekly Community Crunch over on our website, survivetheark.com![survivetheark.com]]]>
What's Next: Structures Plus & Kibble Rework https://ark-servers.net/blog/39/what-s-next-structures-plus/ https://ark-servers.net/blog/39/what-s-next-structures-plus/ Tue, 04 Dec 2018 19:28 CET
It's patch day and we've got two exciting things to chat about that we are currently working on.

Structures Plus:

Now that Extinction has been officially released, the team will be dedicating some time to the integration of Structures Plus. Pulling S+ into ARK's already existing structure system without causing issues with current structures is very important to us. There are also many features that exist in S+ that we cannot integrate into official servers without taking into consideration the impact on game balance.

The plan is to integrate S+ on a feature by feature basis, prioritizing features that are compatible with the official game. We may integrate additional features gated by options for unofficials as time permits. 

https://gfycat.com/appropriatefearfulfiddlercrab

Our first bit of integration starts immediately in today’s PC patch where we introduce the ability to pick up undamaged structures for free if it was placed in the last 30 seconds. You can pick up a placed structure by looking directly at the structure and pressing the interact key (E). This change will be included in the next patch for console, due later this week.

Kibble Rework:

Extinction's kibble setup (known as Augmented Kibble) was phase one of our kibble rework. We are currently in the process of assigning these new kibble types to all of the remaining ARK creatures across all maps. 

All eggs will be assigned a value based on the size and rarity of the egg. These sizes include: Extra Small, Small, Medium, Large, Extra Large, and Special. The eggs are then used in a recipe to create kibble of a coinciding value: Basic, Simple, Regular, Superior, Exceptional, and Extraordinary. This new system will make it so that creature kibble desires are based on the quality levels instead of specific creatures.

We plan to introduce these changes on an experimental beta branch before letting it loose into the wild population at a later date. We’re excited to tackle this much needed rework!

NOTE: These plans are subject to change.]]>
Winter Wonderland & Developer Diary! https://ark-servers.net/blog/38/winter-wonderland/ https://ark-servers.net/blog/38/winter-wonderland/ Tue, 04 Dec 2018 01:41 CET Winter Wonderland Is Returning!


Have you been Naughty or Nice this year? I've heard whispers from the elves and reindeer that a certain Mr. Claws may be dropping gifts for all of the good survivors this holiday season, and coal for the naughty ones too. ;)

We'll have more information on this in the coming weeks!

Dev Diary!



This weeks diary entry is brought to you by Lead Programmer, Chris Willoughby. This weeks dev diary is about Extinction-related game balance and also about the big fixing process of Extinction since it's initial release.

ARK, at its core, is successful because it offers the best and most diverse survival experience that it can to each player who plays it, and the many options that we provide allows that to happen. There are many, many players that play our game over multiple platforms and each of them has a different definition of what’s most important to them, what ARK does well, and what it should do better. Early on we made a decision to offer a vast array of options, modes, maps, servers, and mods to get as close as we could to being the best survival game for everyone. This creates a major challenge when it comes to development however, as each piece of content or change is used in a large number of different ways. The many play modes are likely to be at odds with each other and are competing for the same development resources, so we have to make a number of tough decisions and pick our priorities. This can result in mechanics that feel less than ideal for your setup or bugs that only appear in certain modes. I do believe it’s better than the primary alternative - not offering or supporting these options at all.

In this industry we need to develop and introduce new content and mechanics to keep our game interesting and relevant. When we set out to develop something with the size and scope of Extinction, we first sit down and figure out what new experiences we could bring to the table. We brainstorm far and wide, documenting and elaborating on ideas before scoring them. We try very hard to introduce features that either have broad reach and appeal across our play modes or add a high amount of depth to one. The things that resonate the most through this process are grouped together into creatures, items, or features that become the key features for the expansion. Generally when we do this we’re intentionally trying to shake up the meta to breathe new life into the game. Often times it’s hard to predict exactly how the new features will be used by players, and just how much they’ll shake things up.

On the other side of the coin, testing changes to a game like ARK is quite difficult. Stepping back, it’s really a numbers game. Let’s say, for example, that you have 10 QA testers, and they’re testing 50 hours a week, that’s 500 hours of testing per week. Next, let’s say that you have 3 months to fully test your changes. Multiply the 500 by 12, and you get 6,000 hours of serious, in-depth testing. That can seem like a lot, but it’s nothing compared to the amount of time that players put in. ARK averaged ~50k users for November on PC. If you multiply that by 30 days and 24 hours, you end up with a rough estimate of 36,000,000 hours of ARK played in November. That’s 6,000 times as many hours as in the example above. There were approximately 1,200,000 hours of ARK played in the first day of Extinction. There were 50,000 hours played in the first hour after release. 10 minutes after Extinction released, players had already played 10,000 hours of Extinction, eclipsing the amount of testing done by the 10 testers above. Suffice it to say that when you experience problems when playing a game just after release this is a big reason why.

Obviously we don’t like it when our game has problems, so we focus much of our testing on critical areas and we test them over and over again and prioritize the issues we find. As you can imagine, this is a lot easier in a single player game with a fixed path through a scripted storyline. Once you start multiplying out all of the options and variables, however, it quickly becomes a monumental challenge. As illustrated above, it’s impossible to test every experience that a player is going to have in a game like ARK within a reasonable timeframe. Our volume of players means that players will always have for more time playing ARK than us. When you combine this with the fact that most of those players are playing competitively you realize that many of them are looking for a way to get a leg up on their competition. Very quickly they’re using things in ways that you didn’t intend or even think about, and it’s up to strong systems and well placed testing to make sure that they stay in a healthy place. Sometimes you experience breakdowns in one or two of the above and you have to turn around a fix as fast as possible.

When we built the Titans, for example, we balanced them against dinos, items, each other, and bases. We wanted each of them to feel different and wanted them to have roles almost like classes in a class-based shooter. We wanted them to be somewhat slow and predictable, and ultimately squishy when faced with organized and concentrated fire. We felt very early on that they should be able to do a lot of damage to an endgame base, if left unchecked. Beyond countering this strength, we wanted to limit how fast people could tame and transfer in Titans, and make it a difficult decision to make - so we went for cooldowns on transfer and starvation. Of course, players discovered a way around starvation (kibble?!?!?!), so that broke a big piece of their cost completely. Last week we released a patch that brought this back closer to where we envisioned it, but it’s unlikely that it’s the end of balance changes to the Titans.

Meks were built to counter Titans. Generally, the math that we used when developing the Titans and Meks was that approximately three Meks should be able to make short work of a Titan, and we set out to arm the Meks with abilities (like the rocket pack) that would allow them to take the Titans on. In this regard, our primary focus was on the defensive capabilities of the Mek. Unfortunately, in our efforts to nail the defensive-side of things we overlooked a few issues that could occur on the offensive side; especially related to base raiding. The reality is that this was a mistake. Players discovered within the first few days that they could be used to dismantle bases by bypassing most of their automated defenses. Once something like this is discovered we need to act quickly - we ask ourselves if we feel like the mechanic is overpowered. Then we ask if it fits with the design of the creature. We ask what the counter is and talk through the best way to balance it. Ideally, we’d have all of these discussions and make all of these decisions early in development. When faced with the numbers game above, however, you realize how likely it is that a few of these slip through the cracks to the final game. We work diligently to to step up and resolve the issue the best way that we can, as fast as we can.

If I were to step back and put on an Idealistic hat, I’d want to reshape ARK such that none of these bugs ever made it through to our players. I’d want to test and retest every interaction, every spot in every map, every scenario that a player could find themselves in. The reality, however, is that it would take a very large team, a very large amount of time to develop something as broad as ARK and deliver it flawlessly. Large enough on both fronts, that the likelihood of success drops dramatically. And even then, that game would have bugs. Yes, ARK is not perfect. However, we enjoy working on a game that delivers a broad, good experience to many players over one that offers a narrow but perfect experience to only a few or takes ten years to make. We strive to minimize the number of problems. We pride ourselves on recognizing and resolving them as fast as possible. As we continue to work on Extinction issues, long standing issues, previous promises, and whatever is next for ARK (stay tuned!), we’ll continue to approach it from that perspective. Our job is to provide the best experience we can to the highest number of players we can reach, as fast as we can. Sometimes there will be bumps in the road, but they’re a necessary part of making the things we make at the scale that we make them. We think it’s worth it.

PC Patch Tomorrow!

Tomorrow at 10am PST there will be a PC patch. There will also be another post tomorrow here on the community forums going over some of the changes coming up and things currently being worked on by our development team.

Mod Community Updates!

Hello, fellow modders. You'll be happy to know we have a manual devkit update ready that includes all of the extinction content!

https://forums.unrealengine.com/development-discussion/modding/ark-survival-evolved/62293-12-2-ark-dev-kit-v287-1-is-now-on-google-drive

We also have a new tutorial ready for you, this time we're finally going to get started on some graphs for this mod. Specifically how to convert our tamed creatures into the sentry crystals that will be used elsewhere by the mod.

https://survivetheark.com/index.php?/forums/topic/387144-wildcard-workshop-19-vss-virtualization-process/

https://www.youtube.com/watch?v=4Z99VYpN59o
Be sure to check out todays Community Crunch post on our website for the full Crunch announcement post.[survivetheark.com]]]>
ARK: Extinction Expansion Pack Available Now! https://ark-servers.net/blog/37/ark-extinction-expansion-pack-available-now/ https://ark-servers.net/blog/37/ark-extinction-expansion-pack-available-now/ Wed, 07 Nov 2018 01:54 CET
Today, Studio Wildcard is proud to announce ARK’s third expansion pack, “Extinction”!

https://www.youtube.com/watch?v=uOH-IOA9qq0
https://store.steampowered.com/app/887380/ARK_Extinction__Expansion_Pack/



Finish your journey through the worlds of ARK in ‘Extinction’, where the story began and ends: on Earth itself! An Element-infested, ravaged planet filled with fantastical creatures both organic & technological, Earth holds both the secrets of the past and the keys to its salvation. As a veteran Survivor who has conquered all previous obstacles, your ultimate challenge awaits: can you defeat the gigantic roaming Titans which dominate the planet, and complete the ARK cycle to save Earth's future?



ARK: Extinction is an entirely new map that promises to deliver the long-awaited climax to the ARK storyline, returning to where the story began and now ends: on Earth itself! Visit the ruined world that’s rampant with Element-corrupted creatures, scour the land for Orbital Supply Drops, tame exotic creatures, and build a Mek powerful enough to defeat the colossal, tameable Titans dominating the landscape.



A PLANET IN DISTRESS



Extinction brings survivors back to where the mysterious journey all started; Earth. What was once a lush and thriving home world is now a corrupt, hostile and desolate shell of its former self. Venture into the diverse landscape where ruins of a past civilization reveal clues to Earth’s demise along with the keys to reviving its future. At the heart of this bleak and foreboding terrain is an overgrown, deserted technological metropolis that rises amidst the waste. Discover and explore long abandoned micro-biospheres which served as the early prototypes for the ARKs of today.

Patch notes for 285.104:
- Extinction Expansion Pack!
- Removed Bodybags exploit!
​​​​​​​- Group ranking n​​​​umber increased by 5



TAME NEW CREATURES



Capture, tame and craft powerful and unusual organic and mechanical creature types different from anything previously seen in the ARK universe. Increase situational awareness by flying and controlling robotic surveillance drones. Harvest valuable resources by taming and feeding organic transmutation machines. Reach new heights and remote locations by climbing and teleporting with the ultimate security bot. Ensure your survival by building and piloting your own customizable battle Mek to victory!



CRAFT UNIQUE ITEMS



Ensure mastery on this forsaken world with many new and exotic craftable items. Keep your tames where you want them with a creature leash, use taxidermy tools to enhance your home decor with trophy mounts from your most memorable kills, span and traverse previously uncrossable gaps with a Tek bridge, store and preserve your favorite friendly creature in a portable cryopod for reuse later, utilize Tek gravity grenades to attract or repel foes to your advantage, and autonomously airlift loot back to your base with an airborne delivery crate!



CONQUER NEW CHALLENGES





As Element runs rampant across Earth, corrupting and mutating all that it touches, Survivors must be prepared for the unique challenges fueled from these cataclysmic events. Engage in epic battles of titanic proportions when encountering the colossal Titans that rule this hostile planet as the ultimate apex predator. Scour the wastelands for orbital supply drops and protect the precious cargo they contain while fending off an onslaught of Element-corrupted monstrosities barely resembling their former selves. Survive and shelter from environmental anomalies such as Element eruptions, eclipses and meteor showers.



Return to Earth and complete your conquest of the ARK universe, gain sought after answers to advance the storyline, discover the fate of the original explorers, determine the true purpose of the ARK network, and unravel the remaining mysteries of the Homo Deus!



Haven’t yet explored the thrilling world of ARK? Jump into the adventure today during ARK’s Free Weekend on Steam, where the base game ARK: Survival Evolved is available to play for free now - Sunday, Nov 11th, paired with massive discounts to own ARK and its other expansion packs, Scorched Earth and Aberration.

Stay tuned to our Twitter account for the most up-to-date information on Extinction official servers going live.

ARK on Sale!

]]>
Extinction Release Info, Free Week, & Extra Life 2018! https://ark-servers.net/blog/36/extinction-release-info-free-week/ https://ark-servers.net/blog/36/extinction-release-info-free-week/ Tue, 06 Nov 2018 04:14 CET Extinction Server Information!


As we all know by now ARK: Extinction will be launching tomorrow on November 6th. We are expecting the download to be approximately 10-20gb in size for PC. The information below pertains to PC ARK servers that will be brought online tomorrow at approximately the same time as the expansion pack becomes available. 

On launch you'll be able to transfer your existing character from your current server into Extinction. You will not be able to transfer items or tames. You can however transfer characters, items, and tames out of Extinction onto other maps. If you were around for the release of Scorched Earth or Aberration this is the exact same process those servers underwent. 

There are no disabled engrams in Extinction like there was at Aberration's launch, meaning things such as Tek Teleporters are allowed. Creatures like flyers are also enabled on Extinction.

We will be introducing North American and European Extinction servers first. We will be releasing an initial start batch of servers, and bringing more servers online as needed so please be patient for us during this period. The servers will be the standard 70-player cap. Extinction will be included in all CrossARK clusters (except 'TheHundred'), as well as Conquest and Small Tribes servers. Extinction will not be supported in Primitive Plus on launch, but it is something we will consider looking into at a later date. Extinction will also not have NoTek/NTek-NoTaming, Primitive, or TheHundred servers for those currently playing on those subsets of gamemodes. The legacy network will get a few servers, however they will be in small supply. 

ARK: Survival Evolved will be free to play for a week, starting November 6th 10AM PST through November 11th! On-board your friends and family who have not experienced to give them a taste of The Island, Ragnarok, or The Center yet for no cost during those few days. And consider buying it if you enjoyed your time on the ARK to keep on surviving!

Extra Life 2018!

25-hours later, our Extra Life charity stream has come to a close and thus another chapter of our Extra Life journey does as well.

https://www.twitch.tv/videos/331846172

There were so many great and funny moments throughout the stream. Members of the ARK dev team battled it out in several games that resulted in the loser receiving a penalty. There were wigs, there were hats, there were costumes and hair adornments. There were a special unicorn that managed to steal the show on multiple occasions as well.

There were also special previews and discussions regarding our upcoming expansion pack, ARK: Extinction. We showed off taxidermy, Ice Titan taming, Cryopods, Orbital Supply Drop gameplay, and a few creatures that you'll be able to get your hands on soon.

https://steamcommunity.com/sharedfiles/filedetails/?id=1558017754
This is our fourth year participating in this event and it also happens to be the 10th anniversary for Extra Life as a whole. We were thrilled to learn that on this 10th anniversary we were able to surpass our total donations raised in the past four years to over $100,000! As an individual member (not including team member contributions) we've reached $112,246.44 and counting! As a team we have raised $188,782.75 over the last 4 years (and counting as today is still on-going!).

This year was our highest ever personal amount raised. Previously our record was $23,805 and we are sitting at $45,122.27 at the time of writing this post. This was also our highest ever team goal. Previously we had raised $62,004.01 and right now we're sitting at $76,536. Our original goal when we began the stream was hoping to reach $30,000 and we more than doubled that amount, with $11,000 raised before the stream had even begun at 9AM. With all of those numbers, we're currently sitting at rank 7 globally as an individual and rank 6 globally as a team for donations to Extra Life this year!

We would like to give special recognition to our top streamers and top individual donators who were a big help in assisting us to our goals this year. We could not have done this without you!

Top Streamers (in order of amount raised):
LazyCat
Xastus the Mad King
RoyaleWithCheese
Ryan S.
FistofTheWalrus
Belle
Syntac
Kara_dee

Top Donators:
Pavan
Fred316
vl_darkangel_lv
Helldiver,
Anthomnia
SurvivalServers.com
Eric K.
Jerryn
tribe of bozo
JustPixie
Pac-Man443 family
KageRamen
Pip, Acidic
songtao ke
Eric P.
Jesse P.

If you want to contribute to the campaign it's not too late, you can do so right here![www.extra-life.org]



Congratulations and thank you again to all of the survivors who joined us at any point during our stream. We'll see you again next year!]]>
Creature Teaser Tomorrow & ARK Digest 55! https://ark-servers.net/blog/35/creature-teaser-tomorrow/ https://ark-servers.net/blog/35/creature-teaser-tomorrow/ Tue, 23 Oct 2018 01:38 CEST Extinction Creature Teaser Tomorrow!
Be sure to tune in to the Xbox channel on Mixer at 11am PST tomorrow (Tuesday) to see a teaser of one of the creatures coming in Extinction during their ARK stream!
https://steamcommunity.com/sharedfiles/filedetails/?id=1545824930
Last week we introduced you to our adorable giant sloth friend, the Gacha.
https://www.youtube.com/watch?v=iHLPGQHB_RQ
ARK Digest 55!

Thank you for all of your questions for this digest, Survivors! Here is our question and answer session with Lead Programmer Chris Willoughby. This week we've covered some of the very popular questions we've received regarding Extinction.

https://steamcommunity.com/sharedfiles/filedetails/?id=1516371542
Survivor Asher asks, "Will extinction have an ocean, or at least a large body of water for some bigger aquatic creatures?" and survivor Alex asks, "All Extinction related pictures you've published were mostly on land. Is Extinction is going to be a map like Scorched Earth with no sea or is it a map with water creatures?"

Extinction does not have a large body of water. As you can imagine, the surface of the Earth has undergone some dramatic changes, one of which is that most of the water has dried up. That said, we did build the Extinction creatures with water in mind, and there should be a few surprises waiting for you when you take them to other maps!

Survivor Caleb asks, "Is the dev team currently working on a long-term solution to improve the quality of life/tame cap issues on PVE? If so, could the team provide us with some details?"

We think that Cryopods coming in Extinction should help with this problem directly. When a creature has been captured into a Cryopod, it does not count against the tame cap of the server. In addition, Cryopods can be kept forever in a Cryofridge with power, arming players with a powerful tool to work around the limitations of the cap.

Survivor Nattix asks, "As you mentioned in the previous digest, titans are going to be temporary tames. Will titans have more uses for PVE players who aren't looking to go to war or are they going to be solely for PVP like titanosaurs?"

Our hope is that Titans bring a new type of PVE encounter to the game with in-world boss fights and interesting new mechanics that are interesting in themselves. Once tamed, Titans are very powerful. They can clear space and take down lots of dinos quickly making them good for area cleanup or meat runs. In addition, we’ve worked to make each of them fun to ride. I enjoy exploring the various maps on them for that reason.

Survivor Thomas asks, "In a previous teaser we saw some Defense Units roaming the land, this time without their supreme leader summoning them. Could this be the time we finally are able to get our chance to befriend the buggers instead of ripping them apart limb-from-limb (or at least, put them back together again :P)?"

The Defense Units found within Extinction are part of the automated force that served and defended the city before it fell into disarray. These days they like to roll around and punch Dodos. They aren’t craftable like the other Robots found within the city (such as the Scout or Enforcer), but we felt like they brought a missing piece to the ecosystem there, namely punching Dodos.

Survivor Thomas asks, "Since we already have seen a glimpse of some Wyvern-action on the land below, can we then confirm that Extinction will have some more creatures from previous expansions living on earths crust and if so, will they be living under similar conditions as they were on their respective arks accordingly?"

There are a number of creatures that make their return in Extinction, and they exist in biomes/environments that you’d expect to find them in. In addition, a number of existing creatures have been corrupted by Element and they roam the wasteland. These creatures will not behave as they would traditionally, instead destroying anything that gets in the way of their hunt for additional Element to consume.

If you have a question you want answered by the ARK dev team please submit your questions with the Subject "ARK Q&A" to our email address: arkfans@studiowildcard.com

Community Livestream Update!

There won't be a community livestream this coming Thursday, but it's because we're super busy poreparing for our TwitchCon event coming up this week, and our yearly Extra Life stream AND the launch of Extinction falls shortly after! These next few weeks sure will be busy. Jen will be present at our special TwitchCon event this year along with ARK producer John. To those of you that RSVP'd to attend we look forward to seeing you there and we hope you enjoy getting to be the first to play Extinction!

In case you've missed our last couple of mentions of it, Extra Life this year is on November 3rd and we'll be streaming for 24-hours straight to raise money for sick kids hospitals. We'll be dropping some Extinction teasers along the way and boosting our official server rates as our Extra Life team gets closer to our goal. Be sure to tune into our Twitch channel on the 3rd and we'll have more details about this next week.

Mod Community Updates!

Over the last two weeks, we managed to spotlight almost every mod in the contest. If you missed any and would like to see what all of the mods have to offer, the streams have been sliced and put into convenient episodes, all of which can be found in this Twitch collection.

Public voting for the Mod Contest has concluded but technical evaluations are still being finalized so rankings may still continue to change until the winners are announced on November 1st. The current Rankings can be found here:

https://survivetheark.com/index.php?/modding/contest-home/

The start date for the next contest has not yet been determined, the management system will be taken offline during the winter months for some updates and adjustments based on feedback from the current contest. Once a date is determined everyone will be made aware of it.

Fanart of the Week!
https://steamcommunity.com/sharedfiles/filedetails/?id=1541038695
ARK: Evolution Event!



Survivors will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 26th of October at 1 PM EST until Monday the 29th of October at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes:

2x Harvesting Rates
2x Taming Rates
2x EXP Rates

That's it for this post guys! As always if you’ve got anything to share please get in touch and be sure to follow us on:

Community Hub: www.survivetheark.com
Twitter: twitter.com/survivetheark
Facebook: facebook.com/survivetheark
Reddit: reddit.com/r/playark
Instagram: instagram.com/survivetheark
Twitch: twitch.tv/survivetheark
Youtube: youtube.com/survivetheark]]>
Even More Extinction Teasers! https://ark-servers.net/blog/34/even-more-extinction-teasers/ https://ark-servers.net/blog/34/even-more-extinction-teasers/ Tue, 16 Oct 2018 19:39 CEST
First off, be sure to tune in to the Xbox channel on Mixer[t.co] at 2pm EST today to see a brand new Extinction creature teaser during their stream!

We're also sharing some more previews of our upcoming expansion pack ARK: Extinction. Check out the images below for a sneak peak at what you can expect to see on planet Earth!

https://steamcommunity.com/sharedfiles/filedetails/?id=1540666780
In Extinction, Earth has become an Element-infested planet filled with fantastical creatures both organic and technological. Element has ravaged the planet and corrupted both the landscape and some of its inhabitants, causing mutations in the creatures and plants that can be found there.

https://steamcommunity.com/sharedfiles/filedetails/?id=1540666929
This will be the last Extinction Chronicles related event and teaser before Extinction release. We hope that you've been enjoying them, and we're very excited to be sharing the entirety of Extinction with you very soon.

Our Extinction Chronicles V event is going on right now, including new Corrupted skin, Explorer Notes, and Tek dinos. You can read all about it in yesterdays announcement:

https://steamcommunity.com/gid/103582791438250696/announcements/detail/2931173216371980922]]>
Extinction Chronicles V Tomorrow! https://ark-servers.net/blog/33/extinction-chronicles-v-tomorrow/ https://ark-servers.net/blog/33/extinction-chronicles-v-tomorrow/ Mon, 15 Oct 2018 22:08 CEST Extinction Chronicles V!


Tomorrow there will be a client and server side update that will bring Extinction Chronicles V to survivors on PC, Xbox, and PS4!

Leading up to the release of Extinction there will be monthly drops of Extinction-related Explorer Notes on The Island, Scorched Earth, and Aberration. Once collected these notes will unlock new Extinction-related skins!

https://steamcommunity.com/sharedfiles/filedetails/?id=1540093443
There will also be the appearance of more powerful Tek-themed Dinosaur variants within the ARKs each month. These Tek Dinos are permanent additions (meaning they will continue to spawn even after the event is over), with a new one beginning to appear each month.

* In Extinction Chronicles I we released three Explorer Notes, the Corrupted Helmet and the Tek Rex.
* In Extinction Chronicles II we released three Explorer Notes, the Corrupted Boots and the Tek Stego.
* In Extinction Chronicles III we released three Explorer Notes, the Corrupted Pants and the Tek Raptor.
* In Extinction Chronicles IV we released three Explorer Notes, the Corrupted Shirt and the Tek Parasaur.



And now, tomorrow we're excited to bring you three new Explorer Notes, the Corrupted Gloves and a new Tek creature, the Tek Quetzal!

https://steamcommunity.com/sharedfiles/filedetails/?id=1540094608
In addition, special colored dinos will be populating the ARKs. You'll be able to find creatures sporting black, red, green, purple, and white up until the launch of Extinction, beginning tomorrow. Be sure to take advantage of these special colors before they're extinct!

Last but not least: just like we did last month, you can expect to see some more extinction screenshots tomorrow here on our forums! Be sure to check back for that.

Patch Notes!

Here are the full fixes and notes in Extinction Chronicles V update.

- Extinction Chronicles V
- Added Tek Quetz
* New breeding line
* 5% chance to spawns
* 20% higher base level
- Added new color set (black, red, green, purple, white)
- Added 3 new Explorer Notes and matching unlock (Corrupted Gloves)
- Increased maximum player level by 1

- Climbing pick meshing fixes
- Better handling for low fps server dino attacking
- Fix for failure to cleanup structure placers
- Pre-emptive API for server structure cleanup improvement
- Increased damage range for players/dinos on surface of Aberration

Be sure to check out todays Community Crunch post on our website for the full Crunch announcement post.[survivetheark.com]]]>
Extinction Chronicles V Next Week & Developer Diary! https://ark-servers.net/blog/32/extinction-chronicles-v-next-week/ https://ark-servers.net/blog/32/extinction-chronicles-v-next-week/ Tue, 09 Oct 2018 02:09 CEST Extinction Chronicles V Next Week


On October 16th Extinction Chronicles V will be released on all platforms. As usual survivors can expect a new tek dino, new Explorer Notes, a new cosmetic, increased level cap, and special colored dinos on all ARKs!

Developer Diaries!

This weeks diary entry is brought to you by Lead Programmer, Chris Willoughby. This weeks dev diary is about undermeshing, a hot button issue within our official server community. Rest assured that we’re listening and are hard at work on the issues that you have surfaced through our various channels. We thought it would be worth taking an opportunity to share our thoughts on the issue, some of the reasons it exists, and why it’s so challenging to resolve.



Undermeshing refers to the ability to get to where you aren't supposed to by moving outside of the playable space. Almost every game is susceptible to undermeshing in some form. Most speed runs rely on undermeshing, for example. It's effectively impossible to solve completely, at least automatically. The approaches taken to prevent it are usually a tradeoff between how much freedom you want the player to have, how complex your world is, and how much processing time you can afford to spend on physics. Generally, when there's an instance of meshing, it's caused by bad collision setup, improper level geometry (holes), or a problem with the algorithm used to move the character through the world. In some instances, you place kill volumes in locations that you want to guarantee that the player doesn't end up, but that isn’t a global solution.

The collision setup for our objects varies based on their complexity. For very simple objects, we use a basic primitive shape (box, sphere, capsule) that matches the shape of the object. It's very good if you're able to take this approach, because natively the physics system can treat that individual object as water tight - ensuring that another physical object will never end up inside of it, and that you'll always detect it if you're already inside. When constructing a modern game, however, it's very likely that you need to use shapes that are more interesting to look at and interact with than a simple box or sphere - so you use mesh based collision. Mesh collision treats the surface of the mesh as the collideable surface, but it cannot be treated as watertight, and the physics system cannot guarantee that you don't pass through it. You might ask why, then, don't you try to represent that larger object as a bunch of smaller watertight ones? We do that in a small number of instances, but quantity of primitives is also a major concern, so it is not feasible to do this for the entire world. Take the ground under your feet, for example, at any given moment you'd be surrounded by thousands of primitives to approximate the surface of a natural looking ground, and yet it'd be less smooth than the pure mesh shape. In addition, a guarantee to not end up inside of a single body isn’t a guarantee that you won’t end up between them even if they’re tightly clumped, leading to more instances of getting stuck.

When we lay out our levels - we construct them in the way that is interesting and optimize them for efficiency so that we can maximize quality and quantity. What that means is generally the world outside of the space you're meant to play in is empty - we spend our resources on the spaces where players are at. In addition - we reuse assets many, many times - rotating a rock different ways to make it look different before shoving it into the terrain at various depths to mask the reuse and keep it visually pleasing. Technically, the physics for these objects overlaps, and if you get past the surface of one, you'll stand on the next one down. While that sounds like it would help, it’s actually the meat of the problem. Adding more meshes doesn’t help, because once you can get past one, you can get past the next one. That said, there have been many instances where we’ve flagged the collision on an object incorrectly, or left a minute hole that we can and do address through Level Design.

Nearly every game uses custom physics for characters. Much of ours is built on the out of the box simulation that you get from UE4. Fortunately for our players, our game is one where the world is vast and complex, and players have the freedom to build many objects and have many dinos. Unfortunately for us, this pushes all of these algorithms to their breaking point. We've had to augment, rework, and add additional tests in many places that affect the simulation to improve our core player experience. In addition, we've built many gameplay mechanics that don't exist out of the box. Wall climbing, for example, requires a completely new set of physics tests to understand and hug the wall surface. When we set these up, we build them to be as flexible as possible, but it can be difficult to predict how the player base will use something when they get it in their hands. In many cases, this is a good thing - we’re delighted with the creative things that our players do, but sometimes they’re able to abuse mechanics in unintended ways. When we find problems with them, we have to find solutions that won't break the mechanic completely for the many other use cases, sometimes an impossible feat! This is also why we aren’t quick to completely disable a feature - we evaluate how much harm versus good it is doing across the entire experience.

We do use kill volumes at a broad scale - usually high in the air, or far below the surface. Far outside of the playspace, to segment specific areas. The reality, though, is that when someone is meshing, they're usually not out in that empty space around the world, they're running around on the insides of overlapping shapes or physical surfaces that are just below the real surface. In order to implement kill boxes in these places, we'd have to go back to every location in the map and place a kill volume just below the surface that will kill someone that touches it. As with the terrain example above, it would require entirely too many objects to cover the entire world in these accurately. In addition, a major downside to this approach is also the fact that it will detect and kill something that may have a good reason to be below the mesh - on a Basilisk? You just got killed by the kill volumes. Misjudge where the surface is, and a bunch of players are being killed erroneously and losing their stuff.

As with all aspects of making a game, it's all a balancing act. We try to spend our time on the things that are most valuable to as many of our players as possible - which means attacking holes in the world in waves and making algorithm changes when it's become obvious that they're having a large enough negative effect on the experience for our players. The reality is that there is no silver bullet, no automatic solution - so it continues to be a problem that our game (and many others) continue to fight throughout their lifetimes. Recently, we’ve fixed a bunch of holes across all of the maps and did a pass at removing Climbing Pick exploits. Going forward, our best bet is to remain diligent about resolving issues as they arise and improving the experience over time. The good news is that we like solving hard problems - and exploits like these are some of the more interesting ones to try and tackle!

Mod Community Updates!

Today marks the start of a two-week streaming schedule to spotlight all of the mods entered into the contest. You can vote now for your favorite mods as they compete for a Grand Prize of $15,000!

https://survivetheark.com/index.php?/modding/voting/

You can follow the rankings with hourly updates as well!
https://survivetheark.com/index.php?/modding/contest-home/

Meanwhile, I will be streaming from the ARK twitch channel showcasing all of these mods, every weekday for the next two weeks! You can find the full schedule here:

https://survivetheark.com/index.php?/forums/topic/371532-ark-modding-contest-stream-schedule-october-2018/

Come check out some mods and support your fellow community members that give so much of their time to make these fantastic creations!

Community Livestream #9 This Thursday!



This Thursday October 11th the community team will be doing another biweekly livestream!

During these livestreams Zen Rowe, Chris, and Jen bring you ARK news, celebrate modding, and the community as a whole every other week. We mix it up between playing ARK, showing off mods, and showing off your community creations for all to see. Survivors are invited to join us in the chat (and sometimes even in-game) to play and talk with the community team.

https://steamcommunity.com/sharedfiles/filedetails/?id=1391754339
We are accepting any type of ARK related fanart to be featured in the showcase section of the stream and entries are always open. This can be drawings, videos, builds, ANSEL screenshots, handmade crafts, anything ARK related!

You can submit your ARKwork to our streaming email address: arkfans@studiowildcard.com

Be sure to follow us on our Twitch page so you don't miss a stream! twitch.tv/survivetheark

We'll be hosting our next Community Live Stream on Thursday, October the 11th at 1pm EST! We hope to see you there :)

Fanart of the Week!

https://steamcommunity.com/sharedfiles/filedetails/?id=1532287707

ARK: Evolution Event!



Survivors across ALL Platforms will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 12th of October at 1 PM EST until Monday the 15th of October at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes:

2x Harvesting Rates
2x Taming Rates
2x EXP Rates

That's it for this post guys! As always if you’ve got anything to share please get in touch and be sure to follow us on:

Community Hub: www.survivetheark.com
Twitter: twitter.com/survivetheark
Facebook: facebook.com/survivetheark
Reddit: reddit.com/r/playark
Instagram: instagram.com/survivetheark
Twitch: twitch.tv/survivetheark
Youtube: youtube.com/survivetheark]]>
Mysterious Mysteries: Introducing ??????? https://ark-servers.net/blog/31/mysterious-mysteries-introducing/ https://ark-servers.net/blog/31/mysterious-mysteries-introducing/ Fri, 05 Oct 2018 06:00 CEST Mysterious Mysteries: Introducing ???????


What an intriguing discovery survivors, can you guess what this creature is?

???

https://www.youtube.com/watch?v=SVF5S4yBNX0
Mod Community Announcements!

The ARK Modding Contest submission period ends in 5 days. Make sure to get your entries in before the end of the day on October 5th! After that, we'll begin the voting phase which will last for two weeks, so get your communities ready to vote on their favorite mods.

Enter the contest here![survivetheark.com]

I also have a new tutorial prepared for you today. We need to cover bitmasks before we start dealing with custom structures. After this we'll be moving on to a new project that builds on some of the concepts from our Dino Shrine mod, so look forward to the Virtual Sentry Mod that will be the focus of coming tutorials.

https://survivetheark.com/index.php?/forums/topic/370188-wildcard-workshop-15-bitmasks/

https://www.youtube.com/watch?v=HCM5uIFkpmg
ARK: Evolution Event!



Survivors will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 5th of October at 1 PM EST until Monday the 8th of October at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes:

2x Harvesting Rates
2x Taming Rates
2x EXP Rates

That's it for this post guys! As always if you’ve got anything to share please get in touch and be sure to follow us on:

Community Hub: www.survivetheark.com
Twitter: twitter.com/survivetheark
Facebook: facebook.com/survivetheark
Reddit: reddit.com/r/playark
Instagram: instagram.com/survivetheark
Twitch: twitch.tv/survivetheark
Youtube: youtube.com/survivetheark]]>
Conquest Servers Open Tomorrow! https://ark-servers.net/blog/30/conquest-servers-open-tomorrow/ https://ark-servers.net/blog/30/conquest-servers-open-tomorrow/ Fri, 28 Sep 2018 01:01 CEST

What is Conquest?

Conquest is a new PvP player experience for PC players which focuses on large-scale PvP while avoiding the problem of mega tribes. Increased rates will allow tribes to set up and establish themselves quickly and enable them to rebuild after potential losses instead of being wiped completely.

Conquest Breakdown:

- Experience gain, taming, gathering, breeding, hatching, and raising rates have been doubled compared to our standard Official Servers (2x).
- Tribes are set to 25 players max.
- Alliances are allowed.
- Servers have a maximum player count of 100.
- There will be 36 servers in total on the Conquest cluster.
- Server transfers are enabled.
- Conquest servers are unaffected by Evolution Events.

Enforcement:

Our Enforcement team will be expanding to patrol this new cluster actively. We are testing this type of active enforcement and while we know this presents a challenge, we hope to be able to maintain this program while working alongside players. We desire to actively patrol and get to know the players of each server. The leader of each large tribe on Conquest will be able to submit a request to join a Discord server (to be announced at a future date) with access to the Enforcement team. We hope that this style of active enforcement and cooperation from the Conquest players will ensure that the servers are fair, fun, and competitive.

The Enforcement team consists of both English and Chinese support, with expansions coming to Russian and Portuguese in the near future. Failure to comply with our Code of Conduct[survivetheark.com] will result in consequences, including but not limited to a tribe, item, structure, and dino wipe by the Enforcement Team. Players should be aware that all reports submitted to Enforcement[survivetheark.com] are taken seriously.

Tribe Spotlight Program:

It is our goal that your tribe in Conquest will become your identity on this cluster, a team name that you’ll carry with you into battle like a badge of honor. We will be offering clean/validated tribes (via the Discord) opportunities to brand themselves within the community. Tribes will have the opportunity to be spotlighted in articles on SurviveTheARK and will also receive opportunities to be promoted on our social media (such as retweets for content creators). This program is still in development and will be further fleshed out in the weeks to come.



The Conquest servers will be spun up and available for PC players on September 28 at 10am PST. We'll be monitoring the success of the cluster and then evaluate bringing them to console at a later date. We encourage PvP players to check these new servers out for a fresh experience tomorrow!]]>
Extinction Chronicles IV Patch & New Extinction Teasers! https://ark-servers.net/blog/29/extinction-chronicles-iv-patch/ https://ark-servers.net/blog/29/extinction-chronicles-iv-patch/ Tue, 18 Sep 2018 20:22 CEST Extinction Chronicles IV!


Extinction Chronicles IV is now live!

Leading up to the release of Extinction there will be monthly drops of Extinction-related Explorer Notes on The Island, Scorched Earth, and Aberration. Once collected these notes will unlock new Extinction-related skins! 



There will also be the appearance of more powerful Tek-themed Dinosaur variants within the ARKs each month. These Tek Dinos are permanent additions (meaning they will continue to spawn even after the event is over), with a new one beginning to appear each month.

* In Extinction Chronicles I we released three Explorer Notes, the Corrupted Helmet and the Tek Rex.
* In Extinction Chronicles II we released three Explorer Notes, the Corrupted Boots and the Tek Stego.
* In Extinction Chronicles III we released three Explorer Notes, the Corrupted Pants and the Tek Raptor.



And now, we're excited to bring you three new Explorer Notes, the Corrupted Shirt and a new Tek creature, the Tek Parasaur!



In addition, special colored dinos will be populating the ARKs. You'll be able to find creatures sporting black and green for the next month beginning tomorrow. Be sure to take advantage of these special colors before they're extinct!

Patch Notes!

Here are the full fixes and notes in Extinction Chronicles IV update.

- Extinction Chronicles IV
            - Added Tek Parasaur
                * New breeding line
                * 5% chance to spawns
                * 20% higher base level
            - Added new color set (green and black)
            - Added 3 new Explorer Notes and matching unlock (Corrupted Chest)
            - Increased maximum player level by 1
- Hole fixes on The Island, Ragnarok, Scorched Earth, The Center, Aberration
- Windmills are no longer affected by electric storms
- Decreased Cliff Platform build radius by half

New Extinction Previews!

In celebration of the patch today we're sharing what we have been working on: some more brand new previews of our upcoming expansion pack ARK: Extinction. Check out the images below for a sneak peak at what you can expect to see on planet Earth!



In Extinction, Earth has become an Element-infested planet filled with fantastical creatures both organic and technological. Element has ravaged the planet and corrupted both the landscape and some of its inhabitants, causing mutations in the creatures and plants that can be found there.



We look forward to sharing more in the months ahead as we work towards our Extinction release!

Be sure to check out yesterdays Community Crunch post on our website for the full Crunch announcement post.[survivetheark.com]]]>